KillzXGaming
5f3fff4749
Add directory and node interfaces for archive types
2019-06-29 21:05:10 -04:00
KillzXGaming
74cc67c055
More 0.9 bfres save fixes
2019-06-29 19:12:49 -04:00
KillzXGaming
20b248e1ea
A few more adjustments for unloading arrays
2019-06-29 17:52:47 -04:00
KillzXGaming
46fe140f33
Dispose container array properly
2019-06-29 17:41:13 -04:00
KillzXGaming
00dbd8d7df
Check for array types properly
2019-06-29 17:32:49 -04:00
KillzXGaming
5a9d480a97
A few more fixes for loading
2019-06-29 17:19:49 -04:00
KillzXGaming
5e50fb097f
More improvements to loading arrays
2019-06-29 17:06:34 -04:00
KillzXGaming
d4884d81aa
Now save bntx arrays back
2019-06-29 16:59:00 -04:00
KillzXGaming
7fb13a1a22
Load bntx arrays aligned by 4096
2019-06-29 16:44:36 -04:00
KillzXGaming
d84caffdb2
Texture importer improvements.
...
Multiple textures when selected, you can adjust the format for all of them at once.
Fix replaceall for bntx to properly add all images to a single settings list.
2019-06-29 15:13:08 -04:00
KillzXGaming
402c2cee5e
Fix bntx texture format issues with R8G8_SNORM
2019-06-29 12:33:27 -04:00
KillzXGaming
a18463db24
Some ram usage improvements when bfres is cleared
2019-06-28 21:15:23 -04:00
KillzXGaming
8767898577
Properly decompress target file on batch operations
2019-06-28 20:42:49 -04:00
KillzXGaming
659015013d
Fix texture name on batch export
2019-06-28 20:16:11 -04:00
KillzXGaming
db35e29659
Add batch exporter for BNTX textures from ptcl, bfres, and sarc
2019-06-28 20:11:15 -04:00
KillzXGaming
c1f779ebb7
Detect zlib by magic
2019-06-28 19:24:28 -04:00
KillzXGaming
2a7b71dafd
Adjust zs description
2019-06-28 18:17:06 -04:00
KillzXGaming
f776b46138
Fix 0.9 bfres savig with material animations
2019-06-28 18:02:11 -04:00
KillzXGaming
ade73e6560
More render texture improvements. Fix a fix model importing issues.
2019-06-28 14:58:17 -04:00
KillzXGaming
1b72ac47f1
Some fixes for renderable textures
2019-06-27 20:58:54 -04:00
KillzXGaming
777ccc4fb6
Add option to view cubemap arrays
2019-06-27 20:12:44 -04:00
KillzXGaming
1b823f022a
Add option to toggle alpha for cubemap view
2019-06-27 19:17:33 -04:00
KillzXGaming
1c49911d47
Add cubemap previewer to image editor
2019-06-27 19:08:12 -04:00
KillzXGaming
4538b86834
Update image properly for bntx if channel selectors are changed
2019-06-27 16:02:54 -04:00
KillzXGaming
47ca70a015
Fix 0.9 bfres with scene animations. Add toggle for direct x tex decoder
2019-06-27 14:38:13 -04:00
KillzXGaming
3edbaece3f
Allow saving for 0.9. Note this will crash if it has animations
2019-06-26 18:30:10 -04:00
KillzXGaming
e88d42b4ce
Add toggle to frame bfres on select
2019-06-26 15:58:28 -04:00
KillzXGaming
1444594fd1
More v0.9 switch bfres fixes (NO SAVING YET)
2019-06-26 15:13:49 -04:00
KillzXGaming
65341998c3
Fix dds decoder
2019-06-26 13:35:35 -04:00
KillzXGaming
27d4b670d8
Fix detecting zstd compression. Add NCA and IStorage support
2019-06-26 12:48:54 -04:00
KillzXGaming
7ad04eedad
Fixes for batch bflim
2019-06-25 21:23:00 -04:00
KillzXGaming
5e0790ab8e
Fix folder path for batch bflim exporting
2019-06-25 20:08:16 -04:00
KillzXGaming
53b15c1f7b
A few more fixes.
...
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
b6078e1432
Fix sarc not showing menu properly on right clicking
2019-06-25 17:51:42 -04:00
KillzXGaming
8d38ab1f73
Disable textures for kcl legacy
2019-06-25 17:11:34 -04:00
KillzXGaming
0d4f208365
Fix legacy mode
2019-06-25 17:08:25 -04:00
KillzXGaming
072166ae45
Filter SDF by extension usage amout
2019-06-25 16:59:30 -04:00
KillzXGaming
2d1c15a333
Fix star link SDF
2019-06-25 15:58:20 -04:00
KillzXGaming
51eff3211d
Add legacy drawing for KCL
2019-06-25 15:45:22 -04:00
KillzXGaming
7b18d66991
Export images with channel components enabled if used in image editor
2019-06-25 15:28:48 -04:00
KillzXGaming
7276ed399c
Add option to batch export all textures for wii u PTCL
2019-06-25 15:24:28 -04:00
KillzXGaming
7cd86b9a05
Fix removing byml properties from dictionaries and lists on save
2019-06-25 15:13:00 -04:00
KillzXGaming
d664a47426
Add big speed and memory improvements to bfres, bntx, and other formats
2019-06-25 14:56:19 -04:00
KillzXGaming
a317c88e3c
Fix swizzle pattern setting
2019-06-23 18:09:07 -04:00
KillzXGaming
71d91e470d
Update bones properly if a model is removed
2019-06-23 11:13:55 -04:00
KillzXGaming
31e5f42373
Limt skin count by default to prevent any possible issues
2019-06-23 11:04:34 -04:00
KillzXGaming
cbef8ab438
Fix fbx mesh names
2019-06-23 10:32:07 -04:00
KillzXGaming
b62305e2af
quick fix for importing fbx
2019-06-23 10:22:12 -04:00
KillzXGaming
dfd31c9fae
Some flag fixes
2019-06-23 09:17:49 -04:00
KillzXGaming
2aea6eb28a
Fix dae importing having unmapped bones
2019-06-23 09:00:36 -04:00
KillzXGaming
7395d78d67
Fix string entries not being relocated properly for user data (switch bfres)
2019-06-22 18:45:43 -04:00
KillzXGaming
85333e7cf1
Fix material names for gfbmdl
2019-06-22 11:11:00 -04:00
KillzXGaming
c879ec7839
Only get the filedata once for opening archive editors for quicker loading/less memory usage
2019-06-22 10:40:08 -04:00
KillzXGaming
059e9d9ecc
Auto detect lz4 compression on open files and also sdf
2019-06-22 09:26:45 -04:00
KillzXGaming
29b4e07fd5
Flip UVs for gfbmdl
2019-06-22 09:20:08 -04:00
KillzXGaming
fab1c82fd1
Add swizzle checks for sdf files
2019-06-22 08:56:23 -04:00
KillzXGaming
54e88cdef5
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
2019-06-22 07:57:26 -04:00
KillzXGaming
285eb3a028
Quick fix
2019-06-21 22:50:12 -04:00
KillzXGaming
7090234fe5
Disable automated transform flags to test something
2019-06-21 22:34:26 -04:00
KillzXGaming
09e9bf0e95
Better gfbmdl materials
2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a
Improve gfmdl support. Fix raw astc exporting
2019-06-21 18:18:22 -04:00
KillzXGaming
6f22257113
Draw skeleton for gfmdl
2019-06-20 18:01:06 -04:00
KillzXGaming
0fbb18ac85
Update preview scale for kcl
2019-06-20 17:20:06 -04:00
KillzXGaming
9fe7f254ff
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
2019-06-20 16:05:07 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
acc7dcd9c9
Update switch bfres library
2019-06-20 08:58:02 -04:00
KillzXGaming
60041c0c65
Make sure to unload model for combined export
2019-06-19 20:07:42 -04:00
KillzXGaming
1cc36eeabd
Add option to batch extract MKAGPDX models combined to single dae
2019-06-19 19:59:10 -04:00
KillzXGaming
cc2e7df037
Fix shader issue from multiple viewports
2019-06-19 19:41:35 -04:00
KillzXGaming
307747ba1b
Cleanup tool menu
2019-06-19 18:58:36 -04:00
KillzXGaming
83abf17ff8
Adjust unload method
2019-06-19 18:20:13 -04:00
KillzXGaming
496d192097
Add option to batch export mkagpdx models
2019-06-19 18:17:42 -04:00
KillzXGaming
a9f26c2670
More framework updates
2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2
Keep limit under 4k to prevent memory issues
2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173
Update to latest gl framework
2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92
Some mkagpdx model progress
2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1
Add a few wip things
2019-06-18 20:52:09 -04:00
KillzXGaming
99883c9a5b
Adjustments for limiting the size
2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
KillzXGaming
e8283ac4ee
More fixes
2019-06-16 20:48:17 -04:00
KillzXGaming
cd068828ba
More archive editor fixes
2019-06-16 20:40:32 -04:00
KillzXGaming
cee244669e
Fix DDS headers in SDF archive
2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
3ab44e1f63
Update viewport properly for sampler editing
2019-06-16 10:27:07 -04:00
KillzXGaming
ae1f2ebb79
Fix exporting individual objects
2019-06-16 09:53:41 -04:00
KillzXGaming
88f95dc8b3
Fix gtx file saving if there are no mip maps for a texture
2019-06-15 21:39:23 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00
KillzXGaming
5b156b8c24
Reinstall assimp to fix errors
2019-06-15 14:26:24 -04:00
KillzXGaming
70b15a94b7
More rstb fixes
2019-06-15 11:27:50 -04:00
KillzXGaming
8f18e77ab7
Fix RSTB sizes not using decompressed size
2019-06-15 11:04:29 -04:00
KillzXGaming
1b2de8c7cf
Account fot tex2 files for RSTB size fixing
2019-06-15 10:44:22 -04:00
KillzXGaming
c50f3dc86e
Keep text for console data
2019-06-15 09:56:45 -04:00
KillzXGaming
25ae179a05
More console fixes
2019-06-15 09:49:59 -04:00
KillzXGaming
10f3b9741e
Fix build issues
2019-06-15 09:39:36 -04:00
KillzXGaming
c289287d14
Add console improvements to not break and keep logs if nt open.
2019-06-15 09:33:12 -04:00
KillzXGaming
a37ad31922
Disable a few things so it exports properly
2019-06-15 09:24:25 -04:00
KillzXGaming
a7db504a5a
Update back to latest assimp and now use a new work around for bone names
2019-06-15 09:14:35 -04:00
KillzXGaming
2b91d8a834
Fix errors
2019-06-15 08:54:26 -04:00
KillzXGaming
05cb5979f8
Fix form dialogs not working for sarc (ie AAMP editor)
2019-06-15 08:50:09 -04:00