KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
d0fa47a959
Add same improvements to the gx2 texture importer
2019-05-20 19:29:39 -04:00
KillzXGaming
02de27faad
More fixes for BC7 compression speed
2019-05-20 18:48:49 -04:00
KillzXGaming
1b510a05e7
Disable the skin limiter thingy
2019-05-20 18:22:54 -04:00
KillzXGaming
0536f1a225
Default bc7 compression mode to fast
2019-05-20 18:22:25 -04:00
KillzXGaming
cedaac5518
Fix deleting materials causing index issues for shapes
2019-05-20 16:59:47 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
b759a293fe
Some adjustments for animations
2019-05-17 21:09:24 -04:00
KillzXGaming
639aabb997
Adjustments for ftex replace settings
2019-05-16 20:10:58 -04:00
KillzXGaming
8f35052887
If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used
2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc
Make placeholder textures optional on import
2019-05-14 20:27:14 -04:00
KillzXGaming
e3f720289b
Generate min and max value for FMDL for camera centering later
2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
0c5a43aab0
Export tex1 properly even without tex2
2019-05-11 18:26:18 -04:00
KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9
More adjustments ot prevent crash issues
2019-05-11 12:09:06 -04:00
KillzXGaming
8768f23c4e
Quick fix for switch bone indices
2019-05-11 11:51:04 -04:00
KillzXGaming
3c32da00a2
More fixes with switch bones
2019-05-11 11:48:54 -04:00
KillzXGaming
5e50805a94
Generate smooth/rigid index list. Add toggle for the types
2019-05-10 21:08:10 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
a65486b7cf
Load proper flags for wii u and not swtich
2019-05-09 14:35:51 -04:00
KillzXGaming
781bd585b3
Set the default format setting only for non dds types to prevent errors with dds
2019-05-09 14:25:52 -04:00
KillzXGaming
db39432a88
Another fix for duped mesh names
2019-05-06 17:35:41 -04:00
KillzXGaming
e160f4cdc1
Fix dupe name checking on bones and shapes
2019-05-06 17:32:26 -04:00
KillzXGaming
e3284f0a84
More fixes with wii u bone importing and updating matricies for custom bones
2019-05-05 18:16:41 -04:00
KillzXGaming
e50666be9e
More fixes for local transform errors
2019-05-05 17:36:44 -04:00
KillzXGaming
9c567dc89c
Return original position if determinant is 0 for local transform.
2019-05-05 17:32:32 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447
Optimize bone attribute formats based on skin count
2019-05-05 13:37:36 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
52cddcac75
Disable property change even on load to speed up image loading
2019-05-04 16:48:45 -04:00
KillzXGaming
686d6f809e
Fix duplicate name check causing infinite loop
2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c
Update the channels properly when another image gets changed.
2019-05-04 14:32:45 -04:00
KillzXGaming
6a7fe523e3
Load channel ocmponents for some formats
2019-05-04 13:38:18 -04:00
KillzXGaming
489d47243b
Support R4G4 decoding
2019-05-04 12:48:23 -04:00
KillzXGaming
db4766c63d
Add a loaded check for dae/fbx
2019-05-03 15:40:00 -04:00
KillzXGaming
f28295363d
More AAMP v2 save fixes. Should be mostly complete now.
2019-05-02 20:49:43 -04:00
KillzXGaming
fc7f208af6
More exporting fixes
2019-05-02 19:45:55 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92
Regenerate bounding data for lod clearing
2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd
Sae shape buffer for lod clearing
2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
8fbd734096
Add errors if a bone does not exist from an imported model.
2019-04-30 17:42:35 -04:00
KillzXGaming
c03e90d331
Add option to edit textures in default program and save back.
2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681
Do the same for bfres
2019-04-28 20:11:20 -04:00
KillzXGaming
bfacab21da
Add sharpyaml and latest bfres wii u lib
2019-04-27 11:30:30 -04:00