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Commit Graph

74 Commits

Author SHA1 Message Date
KillzXGaming
5682def8b7 Another bone fix 2019-07-05 20:41:55 -04:00
KillzXGaming
f5e7996bd3 Another importing fix from my stupid mistakes 2019-07-05 19:28:49 -04:00
KillzXGaming
b10aaed86e Some more fixes with importing 2019-07-05 19:24:56 -04:00
KillzXGaming
5a195e11af Get specific "Root" bones for botw 2019-07-05 18:47:14 -04:00
KillzXGaming
d6e67ac6e6 Automatically search for a proper skl root bone if possible 2019-07-05 18:21:47 -04:00
KillzXGaming
f6a21ee01f Root bone name adjustments and adjust csv settings 2019-07-05 17:56:09 -04:00
KillzXGaming
52d42358b2 Create empty meshes for filling it meshes that have no vertices 2019-07-03 12:39:23 -04:00
KillzXGaming
31e5f42373 Limt skin count by default to prevent any possible issues 2019-06-23 11:04:34 -04:00
KillzXGaming
cbef8ab438 Fix fbx mesh names 2019-06-23 10:32:07 -04:00
KillzXGaming
b62305e2af quick fix for importing fbx 2019-06-23 10:22:12 -04:00
KillzXGaming
2aea6eb28a Fix dae importing having unmapped bones 2019-06-23 09:00:36 -04:00
KillzXGaming
09e9bf0e95 Better gfbmdl materials 2019-06-21 22:24:33 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
ae1f2ebb79 Fix exporting individual objects 2019-06-16 09:53:41 -04:00
KillzXGaming
c9d3c3efa9 Make sure to use mesh indices on export 2019-06-15 09:28:44 -04:00
KillzXGaming
a37ad31922 Disable a few things so it exports properly 2019-06-15 09:24:25 -04:00
KillzXGaming
a7db504a5a Update back to latest assimp and now use a new work around for bone names 2019-06-15 09:14:35 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
f6fdae96f6 A few fixes to archives 2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c Some exporting improvements. 2019-06-08 14:50:10 -04:00
KillzXGaming
375d054522 Add support for BARS with only meta entries 2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
13b346ddde Display emblem on karts properly 2019-06-04 20:17:19 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
0763f080c0 Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts 2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
e720214b5e Add option to configure the rotation of the bones manually 2019-05-25 14:27:39 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
e51b1e2382 Adjustments for anims 2019-05-18 17:55:22 -04:00
KillzXGaming
bcd77f29ca Add support for old 3ds ptcl versions 2019-05-06 19:13:16 -04:00
KillzXGaming
72579451b8 Fix bone names on import and some import errors 2019-05-06 17:19:07 -04:00
KillzXGaming
2847aa4fda Some minor fixes and setting 2019-05-05 17:30:11 -04:00
KillzXGaming
758e922183 Cleanup and fixes 2019-05-04 21:20:47 -04:00
KillzXGaming
0fc310380b Fix my stupid mistakes with assimp. 2019-05-04 20:48:19 -04:00
KillzXGaming
85c5051b36 Apply assimp matrix properly 2019-05-04 20:40:37 -04:00
KillzXGaming
7cec448cd0 Fix duplicate meshes 2019-05-04 15:53:05 -04:00
KillzXGaming
db4766c63d Add a loaded check for dae/fbx 2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb More AAMP stuff. Add more import settings for dae/fbx. 2019-05-03 15:36:04 -04:00
KillzXGaming
e5e3d8406f Check skeleton on mesh export 2019-05-02 19:52:49 -04:00
KillzXGaming
fc7f208af6 More exporting fixes 2019-05-02 19:45:55 -04:00
KillzXGaming
e19100d6fa Show exceptions for assimp errors 2019-04-30 16:39:10 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
432e639081 Fix boe importing not changing the parent index 2019-04-27 10:55:31 -04:00
KillzXGaming
27928658df Add mesh transforms in console on import for debugging 2019-04-14 20:33:41 -04:00
KillzXGaming
4dcc523125 Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
KillzXGaming
79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections 2019-04-12 15:34:42 -04:00
KillzXGaming
3a153b5ed1 Flip UVs on export 2019-04-10 17:44:35 -04:00
KillzXGaming
bab9ce9022 Fix dae exporting with only indices and no weights. Fix sharc crashes. 2019-04-09 17:24:39 -04:00