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Commit Graph

31 Commits

Author SHA1 Message Date
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
95d434a058 Add option to toggle SRGB for ftex 2019-06-13 20:05:05 -04:00
KillzXGaming
add182f902 Rework form editors a bit for later loading docked for archives 2019-06-13 18:40:29 -04:00
KillzXGaming
cce69d12e2 Some more fixes and optmizations. 2019-06-10 16:30:06 -04:00
KillzXGaming
afe0fc2e3f Update editor properly. 2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b Start to add multiple editor switching for archive files 2019-06-09 20:03:56 -04:00
KillzXGaming
5546d0da24 Add preview archive option to sarc 2019-06-09 13:51:04 -04:00
KillzXGaming
f6fdae96f6 A few fixes to archives 2019-06-08 20:19:55 -04:00
KillzXGaming
7cb5885e6f More archive improvements 2019-06-01 17:49:39 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40 More fixes 2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5 Fix illegal chatacters for folder extracting 2019-05-28 17:13:01 -04:00
KillzXGaming
be19e8e2e2 Add archive check for extracting files with illegal characters 2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022 Add functions to export data properly for generic archives 2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
8b00b8430e Adjust file format to save changes for new generic archives. 2019-05-18 13:36:39 -04:00
KillzXGaming
387e8685fd Automatically apply changes when resized in image editor 2019-05-18 12:24:03 -04:00
KillzXGaming
6c38b46ad4 Add checks for enabling certain content menus 2019-05-18 11:22:18 -04:00
KillzXGaming
7e8cfcd16c Start to add folder operations for improved archive support 2019-05-18 11:13:14 -04:00
KillzXGaming
94554db10c Load hex view for generic archive nodes 2019-05-11 20:52:14 -04:00
KillzXGaming
059b406128 Update generic archive class with node wrapper and conversion 2019-05-11 20:51:23 -04:00
KillzXGaming
f372373cdc Add file types for all file formats 2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26 Prepare some archive format rework 2019-05-08 16:28:04 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
87be68531e Fix appveyor errors 2019-03-27 19:14:28 -04:00
KillzXGaming
d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00
KillzXGaming
00875d5aec Thanos the old tool. 2019-03-23 12:52:50 -04:00
KillzXGaming
6fb4da17b3 Add tool library 2018-11-11 19:48:33 -05:00