KillzXGaming
cee244669e
Fix DDS headers in SDF archive
2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
ae1f2ebb79
Fix exporting individual objects
2019-06-16 09:53:41 -04:00
KillzXGaming
bbe33f65f4
Adjust swizzle setting
2019-06-15 13:28:16 -04:00
KillzXGaming
70b15a94b7
More rstb fixes
2019-06-15 11:27:50 -04:00
KillzXGaming
8f18e77ab7
Fix RSTB sizes not using decompressed size
2019-06-15 11:04:29 -04:00
KillzXGaming
c9d3c3efa9
Make sure to use mesh indices on export
2019-06-15 09:28:44 -04:00
KillzXGaming
a37ad31922
Disable a few things so it exports properly
2019-06-15 09:24:25 -04:00
KillzXGaming
a7db504a5a
Update back to latest assimp and now use a new work around for bone names
2019-06-15 09:14:35 -04:00
KillzXGaming
add182f902
Rework form editors a bit for later loading docked for archives
2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03
Add MKAGPDX PAC support
2019-06-13 17:31:35 -04:00
KillzXGaming
376657825c
Dispose reader streams for file tables once finsihed
2019-06-12 17:40:15 -04:00
KillzXGaming
d86db10537
More fixes/adjustments to table
2019-06-11 21:09:00 -04:00
KillzXGaming
35f547e9a7
Nearly working now
2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876
Progress on twilight princess hd file table
2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3
More RSTB fixes
2019-06-11 18:05:07 -04:00
KillzXGaming
06a26c586f
Fix label scaling in settings
2019-06-11 15:50:27 -04:00
KillzXGaming
41adcfffc1
Tons more RSTB progress (Note file in archives don't work yet)
2019-06-11 15:39:23 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07
Try to fix windows scaling again on 4k monitors
2019-06-09 21:21:03 -04:00
KillzXGaming
f6fdae96f6
A few fixes to archives
2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c
Some exporting improvements.
2019-06-08 14:50:10 -04:00
KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
...
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
41fcaa1a73
Fix RGBA8 srgb being too bright when set in image importer
2019-06-05 16:38:01 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
...
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
0763f080c0
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
c92988e909
Update filters
2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d
More seanim fixes
2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a
More progress on seanim importing
2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e
Cleanup smd a bit
2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
e720214b5e
Add option to configure the rotation of the bones manually
2019-05-25 14:27:39 -04:00
KillzXGaming
7e16f21975
Add .anim support from forge for testing, and fix export filter
2019-05-25 13:03:54 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
...
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
ffdb042c3f
Improve zlib support. Add NXARC
2019-05-18 10:06:09 -04:00
KillzXGaming
b759a293fe
Some adjustments for animations
2019-05-17 21:09:24 -04:00
KillzXGaming
cd721af0eb
DDS fixes. Add BC7 normal mode for slower but better quality compression
2019-05-17 15:35:10 -04:00
KillzXGaming
a0dd1b4f22
Fix normals on mario's hands in costume selector
2019-05-16 19:25:41 -04:00
KillzXGaming
304b00fe49
More PBR improvements. Fix skybox to be a proper skybox
2019-05-16 16:01:22 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
2211d3d352
Convert a few compressed types for cubemaps to decode
2019-05-14 18:37:44 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
...
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
f372373cdc
Add file types for all file formats
2019-05-08 16:45:27 -04:00
KillzXGaming
bcd77f29ca
Add support for old 3ds ptcl versions
2019-05-06 19:13:16 -04:00
KillzXGaming
72579451b8
Fix bone names on import and some import errors
2019-05-06 17:19:07 -04:00
KillzXGaming
2847aa4fda
Some minor fixes and setting
2019-05-05 17:30:11 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
0fc310380b
Fix my stupid mistakes with assimp.
2019-05-04 20:48:19 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
7cec448cd0
Fix duplicate meshes
2019-05-04 15:53:05 -04:00
KillzXGaming
489d47243b
Support R4G4 decoding
2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
2019-05-04 12:03:07 -04:00
KillzXGaming
ed33ef65f9
Start to support 3DS ptcl
2019-05-03 20:53:48 -04:00
KillzXGaming
db4766c63d
Add a loaded check for dae/fbx
2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
e5e3d8406f
Check skeleton on mesh export
2019-05-02 19:52:49 -04:00
KillzXGaming
fc7f208af6
More exporting fixes
2019-05-02 19:45:55 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
46ab6e64fa
Fill the image blocks on XTX save
2019-04-30 17:07:25 -04:00
KillzXGaming
57d19b432d
Add collade schematic
2019-04-30 16:51:43 -04:00
KillzXGaming
e19100d6fa
Show exceptions for assimp errors
2019-04-30 16:39:10 -04:00
KillzXGaming
dfbdc96362
Try to fix memory issues when exporting as dae
2019-04-29 19:50:12 -04:00
KillzXGaming
432e639081
Fix boe importing not changing the parent index
2019-04-27 10:55:31 -04:00
KillzXGaming
dd15ef59c5
Many more improvements and additions
...
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
524194a288
Fix DDS exports with BC4 format
2019-04-21 14:24:48 -04:00
KillzXGaming
27928658df
Add mesh transforms in console on import for debugging
2019-04-14 20:33:41 -04:00
KillzXGaming
4dcc523125
Fix normals from model importing if the model's scale was transformed
2019-04-12 16:21:00 -04:00
KillzXGaming
79036ecb95
Fix bfres importing bugs and alignment corruption from importing sections
2019-04-12 15:34:42 -04:00
KillzXGaming
3f510ce76b
Fix color display for some shader params
2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb
Fix material exporting with OBJ
2019-04-10 18:58:17 -04:00
KillzXGaming
a21eead9da
Add my own obj libary since assimp is broken
2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1
Flip UVs on export
2019-04-10 17:44:35 -04:00
KillzXGaming
bab9ce9022
Fix dae exporting with only indices and no weights. Fix sharc crashes.
2019-04-09 17:24:39 -04:00
KillzXGaming
08b4f3296e
Fix some bugs
2019-04-07 17:14:55 -04:00
KillzXGaming
3d38dbadb9
And these
2019-04-01 15:26:32 -04:00
KillzXGaming
049ca3dc85
Remove debug stuff
2019-04-01 15:26:16 -04:00
KillzXGaming
7bd00f6de7
Fix dae rigging for good now
2019-04-01 15:04:16 -04:00
KillzXGaming
c98162622f
Fix BC5S dds importing.
2019-03-31 19:18:14 -04:00
KillzXGaming
0c5d53ae61
Fix bone transforms and names from parent skeleton generated by blender
2019-03-31 17:43:19 -04:00
KillzXGaming
2b0957fa53
Transform rigged stuff properly
2019-03-31 17:10:03 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
...
Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
3d63151626
Port temporary SMD animation export code from forge for testing
2019-03-29 21:57:31 -04:00
KillzXGaming
240cc5f0b3
Apply the kcl viewport to work better with bfres
2019-03-29 21:05:53 -04:00
KillzXGaming
29e9a0533d
Fix dae exporting weights FINALLY!
2019-03-29 19:21:59 -04:00
KillzXGaming
2bcae8c2eb
Check for unused names for unswizzled nutexb types
2019-03-29 17:36:54 -04:00
KillzXGaming
d5f50d91b8
More fixes to UI and file saving. Also add in bflim editing.
...
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
e4ccae2c93
Dispose some writers so the file isn't active anymore
2019-03-28 21:28:36 -04:00
KillzXGaming
718ddfaea3
Add right click to close tabs, and double click title bar to maxamize
2019-03-28 17:28:39 -04:00