KillzXGaming
cdc0049190
LM3 : Adjust model name handling.
2020-07-21 19:03:39 -04:00
KillzXGaming
f7d674fe18
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00
KillzXGaming
bb587c5d1a
LM3 Model fixes.
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Fix rigging being applied making model invisible in viewer.
Fixed exporting textures with models.
2019-12-26 20:29:30 -05:00
KillzXGaming
c3f87fe24c
Fix errors
2019-12-17 17:31:06 -05:00
KillzXGaming
1f37e182b5
Some cleanup. Start on gfbanm parsing
2019-11-17 20:52:03 -05:00
KillzXGaming
39d2307cd3
Some fixes.
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Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
7ebcb88342
Improve exporting all models for LM3
2019-11-16 16:51:20 -05:00
KillzXGaming
c3b1dd845a
Fix LM3 dictionaries if in an archive and also fix model exporting materials.
2019-11-16 16:19:45 -05:00
KillzXGaming
9c3ac9ae9f
Improve DAE exporting.
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A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
48af63444c
A few more LM3 fixes
2019-11-10 09:55:26 -05:00
KillzXGaming
ee82fb1218
Some LM3 adjustments
2019-11-10 09:45:39 -05:00
KillzXGaming
ddfdbdc724
Update LM2 dictionary and chunk tables.
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Searching chunks and the associated section is more accurate for LM2.
Chunk types are also improved
2019-11-10 08:53:05 -05:00
KillzXGaming
367e9a1287
Fix face format for lm3 meshes
2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559
Add hashes for LM3
2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1
A few more fixes and additions.
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Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
eb1987eabd
Fix build errors
2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a
Disable some debugging stuff
2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be
A few additions
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Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef
Fix build
2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8
Texture mapping fixes for LM3.
2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4
Cleanup file location a bit. Fix LM3 faces for certain formats
2019-11-02 19:35:08 -04:00