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Commit Graph

116 Commits

Author SHA1 Message Date
KillzXGaming
cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
aed38de591 Finally fix the dpi scaling issues when opengl gets loaded 2019-08-10 19:20:39 -04:00
KillzXGaming
79d78f64ad Textue importer improvements and some gui fixes 2019-08-08 15:26:08 -04:00
KillzXGaming
9db860f0b8 Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
714be7d126 Fix bti 2019-08-05 21:08:04 -04:00
KillzXGaming
a655ea24d7 Rework IGZ reading and add writing back (for textures) 2019-08-05 15:38:03 -04:00
KillzXGaming
4eeb05e3d2 Remove libwii sharp as it's not used anymore 2019-08-04 19:57:38 -04:00
KillzXGaming
51e96ec1a5 Support the other normal TPL formats 2019-08-04 13:45:11 -04:00
JohnFiddleystein
dd33b5e6c5 Add support for basic BTI and TXE 2019-08-04 14:15:34 +01:00
KillzXGaming
1ab2164339 Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
KillzXGaming
9e5e8d72b5 ZSI progress 2019-08-02 20:08:51 -04:00
KillzXGaming
95a50d03ec Fix skeleton not hiding when drawables switched 2019-08-02 17:39:00 -04:00
KillzXGaming
f06cfbd053 CMB model previewing and parsing 2019-08-02 17:27:44 -04:00
KillzXGaming
a9b92e42e2 Some platform swizzle fixes and preview textures for bmd 2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7 Cleanup. Start to impliment texture preview icons in tree 2019-08-01 17:47:35 -04:00
KillzXGaming
2340d6a7a4 Improve file removing from object editor 2019-07-31 20:11:10 -04:00
KillzXGaming
2df6d35d17 Add interface to not dispose data (for NSP, NCA, XCI, etc) 2019-07-31 19:33:45 -04:00
KillzXGaming
030f9effc2 Fix null parameters 2019-07-29 16:48:24 -04:00
KillzXGaming
326b11aef6 More format fixes. Add custom parameters for not swapping red and green channels 2019-07-29 15:48:36 -04:00
KillzXGaming
f70a18c3f8 Add option to export all GT1 textures 2019-07-29 10:54:19 -04:00
KillzXGaming
2ac0fcef2d
Adjust bc5 channel settings 2019-07-27 22:25:26 -04:00
KillzXGaming
2da0d605fe Fix loading 3ds bflim 2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41 Add parameters class to textures to configure how to display the texture 2019-07-27 18:25:35 -04:00
KillzXGaming
f9395b2144 Fix build issues 2019-07-23 19:03:52 -04:00
KillzXGaming
82d96d4a73 Return raw bytes for compressing without direct x tex 2019-07-22 21:18:52 -04:00
KillzXGaming
8be02596e6 More adjustments 2019-07-22 19:01:29 -04:00
KillzXGaming
667ec7c752 rgba8 channel fix for non direct x tex 2019-07-22 18:26:23 -04:00
KillzXGaming
e7256f607a Adjust decoding rgb8 without direct x tex 2019-07-22 16:48:15 -04:00
KillzXGaming
68a3933362 Draw LM2 models. Extreemly glitchy atm 2019-07-22 16:44:03 -04:00
KillzXGaming
ba6fef722d Adjust the vertex color view to clamp values above 255 2019-07-21 14:51:50 -04:00
KillzXGaming
49ab034d46 Adjus bc5 decoder to prevent errors on re encoding 2019-07-18 15:58:50 -04:00
KillzXGaming
7dc00e4bf3 Tons more bffnt progress. Adjust assimp version to fix issues 2019-07-18 13:33:16 -04:00
KillzXGaming
aa0bbfc57c Fix exporting individual levels as dds for bffnt 2019-07-17 16:42:47 -04:00
KillzXGaming
9b15a3d5fe Some bffnt stuff 2019-07-17 16:14:55 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086 Texture decoder cleanup. Also fix wii u texture patterns with null issues 2019-07-16 16:54:46 -04:00
KillzXGaming
d87426fbd8 bmd fixes and fix image editor issues 2019-07-12 15:28:14 -04:00
KillzXGaming
5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
f0f0f02979 Fix replace all to display all textures in one list for ftex 2019-07-07 10:44:44 -04:00
KillzXGaming
7bbd06701f Avoid unloading nodes if dialog is set to no 2019-07-07 10:04:53 -04:00
KillzXGaming
ab80051646 More additions and fixes.
Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
c30f758f8d A few fixes
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
402c2cee5e Fix bntx texture format issues with R8G8_SNORM 2019-06-29 12:33:27 -04:00
KillzXGaming
ade73e6560 More render texture improvements. Fix a fix model importing issues. 2019-06-28 14:58:17 -04:00
KillzXGaming
1b72ac47f1 Some fixes for renderable textures 2019-06-27 20:58:54 -04:00
KillzXGaming
1c49911d47 Add cubemap previewer to image editor 2019-06-27 19:08:12 -04:00
KillzXGaming
47ca70a015 Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder 2019-06-27 14:38:13 -04:00
KillzXGaming
7b18d66991 Export images with channel components enabled if used in image editor 2019-06-25 15:28:48 -04:00
KillzXGaming
d664a47426 Add big speed and memory improvements to bfres, bntx, and other formats 2019-06-25 14:56:19 -04:00