KillzXGaming
8dac30200a
KCL : Fix model octree issues with higher levels of division
2020-10-10 13:10:11 -04:00
KillzXGaming
604f7b3d36
Merge pull request #289 from McSpazzy/bcsv-hash
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Hash support for BCSV headers
2020-10-02 18:05:35 -04:00
McSpazzy
67eb77dcb6
Use full name instead of import
2020-10-02 17:15:24 +10:00
McSpazzy
66fae582a3
Add currently known animal crossing hashes for bcsv and byml
2020-10-02 17:11:34 +10:00
McSpazzy
618fa1f6e0
Add murmerhash3 support
2020-10-02 17:09:21 +10:00
KillzXGaming
3fbd152032
KCL : Some optimizations with duped triangles to prevent division issues.
2020-09-27 15:01:26 -04:00
KillzXGaming
41efd8b517
KCL : Improve model octree loading/saving.
2020-09-26 19:25:40 -04:00
KillzXGaming
ba80f28323
KCL : Fix model octree ordering on complex sub divisions
2020-09-26 17:15:29 -04:00
KillzXGaming
ae1f239d67
KCL : Fix .obj files that use comma seperators for floats
2020-09-26 10:10:20 -04:00
KillzXGaming
85fb24ed09
KCL : Improve preset handling.
2020-09-21 19:45:48 -04:00
KillzXGaming
3126bef310
BMD : Add little endian support.
2020-09-20 10:36:51 -04:00
KillzXGaming
b239823a3c
KCL : Fix collision generation from obj with NaN position values.
2020-09-17 11:05:16 -04:00
KillzXGaming
f54fdf9010
Print files that fail to open to the console.
2020-09-11 21:04:56 -04:00
KillzXGaming
82d7b3939e
Disable the file format supported dialog for now.
2020-09-11 20:56:54 -04:00
KillzXGaming
b16d03857f
Add custom extensions to save dialogs.
2020-09-10 18:07:42 -04:00
KillzXGaming
e8b4379eb0
Add notifcation for files not supported
2020-09-02 19:02:37 -04:00
KillzXGaming
95baeadaf4
BFRES : Fix bounding box saving issues causing culling in game.
2020-09-02 17:57:12 -04:00
KillzXGaming
549f23153f
Try patching from appveyor settings on the site
2020-08-31 20:18:07 -04:00
KillzXGaming
b7761f6455
Skip revision at the end on version checks
2020-08-31 20:07:27 -04:00
KillzXGaming
b15536da82
Update with the latest info.
2020-08-31 19:55:13 -04:00
KillzXGaming
97917ac1d8
Only use 2 revisions for checks
2020-08-31 19:50:34 -04:00
KillzXGaming
968bd4f654
Check versions by assembly version.
2020-08-31 19:43:18 -04:00
KillzXGaming
795d6702ed
Patch assembly version
2020-08-31 19:03:18 -04:00
KillzXGaming
8328c132de
Add latest bfres library
2020-08-30 10:45:39 -04:00
KillzXGaming
4b1e027e98
Some library fixes
2020-08-30 10:37:55 -04:00
KillzXGaming
48a7f46dce
Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
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This reverts commit 6d16219ead
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2020-08-30 10:36:36 -04:00
KillzXGaming
6d16219ead
BFRES : Fix switch scene animations crashing from incorrect relocation data.
2020-08-30 09:03:48 -04:00
KillzXGaming
e3ac2625ef
KCL fixes for 3D World Presets
2020-08-19 16:29:40 -04:00
KillzXGaming
13285f9d5d
Update KCL libraries to latest
2020-08-18 14:12:28 -04:00
KillzXGaming
97b311f5bd
Revert some project settings.
2020-08-18 13:37:01 -04:00
KillzXGaming
b730e16c81
KCL : Add another useful preset
2020-08-16 16:01:47 -04:00
KillzXGaming
e39d161d33
Some KCL obj importing fixes
2020-08-16 12:02:12 -04:00
KillzXGaming
232c44a605
Major KCL update.
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KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
553282bb2e
KCL : Fix collision detection when vertices are too close to each other.
2020-08-11 19:28:52 -04:00
KillzXGaming
b0f77f247a
BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
2020-08-11 16:47:01 -04:00
KillzXGaming
3c2ef141e6
BNTX : Fix relocating user data offsets (fixes PMTOK crashing)
2020-07-30 17:23:08 -04:00
KillzXGaming
fd91e85ece
Make save icon stand out better when enabled
2020-07-29 19:58:16 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
2e71d8056c
Adjust bntx user data ordering to be more accurate
2020-07-27 19:35:43 -04:00
KillzXGaming
79c22f73f2
Bntx fixes for PMTOK
2020-07-27 18:41:59 -04:00
KillzXGaming
5f43b81d37
Add support for 3D World KCL material presets
2020-07-12 15:34:00 -04:00
KillzXGaming
cca60173d4
Update bntx library
2020-07-10 20:45:27 -04:00
KillzXGaming
0aaf6b97a3
Revert culture info for now to prevent updater issues.
2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252
Force en-US culture to fix decimal seperator.
2020-06-14 12:11:07 -04:00
KillzXGaming
605d08bd46
Fix V2 AAMP converting from yaml causing a crash (fix default values in header)
2020-06-02 16:40:44 -04:00
KillzXGaming
5a4a994bc8
Adjust lighting for gfbmdl
2020-05-09 20:22:09 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
6aa22316e2
Fix missing dlls not created by nuget package (fix texture loading)
2020-05-04 10:48:50 -04:00
KillzXGaming
aaeff82038
Fix some missing libs
2020-05-03 19:16:35 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362
Fix build problem
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Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
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Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
9a0d92ec42
Fix typo
2020-04-29 23:32:58 -04:00
KillzXGaming
b2ef362954
Fix batch error messages showing file names.
2020-04-29 23:07:59 -04:00
KillzXGaming
45805b6272
Improve batch exporting to catch files inside archives to skip errors.
2020-04-22 17:57:32 -04:00
KillzXGaming
d5f2d60bfa
BYAML : Some yaml tag fixes
2020-04-16 17:19:23 -04:00
KillzXGaming
a6951ec000
Add a way to search for byaml hashes in the Hashes folder
2020-04-16 16:28:36 -04:00
KillzXGaming
e9321b9dc8
Copy zelda lib from library path
2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff
Update libraries
2020-04-14 18:39:16 -04:00
KillzXGaming
ddf24a63fb
Adjust a few things
2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a
Auto rename texture duplicates for batch renaming if diretories and file names match
2020-04-11 16:57:09 -04:00
KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0
Quick implimentation so bfres models can be batched exported
2020-04-10 17:22:45 -04:00
KillzXGaming
5a86fe16de
BNTX : Fix R16_UINT textures
2020-03-22 13:13:53 -04:00
KillzXGaming
507c400502
Test
2020-03-21 20:48:35 -04:00
KillzXGaming
006c9c80a2
Some quick byaml fixes for path types
2020-03-21 13:19:27 -04:00
KillzXGaming
687e524d3e
Add option to swap hex endianness for hash calculator
2020-03-21 11:46:31 -04:00
KillzXGaming
b0edf476e9
Byaml : fix path index types with no paths
2020-03-18 20:36:08 -04:00
KillzXGaming
360f063d95
Some adjustments
2020-03-18 12:07:34 -04:00
KillzXGaming
9df4bf6068
One more path fix so directory is always created if textures are present
2020-03-18 12:00:49 -04:00
KillzXGaming
025590f54b
Fix archive folder paths
2020-03-18 11:58:08 -04:00
KillzXGaming
1099da76a3
Add more hash types to hash calculator
2020-03-18 11:45:31 -04:00
KillzXGaming
fa65123521
Fix erorrs
2020-03-18 11:44:41 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
101b0aaa8e
Fix Wii U bfres visibility animation curves
2020-03-15 17:30:22 -04:00
KillzXGaming
6747035109
Fix saving bfres with visibily animations (would be invisible)
2020-03-15 16:48:20 -04:00
KillzXGaming
bfdc4000fa
Quick error fix
2020-03-09 20:54:20 -04:00
KillzXGaming
979b39d374
Try to fix errors
2020-03-08 18:57:18 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
7714fbecac
Fix bug saving v1 aamp strings
2020-03-03 21:25:26 -05:00
KillzXGaming
0b0a42a870
Some AAMP v1 fixes from yaml
2020-03-03 21:17:03 -05:00
KillzXGaming
37b49d131e
Add more aamp hashes
2020-03-03 17:25:26 -05:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
284f727e9a
Revert assimp to previous version
2020-02-28 16:49:18 -05:00
KillzXGaming
fada66dbe9
Fix some DPI scaling glitches
2020-02-24 19:07:14 -05:00
KillzXGaming
9d0dd3cb94
Use texture name instead of file name for batch exporting single file textures
2020-02-19 18:52:58 -05:00
KillzXGaming
cc81f88c9a
Update assimp to the latest.
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This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
d32f8bfb24
Make sure to disable 32 bit option for release so libraries don't break
2020-02-13 16:00:23 -05:00
KillzXGaming
c17b7c85ef
Fix a crash when saving wii u bfres with params using no constants.
2020-02-12 20:08:58 -05:00
KillzXGaming
e5f0745818
Improve gfbmdl UV transformation for diffuse textures
2020-02-12 19:15:31 -05:00
KillzXGaming
6129ab2b4e
Many more bug fixes and layout rendering improvements.
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Add support for BCLAN. (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
6931350fac
Fix RGBA Snorm textures. Remove file extension from batch export folders.
2020-02-12 15:54:16 -05:00
KillzXGaming
946fa08518
BFRES : Fix some more importing bugs
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Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
bfc02c117d
Add ETC1 compressor
2020-02-08 14:06:01 -05:00
KillzXGaming
868ce95cd0
Remove extension for batch export
2020-02-07 15:54:59 -05:00
KillzXGaming
ede5c62031
More fixes.
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Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
978cb5b8c8
Fix errors again
2020-02-06 18:29:42 -05:00
KillzXGaming
c922ff1e4f
Big BYAML and AAMP update!
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- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00