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Commit Graph

157 Commits

Author SHA1 Message Date
JohnFiddleystein
dd33b5e6c5 Add support for basic BTI and TXE 2019-08-04 14:15:34 +01:00
KillzXGaming
1ab2164339 Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
KillzXGaming
9e5e8d72b5 ZSI progress 2019-08-02 20:08:51 -04:00
KillzXGaming
95a50d03ec Fix skeleton not hiding when drawables switched 2019-08-02 17:39:00 -04:00
KillzXGaming
f06cfbd053 CMB model previewing and parsing 2019-08-02 17:27:44 -04:00
KillzXGaming
a9b92e42e2 Some platform swizzle fixes and preview textures for bmd 2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7 Cleanup. Start to impliment texture preview icons in tree 2019-08-01 17:47:35 -04:00
KillzXGaming
2340d6a7a4 Improve file removing from object editor 2019-07-31 20:11:10 -04:00
KillzXGaming
2df6d35d17 Add interface to not dispose data (for NSP, NCA, XCI, etc) 2019-07-31 19:33:45 -04:00
KillzXGaming
030f9effc2 Fix null parameters 2019-07-29 16:48:24 -04:00
KillzXGaming
326b11aef6 More format fixes. Add custom parameters for not swapping red and green channels 2019-07-29 15:48:36 -04:00
KillzXGaming
f70a18c3f8 Add option to export all GT1 textures 2019-07-29 10:54:19 -04:00
KillzXGaming
2ac0fcef2d
Adjust bc5 channel settings 2019-07-27 22:25:26 -04:00
KillzXGaming
2da0d605fe Fix loading 3ds bflim 2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41 Add parameters class to textures to configure how to display the texture 2019-07-27 18:25:35 -04:00
KillzXGaming
f9395b2144 Fix build issues 2019-07-23 19:03:52 -04:00
KillzXGaming
82d96d4a73 Return raw bytes for compressing without direct x tex 2019-07-22 21:18:52 -04:00
KillzXGaming
8be02596e6 More adjustments 2019-07-22 19:01:29 -04:00
KillzXGaming
667ec7c752 rgba8 channel fix for non direct x tex 2019-07-22 18:26:23 -04:00
KillzXGaming
e7256f607a Adjust decoding rgb8 without direct x tex 2019-07-22 16:48:15 -04:00
KillzXGaming
68a3933362 Draw LM2 models. Extreemly glitchy atm 2019-07-22 16:44:03 -04:00
KillzXGaming
ba6fef722d Adjust the vertex color view to clamp values above 255 2019-07-21 14:51:50 -04:00
KillzXGaming
49ab034d46 Adjus bc5 decoder to prevent errors on re encoding 2019-07-18 15:58:50 -04:00
KillzXGaming
7dc00e4bf3 Tons more bffnt progress. Adjust assimp version to fix issues 2019-07-18 13:33:16 -04:00
KillzXGaming
aa0bbfc57c Fix exporting individual levels as dds for bffnt 2019-07-17 16:42:47 -04:00
KillzXGaming
9b15a3d5fe Some bffnt stuff 2019-07-17 16:14:55 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086 Texture decoder cleanup. Also fix wii u texture patterns with null issues 2019-07-16 16:54:46 -04:00
KillzXGaming
d87426fbd8 bmd fixes and fix image editor issues 2019-07-12 15:28:14 -04:00
KillzXGaming
5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
f0f0f02979 Fix replace all to display all textures in one list for ftex 2019-07-07 10:44:44 -04:00
KillzXGaming
7bbd06701f Avoid unloading nodes if dialog is set to no 2019-07-07 10:04:53 -04:00
KillzXGaming
ab80051646 More additions and fixes.
Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
c30f758f8d A few fixes
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
402c2cee5e Fix bntx texture format issues with R8G8_SNORM 2019-06-29 12:33:27 -04:00
KillzXGaming
ade73e6560 More render texture improvements. Fix a fix model importing issues. 2019-06-28 14:58:17 -04:00
KillzXGaming
1b72ac47f1 Some fixes for renderable textures 2019-06-27 20:58:54 -04:00
KillzXGaming
1c49911d47 Add cubemap previewer to image editor 2019-06-27 19:08:12 -04:00
KillzXGaming
47ca70a015 Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder 2019-06-27 14:38:13 -04:00
KillzXGaming
7b18d66991 Export images with channel components enabled if used in image editor 2019-06-25 15:28:48 -04:00
KillzXGaming
d664a47426 Add big speed and memory improvements to bfres, bntx, and other formats 2019-06-25 14:56:19 -04:00
KillzXGaming
55fa5381fa Another adjustment 2019-06-22 09:37:50 -04:00
KillzXGaming
067244555a Improve gfmdl support. Fix raw astc exporting 2019-06-21 18:18:22 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
b8aad096ff Update image formats a bit. Add a fill editor option so editors update properly for archive viewer. 2019-06-17 19:19:27 -04:00
KillzXGaming
ae1f2ebb79 Fix exporting individual objects 2019-06-16 09:53:41 -04:00
KillzXGaming
a520ff1dd9 Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00
KillzXGaming
04c43b8bd5 Add option to smooth normals between multiple meshes 2019-06-05 22:02:35 -04:00
KillzXGaming
60a1e52dfe Fix error dialog label size 2019-06-01 15:16:39 -04:00
KillzXGaming
d46df12ecf Default the compression mode for BC7 to fast if edited via default program feature. 2019-06-01 09:28:07 -04:00
KillzXGaming
ed2a3b8041 Disable opengl texture loading for legacy 2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
02de27faad More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
KillzXGaming
49314b2842 Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
KillzXGaming
b759a293fe Some adjustments for animations 2019-05-17 21:09:24 -04:00
KillzXGaming
2c265c876d Improe channel import/replacer 2019-05-17 15:50:03 -04:00
KillzXGaming
cd721af0eb DDS fixes. Add BC7 normal mode for slower but better quality compression 2019-05-17 15:35:10 -04:00
KillzXGaming
304b00fe49 More PBR improvements. Fix skybox to be a proper skybox 2019-05-16 16:01:22 -04:00
KillzXGaming
85cd8dcafc Make placeholder textures optional on import 2019-05-14 20:27:14 -04:00
KillzXGaming
f2439f2fdc More image editor improvements
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
713370881f Fix orientation cube texture conflict finally! 2019-05-13 17:17:36 -04:00
KillzXGaming
67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
c11ebce612 Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
KillzXGaming
0b2dd29bae Fix sampler saving and lod options for wii u samplers 2019-05-12 11:26:05 -04:00
KillzXGaming
1118111b7e Color fix for opengl 3ds textures 2019-05-11 18:36:10 -04:00
KillzXGaming
032e09d5a6 Load textures in viewport for bcres 2019-05-11 18:17:35 -04:00
KillzXGaming
2eab9c2532 Load mip maps for bcres properly 2019-05-09 15:41:41 -04:00
KillzXGaming
df9ace9e0e Add bflim creation from image 2019-05-09 14:31:19 -04:00
KillzXGaming
e744b3de26 Prepare some archive format rework 2019-05-08 16:28:04 -04:00
KillzXGaming
f1e4124066 More fixes for bone transforms 2019-05-07 21:55:24 -04:00
KillzXGaming
b6da2b236d Add image box control with zoom feature 2019-05-05 12:31:44 -04:00
KillzXGaming
c48b2a3f02 Update texture editors with theme controls. Add 3DS texture importer 2019-05-04 19:21:37 -04:00
KillzXGaming
6a7fe523e3 Load channel ocmponents for some formats 2019-05-04 13:38:18 -04:00
KillzXGaming
489d47243b Support R4G4 decoding 2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3 More fixes to 3ds formats. Fix gzip decompressing giving wrong size. 2019-05-04 12:03:07 -04:00
KillzXGaming
ed33ef65f9 Start to support 3DS ptcl 2019-05-03 20:53:48 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
de43529cca Use the current array and mip level for editing textures 2019-04-29 15:16:59 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
812fe2e6b5 More fixes to viewport toggle. 2019-04-25 17:13:59 -04:00
KillzXGaming
e79f266651 Fix bone hiding 2019-04-25 16:31:59 -04:00
KillzXGaming
dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
c5ad630eaa More fixes to bfres proeprties and editor 2019-04-23 15:23:51 -04:00
KillzXGaming
da8d56be47 More fixes to viewport/opengl disabling 2019-04-22 19:44:12 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
4dcc523125 Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f Fix normals changing when model is scaled from transform tool 2019-04-12 16:00:03 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
325f1e25f6 Add basic file removale. Will be improved later 2019-04-01 16:19:07 -04:00
KillzXGaming
7238de5d37 Set DDS depth count for generic textures to 1. 2019-03-30 16:43:07 -04:00
KillzXGaming
ea00287462 Fix dds exporting for DX10 textures 2019-03-30 16:40:44 -04:00
KillzXGaming
48c7477467 Increase opening bfres with animations significantly!
Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
a1606187b4 Add option to hide specific bones 2019-03-28 20:19:13 -04:00
KillzXGaming
01fda68f93 Fix bone issues and skeleton importing 2019-03-27 14:50:33 -04:00