KillzXGaming
ab80051646
More additions and fixes.
...
Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
4cef869688
Save GMX files back
2019-07-04 21:17:09 -04:00
KillzXGaming
fa84e46bba
Skip unsupported msbt sections with section size.
2019-07-04 18:00:55 -04:00
KillzXGaming
9d203da716
Add option to automatically compress on save with no notification
2019-07-03 12:56:28 -04:00
KillzXGaming
52d42358b2
Create empty meshes for filling it meshes that have no vertices
2019-07-03 12:39:23 -04:00
KillzXGaming
2a99dd3308
Decompress zlib files that start after 4 bytes
2019-07-02 21:39:19 -04:00
KillzXGaming
aede3839dc
Add compression extensions for batch operations
2019-07-02 18:06:25 -04:00
KillzXGaming
7df5effdc2
Fix UV editor issues
2019-07-02 17:36:36 -04:00
KillzXGaming
c30f758f8d
A few fixes
...
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
f12a85a83a
Fix context menus for nutexb
2019-07-01 17:49:49 -04:00
KillzXGaming
3a43ea049c
Fix wii u textures crashing from null mip data
2019-07-01 17:27:55 -04:00
KillzXGaming
78446003b7
Fix infinite loop for 0x50 mta decomp
2019-07-01 16:18:36 -04:00
KillzXGaming
4a618ec55b
Some adjustments
2019-07-01 15:52:52 -04:00
KillzXGaming
42f6b670e0
Some fixes.
...
Fix zlib compression corrupting the file.
Fix sarc and msbt format descriptions.
Adjust when a file in an IArchiveFile gets saved.
Porgress on MTA 0X50 compression type. not finished atm.
Start on ICompressionFormat interface. Will soon be the way compression formats are all handled.
2019-07-01 15:44:19 -04:00
KillzXGaming
c5e6c4ed04
Fix compressing zlib from tools menu
2019-06-30 21:17:37 -04:00
KillzXGaming
d99638e6ec
magic check ZCMP
2019-06-30 20:59:11 -04:00
KillzXGaming
cb0d680b9d
Add decompressing zlib method (Works with ZCMP files too)
2019-06-30 20:03:04 -04:00
KillzXGaming
a4fb55b5e7
Add original texture swizzle pattern to importer setting to prevent swizzle issues
2019-06-30 19:46:32 -04:00
KillzXGaming
44dea5fefd
Some more fixes for decoding gx2
2019-06-30 18:24:23 -04:00
KillzXGaming
fa5fc52258
Create a copy of the data to prevent splice corruption
2019-06-30 16:57:56 -04:00
KillzXGaming
7cc6c65bd0
Try to fix swizzle issues
2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf
Only deswizzle the required level
2019-06-30 16:30:02 -04:00
KillzXGaming
9b69f7bcad
Improve gx2 swizzling
2019-06-30 15:53:37 -04:00
KillzXGaming
17011aff7c
Add directory interfaces to add directory based archives
2019-06-30 11:14:51 -04:00
KillzXGaming
5f3fff4749
Add directory and node interfaces for archive types
2019-06-29 21:05:10 -04:00
KillzXGaming
a6a5f2ac50
Fix zlib compression
2019-06-29 17:38:06 -04:00
KillzXGaming
402c2cee5e
Fix bntx texture format issues with R8G8_SNORM
2019-06-29 12:33:27 -04:00
KillzXGaming
8767898577
Properly decompress target file on batch operations
2019-06-28 20:42:49 -04:00
KillzXGaming
c1f779ebb7
Detect zlib by magic
2019-06-28 19:24:28 -04:00
KillzXGaming
2a7b71dafd
Adjust zs description
2019-06-28 18:17:06 -04:00
KillzXGaming
2c442186ad
Add .zs extension for list of compression extensions
2019-06-28 18:10:29 -04:00
KillzXGaming
f776b46138
Fix 0.9 bfres savig with material animations
2019-06-28 18:02:11 -04:00
KillzXGaming
ade73e6560
More render texture improvements. Fix a fix model importing issues.
2019-06-28 14:58:17 -04:00
KillzXGaming
1b72ac47f1
Some fixes for renderable textures
2019-06-27 20:58:54 -04:00
KillzXGaming
777ccc4fb6
Add option to view cubemap arrays
2019-06-27 20:12:44 -04:00
KillzXGaming
1b823f022a
Add option to toggle alpha for cubemap view
2019-06-27 19:17:33 -04:00
KillzXGaming
1c49911d47
Add cubemap previewer to image editor
2019-06-27 19:08:12 -04:00
KillzXGaming
47ca70a015
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
2019-06-27 14:38:13 -04:00
KillzXGaming
e88d42b4ce
Add toggle to frame bfres on select
2019-06-26 15:58:28 -04:00
KillzXGaming
65341998c3
Fix dds decoder
2019-06-26 13:35:35 -04:00
KillzXGaming
27d4b670d8
Fix detecting zstd compression. Add NCA and IStorage support
2019-06-26 12:48:54 -04:00
KillzXGaming
7ad04eedad
Fixes for batch bflim
2019-06-25 21:23:00 -04:00
KillzXGaming
53b15c1f7b
A few more fixes.
...
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
2d1c15a333
Fix star link SDF
2019-06-25 15:58:20 -04:00
KillzXGaming
7b18d66991
Export images with channel components enabled if used in image editor
2019-06-25 15:28:48 -04:00
KillzXGaming
d664a47426
Add big speed and memory improvements to bfres, bntx, and other formats
2019-06-25 14:56:19 -04:00
KillzXGaming
07c37ef3d4
Fix material exporting and bfres saving for user data that contains non string types
2019-06-24 20:51:35 -04:00
KillzXGaming
6798db20de
Add massive speed boost and memory improvements for archives with 1000s of files
...
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
2019-06-24 15:45:54 -04:00
KillzXGaming
a317c88e3c
Fix swizzle pattern setting
2019-06-23 18:09:07 -04:00
KillzXGaming
31e5f42373
Limt skin count by default to prevent any possible issues
2019-06-23 11:04:34 -04:00
KillzXGaming
cbef8ab438
Fix fbx mesh names
2019-06-23 10:32:07 -04:00
KillzXGaming
b62305e2af
quick fix for importing fbx
2019-06-23 10:22:12 -04:00
KillzXGaming
2aea6eb28a
Fix dae importing having unmapped bones
2019-06-23 09:00:36 -04:00
KillzXGaming
c879ec7839
Only get the filedata once for opening archive editors for quicker loading/less memory usage
2019-06-22 10:40:08 -04:00
KillzXGaming
55fa5381fa
Another adjustment
2019-06-22 09:37:50 -04:00
KillzXGaming
059e9d9ecc
Auto detect lz4 compression on open files and also sdf
2019-06-22 09:26:45 -04:00
KillzXGaming
456796d684
Another fix
2019-06-22 09:00:58 -04:00
KillzXGaming
fab1c82fd1
Add swizzle checks for sdf files
2019-06-22 08:56:23 -04:00
KillzXGaming
54e88cdef5
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
2019-06-22 07:57:26 -04:00
KillzXGaming
285eb3a028
Quick fix
2019-06-21 22:50:12 -04:00
KillzXGaming
09e9bf0e95
Better gfbmdl materials
2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a
Improve gfmdl support. Fix raw astc exporting
2019-06-21 18:18:22 -04:00
KillzXGaming
9fe7f254ff
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
2019-06-20 16:05:07 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
cc2e7df037
Fix shader issue from multiple viewports
2019-06-19 19:41:35 -04:00
KillzXGaming
a9f26c2670
More framework updates
2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2
Keep limit under 4k to prevent memory issues
2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173
Update to latest gl framework
2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92
Some mkagpdx model progress
2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1
Add a few wip things
2019-06-18 20:52:09 -04:00
KillzXGaming
b16a098339
More fixes
2019-06-18 16:27:36 -04:00
KillzXGaming
a04ced5a32
Bump up archive file amount to load all files in SDF
2019-06-18 16:10:34 -04:00
KillzXGaming
b1b9230146
Quick SDF fix
2019-06-18 15:48:18 -04:00
KillzXGaming
99883c9a5b
Adjustments for limiting the size
2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
KillzXGaming
732f3a7aeb
Don't default switch swizzle for dds
2019-06-16 20:55:14 -04:00
KillzXGaming
e8283ac4ee
More fixes
2019-06-16 20:48:17 -04:00
KillzXGaming
cd068828ba
More archive editor fixes
2019-06-16 20:40:32 -04:00
KillzXGaming
cee244669e
Fix DDS headers in SDF archive
2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
ae1f2ebb79
Fix exporting individual objects
2019-06-16 09:53:41 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00
KillzXGaming
04e3e65845
Fix copying over
2019-06-15 14:27:42 -04:00
KillzXGaming
5b156b8c24
Reinstall assimp to fix errors
2019-06-15 14:26:24 -04:00
KillzXGaming
bbe33f65f4
Adjust swizzle setting
2019-06-15 13:28:16 -04:00
KillzXGaming
70b15a94b7
More rstb fixes
2019-06-15 11:27:50 -04:00
KillzXGaming
8f18e77ab7
Fix RSTB sizes not using decompressed size
2019-06-15 11:04:29 -04:00
KillzXGaming
1b2de8c7cf
Account fot tex2 files for RSTB size fixing
2019-06-15 10:44:22 -04:00
KillzXGaming
c50f3dc86e
Keep text for console data
2019-06-15 09:56:45 -04:00
KillzXGaming
25ae179a05
More console fixes
2019-06-15 09:49:59 -04:00
KillzXGaming
10f3b9741e
Fix build issues
2019-06-15 09:39:36 -04:00
KillzXGaming
c289287d14
Add console improvements to not break and keep logs if nt open.
2019-06-15 09:33:12 -04:00
KillzXGaming
c9d3c3efa9
Make sure to use mesh indices on export
2019-06-15 09:28:44 -04:00
KillzXGaming
a37ad31922
Disable a few things so it exports properly
2019-06-15 09:24:25 -04:00
KillzXGaming
a7db504a5a
Update back to latest assimp and now use a new work around for bone names
2019-06-15 09:14:35 -04:00
KillzXGaming
ad3cd6654b
Ignore rigid indices for now to fix transform issues
2019-06-14 21:35:09 -04:00
KillzXGaming
b8cb80727a
More updating fixes
2019-06-14 20:39:47 -04:00
KillzXGaming
b231df5d15
Fix property grid updating
2019-06-14 20:38:27 -04:00
KillzXGaming
c756089aad
Fix srgb toggle for off for ftex
2019-06-14 20:26:46 -04:00
KillzXGaming
6ef05a82c8
Properly align and create new alignment blocks for gtx files on save.
2019-06-14 19:53:06 -04:00
KillzXGaming
a8698a2ef4
Add LZARC support and a few random fixes.
2019-06-14 17:23:02 -04:00
KillzXGaming
95d434a058
Add option to toggle SRGB for ftex
2019-06-13 20:05:05 -04:00
KillzXGaming
add182f902
Rework form editors a bit for later loading docked for archives
2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03
Add MKAGPDX PAC support
2019-06-13 17:31:35 -04:00
KillzXGaming
26de867fa9
Update image editor properly in archive previewer
2019-06-12 17:55:03 -04:00
KillzXGaming
0384191687
Fix file name for tphd table
2019-06-12 17:41:03 -04:00
KillzXGaming
376657825c
Dispose reader streams for file tables once finsihed
2019-06-12 17:40:15 -04:00
KillzXGaming
ef1550facc
Save the file first incase the table fails
2019-06-12 17:28:06 -04:00
KillzXGaming
05516ed3df
Gamma fix pbr diffuse color
2019-06-12 15:57:24 -04:00
KillzXGaming
4045581579
Fix any more issues with tphd file table
2019-06-11 21:20:50 -04:00
KillzXGaming
749ab4e150
Fix error
2019-06-11 21:10:23 -04:00
KillzXGaming
d86db10537
More fixes/adjustments to table
2019-06-11 21:09:00 -04:00
KillzXGaming
0b87737eac
Now twilight princess file table works
2019-06-11 20:59:53 -04:00
KillzXGaming
35f547e9a7
Nearly working now
2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876
Progress on twilight princess hd file table
2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3
More RSTB fixes
2019-06-11 18:05:07 -04:00
KillzXGaming
06a26c586f
Fix label scaling in settings
2019-06-11 15:50:27 -04:00
KillzXGaming
01344bdf68
Adjust save notification to be what it was before until newer one is more polished
2019-06-11 15:43:45 -04:00
KillzXGaming
41adcfffc1
Tons more RSTB progress (Note file in archives don't work yet)
2019-06-11 15:39:23 -04:00
KillzXGaming
7aa040aebf
Some fixes to slider
2019-06-10 20:58:12 -04:00
KillzXGaming
e22005bbea
Start to impliment RSTB table.
2019-06-10 20:54:23 -04:00
KillzXGaming
d1adbc5547
Fix scaling when mdi window is maximized
2019-06-10 20:04:58 -04:00
KillzXGaming
d39ca57044
Fix windows scaling for tool
2019-06-10 20:03:27 -04:00
KillzXGaming
06af62fe39
Fix maxamizing title bar by doube clicking it
2019-06-10 18:28:42 -04:00
KillzXGaming
b2f48fa8e9
Add support for channel components for bfres shaders,
2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07
Try to fix windows scaling again on 4k monitors
2019-06-09 21:21:03 -04:00
KillzXGaming
afe0fc2e3f
Update editor properly.
2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b
Start to add multiple editor switching for archive files
2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3
Fix Texture SRT/shader param animation playing in viewport.
2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4
Fix font scaling on title bar
2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb
Fix last frame display in param animation viewer
2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a
More cleanup
2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1
Some fixes and cleanup for textures
2019-06-09 14:17:10 -04:00
KillzXGaming
a832b56cb4
Sort images in the editor aswell
2019-06-09 13:56:52 -04:00
KillzXGaming
5546d0da24
Add preview archive option to sarc
2019-06-09 13:51:04 -04:00
KillzXGaming
b79da4ff95
Make sure to resize image when reloading generic textures
2019-06-09 12:20:45 -04:00
KillzXGaming
e36173ce1e
Improve updating the image list
2019-06-09 12:19:23 -04:00
KillzXGaming
80f0c765aa
Add event for replacing textures after edits are applied.
2019-06-09 11:59:41 -04:00
KillzXGaming
62f35684ed
More preview archive fixes and additions
2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b
Update images in preview editor
2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6
A few fixes to archives
2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c
Some exporting improvements.
2019-06-08 14:50:10 -04:00
KillzXGaming
5ffcdcabf6
Downgrade assimp to prevent bugs like bone names being wrong.
2019-06-08 14:26:13 -04:00
KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
...
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00