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Commit Graph

266 Commits

Author SHA1 Message Date
KillzXGaming
574590e869 Start to add batch export option (only works on g1m and cmb atm) 2020-03-08 18:48:18 -04:00
KillzXGaming
95a462ebd3 Readd search menu to byml/aamp text editors. 2020-03-03 17:24:59 -05:00
KillzXGaming
9e0f3e0516 Some byaml improvements
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
f86519c81c Rebuild cmb vertex buffers when saving 2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83 Fix the total mip counter to adjust sizes based on format limits 2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013 Some more fixes 2020-02-08 15:09:40 -05:00
KillzXGaming
e39eec97cb Resize width/height to fit proper 3ds texture limits 2020-02-08 14:48:04 -05:00
KillzXGaming
bfc02c117d Add ETC1 compressor 2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb Add CTXB rebuilding and editing (encoding very WIP) 2020-02-08 12:03:37 -05:00
KillzXGaming
4a1c51737d Assign materials that are directly set in the polygon group for dae 2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b Add option to export models for G1M 2020-02-08 10:28:18 -05:00
KillzXGaming
c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
f9ff362421 Increase FOV for 3D cubemap preview 2020-01-30 20:18:37 -05:00
KillzXGaming
ecf8dae084 Fix the active audio device being set for the audio player. 2020-01-30 17:38:10 -05:00
KillzXGaming
1fcb0d2c3c Fix UV viewer zooming/scaling 2020-01-26 13:14:26 -05:00
KillzXGaming
4f46089733 Fix typo causing errors. 2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0 Add new animation window with curve viewer (WIP) 2020-01-18 21:02:18 -05:00
KillzXGaming
d26f2373ac Obtain fileformat from archive roots for additional file menus. 2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc Cleanup 2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7 Fix treenode tag casting 2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49 Add right click option to open file in file explorer. 2019-12-31 20:13:08 -05:00
KillzXGaming
1eab95f3c4 Fix generating custom skinning index list for gfbmdl 2019-12-20 17:23:50 -05:00
KillzXGaming
ffb4e2022b Improve label notifcation in image editor 2019-12-13 16:12:09 -05:00
KillzXGaming
ac474b1754 Add quick access menu for gfpak 2019-12-12 19:57:42 -05:00
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
eb8f70f752 Another fix 2019-11-26 20:01:29 -05:00
KillzXGaming
57f9a4fbd3 Fix build errors 2019-11-26 20:00:19 -05:00
KillzXGaming
8f81c561f3 Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20 Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
KillzXGaming
f4506d9b63 Add archive menu to opened archive files 2019-11-22 19:55:48 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
622011d025 Try to fix build errors 2019-11-09 17:36:52 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
83a9ae7395 A few more bug fixes.
Reset menus when an image editor instance gets reloaded from bflim.
Parent check FMAA animation files.
2019-09-27 18:28:17 -04:00
KillzXGaming
7502dc9326 KCL and MSBT fixes 2019-09-20 21:37:55 -04:00
KillzXGaming
f9d1a99431 Fix 3d cubemap preview 2019-09-10 19:54:36 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
ccbb566a88 Bflyt editor improvements 2019-09-05 16:24:03 -04:00
KillzXGaming
1ded215e52 Fix batch replacing for bntx 2019-09-02 19:48:47 -04:00
KillzXGaming
1c9d419a3a Add better color dialog for bflyt properties. Display vertex alpha. 2019-09-02 15:26:26 -04:00