KillzXGaming
2c265c876d
Improe channel import/replacer
2019-05-17 15:50:03 -04:00
KillzXGaming
cd721af0eb
DDS fixes. Add BC7 normal mode for slower but better quality compression
2019-05-17 15:35:10 -04:00
KillzXGaming
b64e744d26
Add UV channel toggle for uv test pattern shading in settings window
2019-05-16 21:26:32 -04:00
KillzXGaming
a0dd1b4f22
Fix normals on mario's hands in costume selector
2019-05-16 19:25:41 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
304b00fe49
More PBR improvements. Fix skybox to be a proper skybox
2019-05-16 16:01:22 -04:00
KillzXGaming
9767d71f75
Update custom cubemaps on viewport if changed
2019-05-15 19:54:45 -04:00
KillzXGaming
11fe38a49a
Use local time for github update list
2019-05-15 16:36:22 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
82040c6913
Add odyssey costume selector/viewer
2019-05-14 21:43:37 -04:00
KillzXGaming
8f35052887
If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used
2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc
Make placeholder textures optional on import
2019-05-14 20:27:14 -04:00
KillzXGaming
b4fde67c82
More improvements. Add option to fill image with color.
2019-05-13 20:20:26 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
a1273c86dc
Fix color for unused param colors
2019-05-12 18:20:00 -04:00
KillzXGaming
29ad8dee78
Some adjusments. Add option to hide all fmdls with rightclicking folder
2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
459bd5d247
Add supported format list for bffnt
2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a
Fix BFFNT with mulltiple images
2019-05-12 12:17:57 -04:00
KillzXGaming
f62ad21e7d
Improve material param list to support higher param color values than 1
2019-05-12 12:06:54 -04:00
KillzXGaming
83b2f69fb0
Update render info and user data lists for bfres properly
2019-05-12 12:00:50 -04:00
KillzXGaming
078c841190
Fix shader options not editng or saving back
2019-05-12 11:52:36 -04:00
KillzXGaming
5c605ead3f
Fix dialog to remove sampler/attribute inputs
2019-05-12 11:34:09 -04:00
KillzXGaming
0b2dd29bae
Fix sampler saving and lod options for wii u samplers
2019-05-12 11:26:05 -04:00
KillzXGaming
a2d23b0d43
Fix input order
2019-05-12 10:52:47 -04:00
KillzXGaming
47d79b812e
Fix sampler/attribute input editor
2019-05-12 10:46:41 -04:00
KillzXGaming
69f25781a1
Load bcres editor on node select
2019-05-11 22:05:18 -04:00
KillzXGaming
d90e852e5e
Fix material editor for bfres
2019-05-11 21:58:23 -04:00
KillzXGaming
4291782a89
Nul check bone index list
2019-05-11 21:54:20 -04:00
KillzXGaming
7f897fc590
Add mesh selection for bcres
2019-05-11 21:47:27 -04:00
KillzXGaming
7779e8cce4
Display bone weights on select for bcres properly
2019-05-11 21:41:32 -04:00
KillzXGaming
3b445272db
Load bone weights and indices properly for bcres
2019-05-11 21:17:49 -04:00
KillzXGaming
059b406128
Update generic archive class with node wrapper and conversion
2019-05-11 20:51:23 -04:00
KillzXGaming
9e4949d5ef
Use vertical orientation for texture map view
2019-05-11 20:08:01 -04:00
KillzXGaming
3c4d6a51a4
Support wrap and filters for bcres texture maps.
2019-05-11 20:05:27 -04:00
KillzXGaming
6ddd47e573
Some adjustments
2019-05-11 19:11:13 -04:00
KillzXGaming
4171ca9007
Fix bcres UVs
2019-05-11 18:49:32 -04:00
KillzXGaming
1118111b7e
Color fix for opengl 3ds textures
2019-05-11 18:36:10 -04:00
KillzXGaming
0c5a43aab0
Export tex1 properly even without tex2
2019-05-11 18:26:18 -04:00
KillzXGaming
032e09d5a6
Load textures in viewport for bcres
2019-05-11 18:17:35 -04:00
KillzXGaming
59adf0f60e
Adjust blank names
2019-05-11 16:19:39 -04:00
KillzXGaming
ba6790abf5
Draw bcres and add more improvements
2019-05-11 16:11:27 -04:00
KillzXGaming
67d17a5a11
Improve bcres editor. Start to add drawing
2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9
More adjustments ot prevent crash issues
2019-05-11 12:09:06 -04:00
KillzXGaming
3c32da00a2
More fixes with switch bones
2019-05-11 11:48:54 -04:00
KillzXGaming
cdc9f2d697
Fix the bone index for rigid indices in the list
2019-05-11 11:28:33 -04:00
KillzXGaming
53e64e1288
Calculate rigid indices accurately
2019-05-11 11:26:54 -04:00