KillzXGaming
3713433d3b
Handle animation playback by selection rather than mouse click
2020-05-10 11:10:31 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
32be289855
Add option to export individual texture channels as a bitmap file.
2020-05-05 17:34:18 -04:00
KillzXGaming
113573b408
Make exporting texture channel components for dae optional.
2020-05-05 17:23:11 -04:00
KillzXGaming
2464d6f5ad
Fix some compression issues from the tools menu.
2020-05-05 17:03:26 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362
Fix build problem
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Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
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Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9
Some adjustments
2020-04-26 17:30:55 -04:00
KillzXGaming
7842680c3b
Apply channel components for exporting dae textures
2020-04-23 17:03:14 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
ea962c6201
Force focus for the custom numeric box
2020-04-15 20:33:23 -04:00
KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
245dc010a7
Fix some bugs with LZ compression type 0x11
2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277
Update readme
2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45
Fix some erorrs
2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
2020-04-09 21:02:46 -04:00
KillzXGaming
af07359579
Add SHIFT JIS encoding to text editor encoding menu
2020-04-05 11:16:16 -04:00
KillzXGaming
e6bfadbaf0
Fix empty key frames for texture animations causing a possible crash
2020-04-01 14:04:55 -04:00
KillzXGaming
9c9c9126a5
DA4E : Fix a bug with material mapping on export
2020-04-01 11:45:08 -04:00
KillzXGaming
5fa20a4dee
Adjust assimp mesh selector again
2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8
Adjust assimp mesh selector
2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1
Reload tree and file for saved file streams that are kept open
2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66
Remove some unused editors in image editor
2020-03-21 11:32:22 -04:00
KillzXGaming
360f063d95
Some adjustments
2020-03-18 12:07:34 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
717c4a499e
Fix stream position for zstd compression
2020-03-17 17:08:24 -04:00
KillzXGaming
08fee34f07
Extract files in a seperate thread
2020-03-17 16:31:43 -04:00
KillzXGaming
58b130397c
Timeline fixes for when the left/right values match
2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0
Fix layout animation saving
2020-03-09 20:27:56 -04:00
KillzXGaming
81e48cd20e
Update framework reference so it's the older one
2020-03-08 19:11:44 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
a87a14d093
Fix config for camera movement
2020-03-04 20:38:50 -05:00
KillzXGaming
95a462ebd3
Readd search menu to byml/aamp text editors.
2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a
Update assimp to the latest.
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This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
5e4ec3d131
Start to add a base for multi select tree for layout editor
2020-02-17 19:54:50 -05:00
KillzXGaming
eb0ddc7864
Some color selector improvements
2020-02-17 19:50:18 -05:00
KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
d0b6d132c7
Save current byaml text format to config to stay when reopened
2020-02-16 12:24:31 -05:00
KillzXGaming
9e0f3e0516
Some byaml improvements
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Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805
Some more layout editor improvements
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Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80
A few more layout editor improvements
2020-02-15 20:57:21 -05:00
KillzXGaming
454268a740
Improve the color dialog more
2020-02-15 19:13:41 -05:00
KillzXGaming
7751ebed52
Add selection outlines for vertex color selector
2020-02-15 18:40:09 -05:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91
Improve the vertex color selector for layout editor.
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Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
af8a8f17f6
Add latest files
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Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
ba43fa5633
Fix periods for SMD again, this time on the right save method
2020-02-13 18:55:57 -05:00