KillzXGaming
|
67e96d966a
|
Also reset the bones in the rendered skeleton
|
2019-04-23 18:24:45 -04:00 |
|
KillzXGaming
|
5688e16416
|
Reset bones when reading back the skeleton data
|
2019-04-23 18:22:30 -04:00 |
|
KillzXGaming
|
5d67af4301
|
Quick fix for skeleton match replacing
|
2019-04-23 18:20:10 -04:00 |
|
KillzXGaming
|
8c48f3514f
|
Fix alignment from saving animations on wii u
|
2019-04-23 18:12:13 -04:00 |
|
KillzXGaming
|
cd8204f26b
|
Oops fix it for real this time, and for both platforms
|
2019-04-23 17:36:39 -04:00 |
|
KillzXGaming
|
c092244612
|
Fix base values saving even if not used
|
2019-04-23 17:29:25 -04:00 |
|
KillzXGaming
|
e17eb54e91
|
Add option to replace by matching bones
|
2019-04-23 16:49:25 -04:00 |
|
KillzXGaming
|
8ebef660c6
|
Adjust some enums
|
2019-04-23 15:41:42 -04:00 |
|
KillzXGaming
|
73441e1b99
|
Enable advanced editor by default
|
2019-04-23 15:32:13 -04:00 |
|
KillzXGaming
|
ef689c290a
|
Update UI a bit
|
2019-04-23 15:27:20 -04:00 |
|
KillzXGaming
|
c5ad630eaa
|
More fixes to bfres proeprties and editor
|
2019-04-23 15:23:51 -04:00 |
|
KillzXGaming
|
d4da6db3df
|
One more adjustment to the bone property
|
2019-04-22 20:43:58 -04:00 |
|
KillzXGaming
|
c91bb6f823
|
Add latest math library
|
2019-04-22 20:42:32 -04:00 |
|
KillzXGaming
|
d8deb1ac03
|
Hide some version specifici properties
|
2019-04-22 20:40:34 -04:00 |
|
KillzXGaming
|
8f7f859cf6
|
Add type converters for more property types
|
2019-04-22 20:19:05 -04:00 |
|
KillzXGaming
|
da8d56be47
|
More fixes to viewport/opengl disabling
|
2019-04-22 19:44:12 -04:00 |
|
KillzXGaming
|
c7ee9ed16b
|
Allow viewport to be completely disabled for potato PCs.
|
2019-04-22 19:36:53 -04:00 |
|
KillzXGaming
|
021b34afba
|
Load more properties
|
2019-04-22 18:38:11 -04:00 |
|
KillzXGaming
|
ea9110bed4
|
Add more properties for simple mode in bfres editor
|
2019-04-22 18:28:24 -04:00 |
|
KillzXGaming
|
74973a24bb
|
Add more fixes and improvements
|
2019-04-22 17:52:21 -04:00 |
|
KillzXGaming
|
dff727ff0f
|
Start to add MSBT support
|
2019-04-21 22:00:38 -04:00 |
|
KillzXGaming
|
690028328f
|
Correct the extension.
|
2019-04-21 20:27:31 -04:00 |
|
KillzXGaming
|
e5d98dbf67
|
More fixes to bone exporting.
|
2019-04-21 20:26:12 -04:00 |
|
KillzXGaming
|
46f069adb8
|
Fix bone export/importing on wii u
|
2019-04-21 20:21:21 -04:00 |
|
KillzXGaming
|
c000dca5e2
|
More ptcl texture replace fixes
|
2019-04-21 19:13:06 -04:00 |
|
KillzXGaming
|
7144b70039
|
Fix mip map issues
|
2019-04-21 18:11:40 -04:00 |
|
KillzXGaming
|
1e3595dae6
|
Add size check
|
2019-04-21 17:53:54 -04:00 |
|
KillzXGaming
|
8d13bef743
|
More fixes to supported formats
|
2019-04-21 17:49:28 -04:00 |
|
KillzXGaming
|
21577ba522
|
More fixes to ptcl texture replacing
|
2019-04-21 17:46:28 -04:00 |
|
KillzXGaming
|
2dd98141f0
|
Set format option to readonly and default to original type
|
2019-04-21 17:18:55 -04:00 |
|
KillzXGaming
|
b73d392a63
|
Add basic PTCL texture replacing
|
2019-04-21 17:14:49 -04:00 |
|
KillzXGaming
|
a3b9d1363c
|
Fix null types when clicked on in byaml editor
|
2019-04-21 15:55:21 -04:00 |
|
KillzXGaming
|
589198eb3a
|
Check formats on method to load proper menus
|
2019-04-21 14:54:48 -04:00 |
|
KillzXGaming
|
65b34e1e89
|
Add proper mdi container method which checks duped names
|
2019-04-21 14:50:57 -04:00 |
|
KillzXGaming
|
fad58c99e5
|
Another fix
|
2019-04-21 14:37:02 -04:00 |
|
KillzXGaming
|
23465c5e5b
|
Remove all resource data from ftex clearing to prevent key issues
|
2019-04-21 14:35:26 -04:00 |
|
KillzXGaming
|
d93fe604be
|
Fix multiple bftex importing
|
2019-04-21 14:31:52 -04:00 |
|
KillzXGaming
|
524194a288
|
Fix DDS exports with BC4 format
|
2019-04-21 14:24:48 -04:00 |
|
KillzXGaming
|
78efb8884c
|
Fix camera flag error for Splatoon 1 and other wii u games
|
2019-04-21 14:19:28 -04:00 |
|
KillzXGaming
|
87e231a94c
|
Fix vertex skin count output causing static models
|
2019-04-21 13:31:43 -04:00 |
|
KillzXGaming
|
01aca5cd3e
|
Add speed if shift is held
|
2019-04-20 19:12:03 -04:00 |
|
KillzXGaming
|
d0c176bf13
|
Add WASD camera movement.
|
2019-04-20 19:07:52 -04:00 |
|
KillzXGaming
|
0c9d9853d8
|
Fix missing root entry in byaml editor
|
2019-04-20 15:36:41 -04:00 |
|
KillzXGaming
|
c661b10d12
|
Improve byaml editor more
|
2019-04-20 15:22:10 -04:00 |
|
KillzXGaming
|
41fa2673c9
|
Check invalid path connection for muunt editor.
|
2019-04-19 16:34:57 -04:00 |
|
KillzXGaming
|
7eaf59805d
|
Fix bflim args
|
2019-04-18 21:41:39 -04:00 |
|
KillzXGaming
|
74bdba4536
|
Try to fix tex2 swizzle issues
|
2019-04-18 21:41:10 -04:00 |
|
KillzXGaming
|
f28b979b33
|
Add progress bar for mesh importing and generate names for blanks
|
2019-04-18 20:24:19 -04:00 |
|
KillzXGaming
|
ae25f2989b
|
Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
|
2019-04-17 14:59:08 -04:00 |
|
KillzXGaming
|
67f713bf22
|
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
|
2019-04-16 18:24:10 -04:00 |
|
KillzXGaming
|
4f07ddf490
|
Hopefully fix all the tex2 issues
|
2019-04-15 14:05:40 -04:00 |
|
KillzXGaming
|
27928658df
|
Add mesh transforms in console on import for debugging
|
2019-04-14 20:33:41 -04:00 |
|
KillzXGaming
|
fc97eed0ac
|
Fix skin count not applying when importing a model
|
2019-04-14 18:18:56 -04:00 |
|
KillzXGaming
|
96c68b793c
|
Fix null reference error when mesh is selected for switch
|
2019-04-14 15:19:54 -04:00 |
|
KillzXGaming
|
8bfa2293a8
|
Bind material enabling and hide properly in viewport
|
2019-04-13 12:44:47 -04:00 |
|
KillzXGaming
|
9940c6f10d
|
Update viewport for bone visual toggle
|
2019-04-13 12:34:00 -04:00 |
|
KillzXGaming
|
deb140b917
|
Fix errors
|
2019-04-13 12:32:26 -04:00 |
|
KillzXGaming
|
511edc1e99
|
Fix visible toggles for materials and bones
|
2019-04-13 12:29:44 -04:00 |
|
KillzXGaming
|
72f1feb51f
|
Fix color dialogs not working for params
|
2019-04-13 12:22:56 -04:00 |
|
KillzXGaming
|
1487422c38
|
Readd param XML swapping from 0.8
|
2019-04-13 12:01:01 -04:00 |
|
KillzXGaming
|
c4e343b07d
|
Fix bflim issues
|
2019-04-12 20:30:42 -04:00 |
|
KillzXGaming
|
932bab3c75
|
Add collision type window. Not editable just yet
|
2019-04-12 19:32:38 -04:00 |
|
KillzXGaming
|
de0fd3f31e
|
Add additional .tif format extension for textures
|
2019-04-12 16:28:13 -04:00 |
|
KillzXGaming
|
4dcc523125
|
Fix normals from model importing if the model's scale was transformed
|
2019-04-12 16:21:00 -04:00 |
|
KillzXGaming
|
2197414b5f
|
Fix normals changing when model is scaled from transform tool
|
2019-04-12 16:00:03 -04:00 |
|
KillzXGaming
|
2bd2aed7d5
|
Revert back to transforming properly for local coordinates
|
2019-04-12 15:41:47 -04:00 |
|
KillzXGaming
|
79036ecb95
|
Fix bfres importing bugs and alignment corruption from importing sections
|
2019-04-12 15:34:42 -04:00 |
|
KillzXGaming
|
007376e891
|
Another fix
|
2019-04-11 20:25:00 -04:00 |
|
KillzXGaming
|
6fbcc163cb
|
Fix vertex count breaking the numberic UD max
|
2019-04-11 20:21:42 -04:00 |
|
KillzXGaming
|
b9fdf08695
|
Fix error
|
2019-04-11 20:12:21 -04:00 |
|
KillzXGaming
|
d580c37a21
|
Add vertex count display for shape editor
|
2019-04-11 20:11:25 -04:00 |
|
KillzXGaming
|
2d88a1180b
|
Change property grid for dark theme to better match dropdown panels
|
2019-04-11 20:08:00 -04:00 |
|
KillzXGaming
|
9642810642
|
Fix transform reset on first mesh
|
2019-04-11 20:03:22 -04:00 |
|
KillzXGaming
|
7edde8ee93
|
Reset transforms when applied in UV editor
|
2019-04-11 20:02:23 -04:00 |
|
KillzXGaming
|
9fe3c8572e
|
Disable property grid toolbar
|
2019-04-11 19:47:23 -04:00 |
|
KillzXGaming
|
854bee2a56
|
Fix errors
|
2019-04-11 19:43:49 -04:00 |
|
KillzXGaming
|
dada4bb9c3
|
Add seperate export filer for FMDL to remove unused types atm
|
2019-04-11 19:43:04 -04:00 |
|
KillzXGaming
|
937102c154
|
Fix crash from window issue
|
2019-04-11 19:38:32 -04:00 |
|
KillzXGaming
|
4779b4cff1
|
More image editor fixes
|
2019-04-11 19:28:35 -04:00 |
|
KillzXGaming
|
74bab9b3d7
|
Remove pointless menu item
|
2019-04-11 18:52:30 -04:00 |
|
KillzXGaming
|
619c1f7ec5
|
Add option to move properties in image editor vertical
|
2019-04-11 18:51:59 -04:00 |
|
KillzXGaming
|
270d441dcc
|
More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
|
2019-04-11 18:05:15 -04:00 |
|
KillzXGaming
|
3f510ce76b
|
Fix color display for some shader params
|
2019-04-10 19:59:57 -04:00 |
|
KillzXGaming
|
4795b1addb
|
Fix material exporting with OBJ
|
2019-04-10 18:58:17 -04:00 |
|
KillzXGaming
|
92d597f7f4
|
Try to fix updater issues
|
2019-04-10 18:48:50 -04:00 |
|
KillzXGaming
|
a21eead9da
|
Add my own obj libary since assimp is broken
|
2019-04-10 18:42:45 -04:00 |
|
KillzXGaming
|
3a153b5ed1
|
Flip UVs on export
|
2019-04-10 17:44:35 -04:00 |
|
KillzXGaming
|
cdcf14979f
|
Fix errors
|
2019-04-10 15:59:16 -04:00 |
|
KillzXGaming
|
d78cb3e107
|
Fix
|
2019-04-10 15:48:10 -04:00 |
|
KillzXGaming
|
76ca51d20a
|
Fix more bugs. Additional probe stuff
|
2019-04-10 15:36:10 -04:00 |
|
KillzXGaming
|
6414744c28
|
Add probe lighting object to muunt editor
|
2019-04-09 19:43:24 -04:00 |
|
KillzXGaming
|
1841c00878
|
Fix compile errors
|
2019-04-09 17:27:15 -04:00 |
|
KillzXGaming
|
bab9ce9022
|
Fix dae exporting with only indices and no weights. Fix sharc crashes.
|
2019-04-09 17:24:39 -04:00 |
|
KillzXGaming
|
7fe264136c
|
Skip array/depth levels for GX2 for now till that gets fixed
|
2019-04-08 21:33:18 -04:00 |
|
KillzXGaming
|
b59148d262
|
Add GX2 swizzle function to GX2 class.
|
2019-04-08 20:19:50 -04:00 |
|
KillzXGaming
|
353e8588d2
|
Cleanup swizzle function. Remove old one
|
2019-04-08 20:09:17 -04:00 |
|
KillzXGaming
|
53edd7e12b
|
Fix tile mode enum
|
2019-04-08 19:57:11 -04:00 |
|
KillzXGaming
|
d9b8b45d12
|
Fix tile mode warning
|
2019-04-08 19:52:13 -04:00 |
|
KillzXGaming
|
e629894267
|
Fix build issues
|
2019-04-08 19:44:57 -04:00 |
|
KillzXGaming
|
bd6627b030
|
Fix importing additional animations (from binary)
|
2019-04-08 19:41:18 -04:00 |
|