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Commit Graph

705 Commits

Author SHA1 Message Date
KillzXGaming
de20881676 Update single texture based image icons 2019-08-01 20:02:38 -04:00
KillzXGaming
b445590961 Add preview to single textures (ie NUTEXB) 2019-08-01 19:28:37 -04:00
KillzXGaming
e2edd2e923 Load texture icons via before expand event 2019-08-01 19:16:50 -04:00
KillzXGaming
a9b92e42e2 Some platform swizzle fixes and preview textures for bmd 2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7 Cleanup. Start to impliment texture preview icons in tree 2019-08-01 17:47:35 -04:00
KillzXGaming
aa006fd389 Fix double click again because windows keeps breaking it from generated code 2019-08-01 09:22:35 -04:00
KillzXGaming
c4a2c3f7e1 Some form fixes 2019-07-31 21:13:58 -04:00
KillzXGaming
ccde8d3276 Add option to dock the search panel 2019-07-31 21:11:06 -04:00
KillzXGaming
d744e0b339 Update mainform for file format adding to editor 2019-07-31 20:42:40 -04:00
KillzXGaming
9c98ff2c83 Load IArchives if added to object editor 2019-07-31 20:40:16 -04:00
KillzXGaming
d244ceab0a Add proper file remove dialog and update the menus 2019-07-31 20:27:46 -04:00
KillzXGaming
2340d6a7a4 Improve file removing from object editor 2019-07-31 20:11:10 -04:00
KillzXGaming
25bc66e505 Support loading multiple IArchive and node types from a single format within an archive file 2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17 Add interface to not dispose data (for NSP, NCA, XCI, etc) 2019-07-31 19:33:45 -04:00
KillzXGaming
116d114c77 Make double click optional on searching nodes 2019-07-31 17:53:26 -04:00
KillzXGaming
f376f16dcc Dispose of the search window iif the object editor is closed 2019-07-31 17:48:31 -04:00
KillzXGaming
c83d7e7f1e Fix treeview not firing double click event, ops 2019-07-31 17:31:50 -04:00
KillzXGaming
d19aa09c32 More improvements for searching 2019-07-31 17:25:41 -04:00
KillzXGaming
01d74e3839 Add functional search window 2019-07-31 17:08:00 -04:00
KillzXGaming
4576364e13 Disable opengl on very old opengl versions to prevent crashes 2019-07-30 16:24:10 -04:00
KillzXGaming
8afae95e2c Fix vertex increase from assimp's tans/bitans (calculate with ST) 2019-07-30 15:38:42 -04:00
KillzXGaming
030f9effc2 Fix null parameters 2019-07-29 16:48:24 -04:00
KillzXGaming
326b11aef6 More format fixes. Add custom parameters for not swapping red and green channels 2019-07-29 15:48:36 -04:00
KillzXGaming
e1d9dff336 Force ptcl for wii u to generate mip offsets 2019-07-29 15:05:50 -04:00
KillzXGaming
f58efacbef Automatically generate GX2 mipoffsets if null or empty 2019-07-29 14:55:43 -04:00
KillzXGaming
691d4c7d35 Decompress hyrule warriors (Wii U) gz files 2019-07-29 14:40:12 -04:00
KillzXGaming
4ef0025fe2 Add color/alpha preview combo as a control 2019-07-29 12:23:15 -04:00
KillzXGaming
dd273d88ed Rework ptcl color handling so it works better 2019-07-29 11:19:34 -04:00
KillzXGaming
f70a18c3f8 Add option to export all GT1 textures 2019-07-29 10:54:19 -04:00
KillzXGaming
ce85ad3835 Add GT1/G1T support 2019-07-28 21:58:28 -04:00
KillzXGaming
2af2b11ad5 Add proper folding to text edtior and align margins better 2019-07-28 18:44:18 -04:00
KillzXGaming
dc20d5eac3 Add xml editor tab for byaml 2019-07-28 17:10:40 -04:00
KillzXGaming
e7c0876517 Camera improvements and adjust viewport toolbar 2019-07-28 15:14:40 -04:00
KillzXGaming
e346f26b5f Basic WASD camera movement 2019-07-28 13:59:53 -04:00
KillzXGaming
9011f2a4c7 Try to dispose rarc properly 2019-07-28 12:45:39 -04:00
KillzXGaming
2ac0fcef2d
Adjust bc5 channel settings 2019-07-27 22:25:26 -04:00
KillzXGaming
2da0d605fe Fix loading 3ds bflim 2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41 Add parameters class to textures to configure how to display the texture 2019-07-27 18:25:35 -04:00
KillzXGaming
64be5b2408 More buffer and exploding fixes for LM2 2019-07-27 14:48:55 -04:00
KillzXGaming
25aa49cc29 Some fixes for file paths for newly added files 2019-07-26 21:30:51 -04:00
KillzXGaming
e15aa39eb9 Some archive fixes 2019-07-26 16:44:22 -04:00
KillzXGaming
df9641faab Bfres library fixes, and some form fixes 2019-07-26 15:35:15 -04:00
KillzXGaming
76c0b560ad restet saved lists for rarc on save 2019-07-25 20:56:28 -04:00
KillzXGaming
eb288d36b9 More rarc fixes 2019-07-25 18:54:58 -04:00
KillzXGaming
e0df03cc26 Wip zar, gar,, and more rarc saving progress 2019-07-25 16:49:04 -04:00
KillzXGaming
40c0fcae11 Try to fix the file loader disposing streams 2019-07-25 14:31:33 -04:00
KillzXGaming
5582f31c38 Add option to export lm2 dark moon models 2019-07-25 09:36:49 -04:00
KillzXGaming
1fb66d4490 Always dispose file streams once everything is loaded 2019-07-24 21:15:21 -04:00
KillzXGaming
4ba79980c9 Automatically clear the playlist for the audio player to prevent dupes 2019-07-24 17:42:59 -04:00
KillzXGaming
fdca563b07 Fix reference path 2019-07-24 17:30:51 -04:00
KillzXGaming
c7614bc9b4 Another adjustment 2019-07-24 16:57:00 -04:00
KillzXGaming
8221aa98fd Fix configuration for release build 2019-07-24 16:47:44 -04:00
KillzXGaming
a386d2e85e Adjust direct x tex 2019-07-24 15:50:46 -04:00
KillzXGaming
cd0e3377b4 Sarc fixes and more windows 7 fixes 2019-07-24 15:10:05 -04:00
KillzXGaming
9e1613d946 Update filenames for archives if the file is not saved by tree dialog 2019-07-23 20:52:38 -04:00
KillzXGaming
9180bb1cf2 Direct X tex fixes for windows 7 and 8 2019-07-23 20:42:57 -04:00
KillzXGaming
f9395b2144 Fix build issues 2019-07-23 19:03:52 -04:00
KillzXGaming
82d96d4a73 Return raw bytes for compressing without direct x tex 2019-07-22 21:18:52 -04:00
KillzXGaming
eac9022938 Fix files in archives not compressing back 2019-07-22 21:01:05 -04:00
KillzXGaming
8be02596e6 More adjustments 2019-07-22 19:01:29 -04:00
KillzXGaming
667ec7c752 rgba8 channel fix for non direct x tex 2019-07-22 18:26:23 -04:00
KillzXGaming
e7256f607a Adjust decoding rgb8 without direct x tex 2019-07-22 16:48:15 -04:00
KillzXGaming
68a3933362 Draw LM2 models. Extreemly glitchy atm 2019-07-22 16:44:03 -04:00
KillzXGaming
1429a00178 More fixes and additions
Archives now use a link list for archive infos and treenodes. Handling replaced treenodes is easier and fixes renaming issues if a file was opened and renamed.
More LM2 archive improvements, with more chunk loading.
2019-07-22 15:06:49 -04:00
KillzXGaming
571dad0776 Some archive fixes 2019-07-21 14:58:57 -04:00
KillzXGaming
ba6fef722d Adjust the vertex color view to clamp values above 255 2019-07-21 14:51:50 -04:00
KillzXGaming
976c214799 Add option to always dispay all models 2019-07-21 14:09:25 -04:00
KillzXGaming
d25d10c22b Fix LM2 textures with multiple image blocks 2019-07-21 13:25:18 -04:00
KillzXGaming
8d2b2c0d4d Load sonic all stars racing transformed archives for PC 2019-07-21 10:29:54 -04:00
KillzXGaming
ee5f01e44d Add sonic all stars transformed archive as it's basically an older version of SP2 2019-07-20 20:56:22 -04:00
KillzXGaming
419a76a508 Fix btye order for image decoding gc images 2019-07-19 17:24:54 -04:00
KillzXGaming
0699a50408 Another fix for .anim with keyed frames 2019-07-19 16:45:19 -04:00
KillzXGaming
c4279e6404 Fix some anim exporting issues 2019-07-19 16:05:53 -04:00
KillzXGaming
395a9bd65d Some dds edit fixes 2019-07-19 15:39:25 -04:00
KillzXGaming
da46126e8b Update image editor properly if edited 2019-07-19 15:27:30 -04:00
KillzXGaming
c0c1e621a4 A few additions and fixes
Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
643ccb24d0 Add additional sarc extension for botw font 2019-07-18 20:02:37 -04:00
KillzXGaming
64639c4886 Add option to make new sarcs 2019-07-18 19:19:16 -04:00
KillzXGaming
557fb17232 Option to add new folders to IArchives 2019-07-18 18:16:45 -04:00
KillzXGaming
38af392160 Clear IArchive files properly 2019-07-18 18:05:27 -04:00
KillzXGaming
e5b57de5e8 Fix sorting bone weights with duplicate indices 2019-07-18 17:50:46 -04:00
KillzXGaming
4428dd20ef File check fixes if the position is too big for base stream 2019-07-18 17:14:09 -04:00
KillzXGaming
b6de4bf6a4 Properly check for text converting support for archive files 2019-07-18 16:55:41 -04:00
KillzXGaming
043983fdad Set the file format instance on editor load for saving back 2019-07-18 16:52:46 -04:00
KillzXGaming
1a420f65a3 Fix save button for archive editors 2019-07-18 16:48:52 -04:00
KillzXGaming
2e55d789ae Add the newest archive stuff to sarc 2019-07-18 16:42:27 -04:00
KillzXGaming
49ab034d46 Adjus bc5 decoder to prevent errors on re encoding 2019-07-18 15:58:50 -04:00
KillzXGaming
7dc00e4bf3 Tons more bffnt progress. Adjust assimp version to fix issues 2019-07-18 13:33:16 -04:00
KillzXGaming
ff9c598d99 Add IContextMenuContainers to IArchives 2019-07-17 19:59:17 -04:00
KillzXGaming
80655a6aaa Parse cmap sections, and add a block check 2019-07-17 19:01:06 -04:00
KillzXGaming
aa0bbfc57c Fix exporting individual levels as dds for bffnt 2019-07-17 16:42:47 -04:00
KillzXGaming
9b15a3d5fe Some bffnt stuff 2019-07-17 16:14:55 -04:00
KillzXGaming
9e01d29127 Update direct x tex 2019-07-16 18:39:17 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086 Texture decoder cleanup. Also fix wii u texture patterns with null issues 2019-07-16 16:54:46 -04:00
KillzXGaming
ea26ebc82f Attribute fixes for bfres and gmx 2019-07-15 15:41:02 -04:00
KillzXGaming
b50d8925e4 Some gmx and bmd fixes 2019-07-14 21:08:47 -04:00
KillzXGaming
4a87ceb8a0 More fixes to tex regs 2019-07-14 19:16:36 -04:00
KillzXGaming
7e89e63fe3 More swizzle adjustments 2019-07-14 18:59:52 -04:00
KillzXGaming
df1ec92e92 Fix illegal character check for exporting in iarchive files 2019-07-14 18:17:45 -04:00