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Commit Graph

30 Commits

Author SHA1 Message Date
PabloMK7
f6cd674c24
BCLAN: Fix writing of PAI1 section (#459)
Fixes writing of PAI1 section in BCLAN files (tested with Mario Kart 7 bclan files):
1. The offset of the strings is relative to the start of the table, not the start of the PAI1 section.
2. 4 bytes of padding after the strings are needed for proper alignment of the rest of the section.
2022-02-23 20:22:38 -05:00
KillzXGaming
f7e982dd6d BFLYT : Allow groups to have their pane list edited. 2020-12-12 12:20:50 -05:00
KillzXGaming
b7a7f871dc BXLYT : Auto generate tex gens if none created. 2020-09-20 14:43:11 -04:00
KillzXGaming
e39e6f7d03 BXLYT : Recalculate material indices automatically on save. 2020-09-20 14:05:28 -04:00
KillzXGaming
24b33aae15 Fix references to layout header to access certain data 2020-02-17 19:55:57 -05:00
KillzXGaming
07b0259805 Some more layout editor improvements
Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
180f2e5b91 Improve the vertex color selector for layout editor.
Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
a91dd6ae8e Improve layout editor more.
Part pane scaling type can be edited.
Additional texture coordinates can be added/removed.
Fixed editing user info string.
Display tex coord gen sources in texture map editor.
Default texture map wrap mode to linear when created.
2020-02-15 16:30:10 -05:00
KillzXGaming
84352cf967 Enable BRFNT and BCFNT rendering for layout editor 2020-02-14 20:15:03 -05:00
KillzXGaming
af8a8f17f6 Add latest files
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
d70fef1f9f BFLYT : Improve saving (material flags and part panes) 2020-02-03 17:17:49 -05:00
KillzXGaming
2d18e4bbdc Some layout file fixes 2020-01-29 17:17:12 -05:00
KillzXGaming
a8016a2868 Improve load times significantly for layout files.
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
db6888ed09 A few layout editor fixes.
Fix hit detection if pane types are hidden.
Add option to display part panes as null panes to improve performance.
2019-10-05 14:05:37 -04:00
KillzXGaming
a8e6d104f2 A few improvements.
Panes can now be selected and moved around.
Panes can be resized from corners or edges.
Improved hit detection for panes.
Mouse left click now selects and moves panes. Use middle mouse or hold shift + left mouse to pan/move camera.
More progress on timeline, but currently not functional so currently disabled atm.
Multiple layout animations can be selected and played at once. Goes to the highest amount of frames.
Start to impliment a parts manager. Will allow editing external layout and animation data, and saving back properly.
2019-10-05 13:25:28 -04:00
KillzXGaming
644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
314d1e7c20 Some layout editor improvments.
Convert white colors to srgb for more accurate colors.
Fix displaying bflims with using bc4 alpha and no alpha.
Preview alpha theshhold for color blending.
Fix window pane alpha if frame vertex colors are disabled.
2019-09-19 18:02:10 -04:00
KillzXGaming
6ec78fa2c5 More layout rendering fixes 2019-09-18 20:50:52 -04:00
KillzXGaming
c38ae37562 Finish bflan saving and more editor improvements. 2019-09-12 18:52:47 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
f72b855c1a Bflyt fixes to UVs. 2019-09-09 18:37:33 -04:00
KillzXGaming
9180a6cc75 BCLYT fixes 2019-09-08 21:05:51 -04:00
KillzXGaming
b05b526f3f Load BRLYT and BCLYT picture panes and bound boxes 2019-09-08 20:47:19 -04:00
KillzXGaming
ed78d46545 Tons more bflyt improvements
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.
2019-09-08 15:15:42 -04:00
KillzXGaming
711889ad26 More material improvements 2019-09-02 17:10:24 -04:00
KillzXGaming
f92195e8e1 Add wip bflyt saving.
Todo prts,usd, and bnd1 section is needed however
2019-09-01 13:02:48 -04:00
KillzXGaming
e4cb00c237 Add BCLYT support. Some ram usage optmization for bflyt editor 2019-08-30 18:53:45 -04:00