KillzXGaming
|
a18463db24
|
Some ram usage improvements when bfres is cleared
|
2019-06-28 21:15:23 -04:00 |
|
KillzXGaming
|
8767898577
|
Properly decompress target file on batch operations
|
2019-06-28 20:42:49 -04:00 |
|
KillzXGaming
|
659015013d
|
Fix texture name on batch export
|
2019-06-28 20:16:11 -04:00 |
|
KillzXGaming
|
db35e29659
|
Add batch exporter for BNTX textures from ptcl, bfres, and sarc
|
2019-06-28 20:11:15 -04:00 |
|
KillzXGaming
|
c1f779ebb7
|
Detect zlib by magic
|
2019-06-28 19:24:28 -04:00 |
|
KillzXGaming
|
2a7b71dafd
|
Adjust zs description
|
2019-06-28 18:17:06 -04:00 |
|
KillzXGaming
|
2c442186ad
|
Add .zs extension for list of compression extensions
|
2019-06-28 18:10:29 -04:00 |
|
KillzXGaming
|
f776b46138
|
Fix 0.9 bfres savig with material animations
|
2019-06-28 18:02:11 -04:00 |
|
KillzXGaming
|
ade73e6560
|
More render texture improvements. Fix a fix model importing issues.
|
2019-06-28 14:58:17 -04:00 |
|
KillzXGaming
|
1b72ac47f1
|
Some fixes for renderable textures
|
2019-06-27 20:58:54 -04:00 |
|
KillzXGaming
|
c52556e8e1
|
Automatically check if direct x tex is loaded properly or not
|
2019-06-27 20:39:38 -04:00 |
|
KillzXGaming
|
777ccc4fb6
|
Add option to view cubemap arrays
|
2019-06-27 20:12:44 -04:00 |
|
KillzXGaming
|
1b823f022a
|
Add option to toggle alpha for cubemap view
|
2019-06-27 19:17:33 -04:00 |
|
KillzXGaming
|
1c49911d47
|
Add cubemap previewer to image editor
|
2019-06-27 19:08:12 -04:00 |
|
KillzXGaming
|
4538b86834
|
Update image properly for bntx if channel selectors are changed
|
2019-06-27 16:02:54 -04:00 |
|
KillzXGaming
|
b2b1907046
|
Attempt to resolve direct x tex assembly if it's bad. Hopefully fixes crashes.
|
2019-06-27 14:58:51 -04:00 |
|
KillzXGaming
|
47ca70a015
|
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
|
2019-06-27 14:38:13 -04:00 |
|
KillzXGaming
|
141be9ff4f
|
Fix reading v0.8 bfsha
|
2019-06-26 19:53:09 -04:00 |
|
KillzXGaming
|
04383b262d
|
More rebuilding fixes for 0.9 bfres
|
2019-06-26 19:16:15 -04:00 |
|
KillzXGaming
|
3edbaece3f
|
Allow saving for 0.9. Note this will crash if it has animations
|
2019-06-26 18:30:10 -04:00 |
|
KillzXGaming
|
e88d42b4ce
|
Add toggle to frame bfres on select
|
2019-06-26 15:58:28 -04:00 |
|
KillzXGaming
|
108600e930
|
Fix 0.9 bfres skeletal animations
|
2019-06-26 15:32:15 -04:00 |
|
KillzXGaming
|
3a343dd16a
|
Fix samplers for a certain game
|
2019-06-26 15:21:51 -04:00 |
|
KillzXGaming
|
d228920614
|
Throw error if 0.9 bfres are saved
|
2019-06-26 15:18:48 -04:00 |
|
KillzXGaming
|
1444594fd1
|
More v0.9 switch bfres fixes (NO SAVING YET)
|
2019-06-26 15:13:49 -04:00 |
|
KillzXGaming
|
bbb0cbf933
|
Some fixes to 0.9 switch bfres
|
2019-06-26 13:56:10 -04:00 |
|
KillzXGaming
|
65341998c3
|
Fix dds decoder
|
2019-06-26 13:35:35 -04:00 |
|
KillzXGaming
|
cec9928991
|
Make sure to use the right sarc code
|
2019-06-26 13:26:12 -04:00 |
|
KillzXGaming
|
27d4b670d8
|
Fix detecting zstd compression. Add NCA and IStorage support
|
2019-06-26 12:48:54 -04:00 |
|
KillzXGaming
|
7ad04eedad
|
Fixes for batch bflim
|
2019-06-25 21:23:00 -04:00 |
|
KillzXGaming
|
5e0790ab8e
|
Fix folder path for batch bflim exporting
|
2019-06-25 20:08:16 -04:00 |
|
KillzXGaming
|
53b15c1f7b
|
A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
|
2019-06-25 20:03:50 -04:00 |
|
KillzXGaming
|
b6078e1432
|
Fix sarc not showing menu properly on right clicking
|
2019-06-25 17:51:42 -04:00 |
|
KillzXGaming
|
8823f54ff6
|
Fix SP2 sometimes not maping diffuse maps
|
2019-06-25 17:19:44 -04:00 |
|
KillzXGaming
|
8d38ab1f73
|
Disable textures for kcl legacy
|
2019-06-25 17:11:34 -04:00 |
|
KillzXGaming
|
0d4f208365
|
Fix legacy mode
|
2019-06-25 17:08:25 -04:00 |
|
KillzXGaming
|
072166ae45
|
Filter SDF by extension usage amout
|
2019-06-25 16:59:30 -04:00 |
|
KillzXGaming
|
2d1c15a333
|
Fix star link SDF
|
2019-06-25 15:58:20 -04:00 |
|
KillzXGaming
|
51eff3211d
|
Add legacy drawing for KCL
|
2019-06-25 15:45:22 -04:00 |
|
KillzXGaming
|
c5bf1a0c3e
|
Fix material deleting for good (hopefully)
|
2019-06-25 15:40:35 -04:00 |
|
KillzXGaming
|
7b18d66991
|
Export images with channel components enabled if used in image editor
|
2019-06-25 15:28:48 -04:00 |
|
KillzXGaming
|
7276ed399c
|
Add option to batch export all textures for wii u PTCL
|
2019-06-25 15:24:28 -04:00 |
|
KillzXGaming
|
7cd86b9a05
|
Fix removing byml properties from dictionaries and lists on save
|
2019-06-25 15:13:00 -04:00 |
|
KillzXGaming
|
d664a47426
|
Add big speed and memory improvements to bfres, bntx, and other formats
|
2019-06-25 14:56:19 -04:00 |
|
KillzXGaming
|
a317c88e3c
|
Fix swizzle pattern setting
|
2019-06-23 18:09:07 -04:00 |
|
KillzXGaming
|
71d91e470d
|
Update bones properly if a model is removed
|
2019-06-23 11:13:55 -04:00 |
|
KillzXGaming
|
31e5f42373
|
Limt skin count by default to prevent any possible issues
|
2019-06-23 11:04:34 -04:00 |
|
KillzXGaming
|
cbef8ab438
|
Fix fbx mesh names
|
2019-06-23 10:32:07 -04:00 |
|
KillzXGaming
|
b62305e2af
|
quick fix for importing fbx
|
2019-06-23 10:22:12 -04:00 |
|
KillzXGaming
|
e9d810704e
|
Fix crash from importing bones
|
2019-06-23 09:19:34 -04:00 |
|
KillzXGaming
|
dfd31c9fae
|
Some flag fixes
|
2019-06-23 09:17:49 -04:00 |
|
KillzXGaming
|
bdccb83cc4
|
Apply bone transform flags again
|
2019-06-23 09:12:13 -04:00 |
|
KillzXGaming
|
dcfeb6e619
|
More fixes for bone importing
|
2019-06-23 09:10:24 -04:00 |
|
KillzXGaming
|
2aea6eb28a
|
Fix dae importing having unmapped bones
|
2019-06-23 09:00:36 -04:00 |
|
KillzXGaming
|
7395d78d67
|
Fix string entries not being relocated properly for user data (switch bfres)
|
2019-06-22 18:45:43 -04:00 |
|
KillzXGaming
|
85333e7cf1
|
Fix material names for gfbmdl
|
2019-06-22 11:11:00 -04:00 |
|
KillzXGaming
|
c879ec7839
|
Only get the filedata once for opening archive editors for quicker loading/less memory usage
|
2019-06-22 10:40:08 -04:00 |
|
KillzXGaming
|
55fa5381fa
|
Another adjustment
|
2019-06-22 09:37:50 -04:00 |
|
KillzXGaming
|
07161464ee
|
Add support for ASTC_10x6_UNORM
|
2019-06-22 09:35:24 -04:00 |
|
KillzXGaming
|
059e9d9ecc
|
Auto detect lz4 compression on open files and also sdf
|
2019-06-22 09:26:45 -04:00 |
|
KillzXGaming
|
29b4e07fd5
|
Flip UVs for gfbmdl
|
2019-06-22 09:20:08 -04:00 |
|
KillzXGaming
|
456796d684
|
Another fix
|
2019-06-22 09:00:58 -04:00 |
|
KillzXGaming
|
fab1c82fd1
|
Add swizzle checks for sdf files
|
2019-06-22 08:56:23 -04:00 |
|
KillzXGaming
|
54e88cdef5
|
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
|
2019-06-22 07:57:26 -04:00 |
|
KillzXGaming
|
285eb3a028
|
Quick fix
|
2019-06-21 22:50:12 -04:00 |
|
KillzXGaming
|
31f6b13cd5
|
Try to fix appveyor
|
2019-06-21 22:39:28 -04:00 |
|
KillzXGaming
|
7090234fe5
|
Disable automated transform flags to test something
|
2019-06-21 22:34:26 -04:00 |
|
KillzXGaming
|
09e9bf0e95
|
Better gfbmdl materials
|
2019-06-21 22:24:33 -04:00 |
|
KillzXGaming
|
067244555a
|
Improve gfmdl support. Fix raw astc exporting
|
2019-06-21 18:18:22 -04:00 |
|
KillzXGaming
|
6f22257113
|
Draw skeleton for gfmdl
|
2019-06-20 18:01:06 -04:00 |
|
KillzXGaming
|
0fbb18ac85
|
Update preview scale for kcl
|
2019-06-20 17:20:06 -04:00 |
|
KillzXGaming
|
9fe7f254ff
|
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
|
2019-06-20 16:05:07 -04:00 |
|
KillzXGaming
|
ad1c4aed4e
|
Improve lighting view in pbr shader. Start on SEModel support.
|
2019-06-20 15:29:04 -04:00 |
|
KillzXGaming
|
acc7dcd9c9
|
Update switch bfres library
|
2019-06-20 08:58:02 -04:00 |
|
KillzXGaming
|
a67849f324
|
Fix typo
|
2019-06-19 20:12:44 -04:00 |
|
KillzXGaming
|
60041c0c65
|
Make sure to unload model for combined export
|
2019-06-19 20:07:42 -04:00 |
|
KillzXGaming
|
1cc36eeabd
|
Add option to batch extract MKAGPDX models combined to single dae
|
2019-06-19 19:59:10 -04:00 |
|
KillzXGaming
|
c540b32cb7
|
Fix export extension
|
2019-06-19 19:44:53 -04:00 |
|
KillzXGaming
|
cc2e7df037
|
Fix shader issue from multiple viewports
|
2019-06-19 19:41:35 -04:00 |
|
KillzXGaming
|
307747ba1b
|
Cleanup tool menu
|
2019-06-19 18:58:36 -04:00 |
|
KillzXGaming
|
83abf17ff8
|
Adjust unload method
|
2019-06-19 18:20:13 -04:00 |
|
KillzXGaming
|
496d192097
|
Add option to batch export mkagpdx models
|
2019-06-19 18:17:42 -04:00 |
|
KillzXGaming
|
a9f26c2670
|
More framework updates
|
2019-06-19 17:46:43 -04:00 |
|
KillzXGaming
|
51be965bc2
|
Keep limit under 4k to prevent memory issues
|
2019-06-19 17:09:17 -04:00 |
|
KillzXGaming
|
cae1d75173
|
Update to latest gl framework
|
2019-06-19 17:05:44 -04:00 |
|
KillzXGaming
|
54c4bac8bc
|
Add MKAGPDX model viewing and exporting
|
2019-06-19 14:57:59 -04:00 |
|
KillzXGaming
|
a076fc6f92
|
Some mkagpdx model progress
|
2019-06-18 21:48:18 -04:00 |
|
KillzXGaming
|
15154d75b1
|
Add a few wip things
|
2019-06-18 20:52:09 -04:00 |
|
KillzXGaming
|
31c0351b0b
|
Dipose the stream properly for decompressed data.
|
2019-06-17 19:40:51 -04:00 |
|
KillzXGaming
|
99883c9a5b
|
Adjustments for limiting the size
|
2019-06-17 19:37:40 -04:00 |
|
KillzXGaming
|
b8aad096ff
|
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
|
2019-06-17 19:19:27 -04:00 |
|
KillzXGaming
|
732f3a7aeb
|
Don't default switch swizzle for dds
|
2019-06-16 20:55:14 -04:00 |
|
KillzXGaming
|
e8283ac4ee
|
More fixes
|
2019-06-16 20:48:17 -04:00 |
|
KillzXGaming
|
cd068828ba
|
More archive editor fixes
|
2019-06-16 20:40:32 -04:00 |
|
KillzXGaming
|
cee244669e
|
Fix DDS headers in SDF archive
|
2019-06-16 20:34:04 -04:00 |
|
KillzXGaming
|
8f849bf260
|
Add working SDF (Mario and Rabbids) archive support.
|
2019-06-16 19:35:46 -04:00 |
|
KillzXGaming
|
3ab44e1f63
|
Update viewport properly for sampler editing
|
2019-06-16 10:27:07 -04:00 |
|
KillzXGaming
|
2ed4dd0971
|
Make sure to only use transparency if enabled for pbr shader
|
2019-06-16 10:01:36 -04:00 |
|
KillzXGaming
|
ae1f2ebb79
|
Fix exporting individual objects
|
2019-06-16 09:53:41 -04:00 |
|
KillzXGaming
|
88f95dc8b3
|
Fix gtx file saving if there are no mip maps for a texture
|
2019-06-15 21:39:23 -04:00 |
|
KillzXGaming
|
8bbe51bb9c
|
Support for decompressing carcs
|
2019-06-15 20:50:26 -04:00 |
|
KillzXGaming
|
04e3e65845
|
Fix copying over
|
2019-06-15 14:27:42 -04:00 |
|
KillzXGaming
|
5b156b8c24
|
Reinstall assimp to fix errors
|
2019-06-15 14:26:24 -04:00 |
|
KillzXGaming
|
a7f5b2e6ad
|
Also so the same for the other replace function
|
2019-06-15 13:31:32 -04:00 |
|
KillzXGaming
|
bbe33f65f4
|
Adjust swizzle setting
|
2019-06-15 13:28:16 -04:00 |
|
KillzXGaming
|
70b15a94b7
|
More rstb fixes
|
2019-06-15 11:27:50 -04:00 |
|
KillzXGaming
|
8f18e77ab7
|
Fix RSTB sizes not using decompressed size
|
2019-06-15 11:04:29 -04:00 |
|
KillzXGaming
|
1b2de8c7cf
|
Account fot tex2 files for RSTB size fixing
|
2019-06-15 10:44:22 -04:00 |
|
KillzXGaming
|
c50f3dc86e
|
Keep text for console data
|
2019-06-15 09:56:45 -04:00 |
|
KillzXGaming
|
25ae179a05
|
More console fixes
|
2019-06-15 09:49:59 -04:00 |
|
KillzXGaming
|
10f3b9741e
|
Fix build issues
|
2019-06-15 09:39:36 -04:00 |
|
KillzXGaming
|
c289287d14
|
Add console improvements to not break and keep logs if nt open.
|
2019-06-15 09:33:12 -04:00 |
|
KillzXGaming
|
c9d3c3efa9
|
Make sure to use mesh indices on export
|
2019-06-15 09:28:44 -04:00 |
|
KillzXGaming
|
a37ad31922
|
Disable a few things so it exports properly
|
2019-06-15 09:24:25 -04:00 |
|
KillzXGaming
|
a7db504a5a
|
Update back to latest assimp and now use a new work around for bone names
|
2019-06-15 09:14:35 -04:00 |
|
KillzXGaming
|
2b91d8a834
|
Fix errors
|
2019-06-15 08:54:26 -04:00 |
|
KillzXGaming
|
05cb5979f8
|
Fix form dialogs not working for sarc (ie AAMP editor)
|
2019-06-15 08:50:09 -04:00 |
|
KillzXGaming
|
153783562e
|
Improve check for rigid index types
|
2019-06-14 21:36:58 -04:00 |
|
KillzXGaming
|
ad3cd6654b
|
Ignore rigid indices for now to fix transform issues
|
2019-06-14 21:35:09 -04:00 |
|
KillzXGaming
|
b8cb80727a
|
More updating fixes
|
2019-06-14 20:39:47 -04:00 |
|
KillzXGaming
|
b231df5d15
|
Fix property grid updating
|
2019-06-14 20:38:27 -04:00 |
|
KillzXGaming
|
c756089aad
|
Fix srgb toggle for off for ftex
|
2019-06-14 20:26:46 -04:00 |
|
KillzXGaming
|
34f724a6e1
|
Fix channel components previewing for gx2
|
2019-06-14 20:18:34 -04:00 |
|
KillzXGaming
|
6ef05a82c8
|
Properly align and create new alignment blocks for gtx files on save.
|
2019-06-14 19:53:06 -04:00 |
|
KillzXGaming
|
bb31926b1e
|
Some GTX file texture importing fixes
|
2019-06-14 18:44:40 -04:00 |
|
KillzXGaming
|
a8698a2ef4
|
Add LZARC support and a few random fixes.
|
2019-06-14 17:23:02 -04:00 |
|
KillzXGaming
|
d2e1018db9
|
Remove pointless files i had no idea was being copied
|
2019-06-13 20:19:22 -04:00 |
|
KillzXGaming
|
95d434a058
|
Add option to toggle SRGB for ftex
|
2019-06-13 20:05:05 -04:00 |
|
KillzXGaming
|
add182f902
|
Rework form editors a bit for later loading docked for archives
|
2019-06-13 18:40:29 -04:00 |
|
KillzXGaming
|
0c11a29e03
|
Add MKAGPDX PAC support
|
2019-06-13 17:31:35 -04:00 |
|
KillzXGaming
|
74dc1c132c
|
More bone transform fixes
|
2019-06-12 19:21:05 -04:00 |
|
KillzXGaming
|
c86a7b23ca
|
Ignore rigid indices on rigid bodies, only check if rigiid skinning.
|
2019-06-12 19:15:54 -04:00 |
|
KillzXGaming
|
19f3811a46
|
Fix zlib decompression for NARC
|
2019-06-12 18:25:41 -04:00 |
|
KillzXGaming
|
26de867fa9
|
Update image editor properly in archive previewer
|
2019-06-12 17:55:03 -04:00 |
|
KillzXGaming
|
0384191687
|
Fix file name for tphd table
|
2019-06-12 17:41:03 -04:00 |
|
KillzXGaming
|
376657825c
|
Dispose reader streams for file tables once finsihed
|
2019-06-12 17:40:15 -04:00 |
|
KillzXGaming
|
ef1550facc
|
Save the file first incase the table fails
|
2019-06-12 17:28:06 -04:00 |
|
KillzXGaming
|
4280728647
|
Update image editor properly for wii u bfres
|
2019-06-12 17:04:54 -04:00 |
|
KillzXGaming
|
18120fa028
|
Some sampler fixes for odyssey
|
2019-06-12 16:18:30 -04:00 |
|
KillzXGaming
|
05516ed3df
|
Gamma fix pbr diffuse color
|
2019-06-12 15:57:24 -04:00 |
|
KillzXGaming
|
656ff9d0d0
|
Add support for cull modes
|
2019-06-12 15:39:25 -04:00 |
|
KillzXGaming
|
4045581579
|
Fix any more issues with tphd file table
|
2019-06-11 21:20:50 -04:00 |
|
KillzXGaming
|
749ab4e150
|
Fix error
|
2019-06-11 21:10:23 -04:00 |
|
KillzXGaming
|
d86db10537
|
More fixes/adjustments to table
|
2019-06-11 21:09:00 -04:00 |
|
KillzXGaming
|
29cee96d39
|
Adjust settings for tphd path
|
2019-06-11 21:03:17 -04:00 |
|
KillzXGaming
|
0b87737eac
|
Now twilight princess file table works
|
2019-06-11 20:59:53 -04:00 |
|
KillzXGaming
|
35f547e9a7
|
Nearly working now
|
2019-06-11 19:51:27 -04:00 |
|
KillzXGaming
|
bd7a173876
|
Progress on twilight princess hd file table
|
2019-06-11 19:35:02 -04:00 |
|
KillzXGaming
|
9e132a68d3
|
More RSTB fixes
|
2019-06-11 18:05:07 -04:00 |
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KillzXGaming
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4536246d6f
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Sort bone indices properly to prevent possible stretching.
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2019-06-11 16:44:59 -04:00 |
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