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Commit Graph

12 Commits

Author SHA1 Message Date
KillzXGaming
bb7302e36c Anim : Set output to angular for rotation types. 2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af Quick .anim fix to properly work in maya 2020-01-19 12:31:36 -05:00
KillzXGaming
386f9f6991 Quick fix for .anim 2020-01-07 19:13:11 -05:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
a5da5c8609 Always use linear types for anim rotation because angular breaks for some reason 2019-08-23 19:58:31 -04:00
KillzXGaming
ef9db11f03 Fix .anim exporting 2019-08-23 19:54:16 -04:00
KillzXGaming
693fc7f934 Some anim exporting fixes 2019-08-12 16:34:57 -04:00
KillzXGaming
419a76a508 Fix btye order for image decoding gc images 2019-07-19 17:24:54 -04:00
KillzXGaming
0699a50408 Another fix for .anim with keyed frames 2019-07-19 16:45:19 -04:00
KillzXGaming
c4279e6404 Fix some anim exporting issues 2019-07-19 16:05:53 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00