KillzXGaming
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c5ad630eaa
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More fixes to bfres proeprties and editor
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2019-04-23 15:23:51 -04:00 |
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KillzXGaming
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c91bb6f823
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Add latest math library
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2019-04-22 20:42:32 -04:00 |
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KillzXGaming
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8f7f859cf6
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Add type converters for more property types
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2019-04-22 20:19:05 -04:00 |
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KillzXGaming
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c7ee9ed16b
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Allow viewport to be completely disabled for potato PCs.
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2019-04-22 19:36:53 -04:00 |
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KillzXGaming
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021b34afba
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Load more properties
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2019-04-22 18:38:11 -04:00 |
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KillzXGaming
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74973a24bb
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Add more fixes and improvements
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2019-04-22 17:52:21 -04:00 |
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KillzXGaming
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dff727ff0f
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Start to add MSBT support
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2019-04-21 22:00:38 -04:00 |
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KillzXGaming
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46f069adb8
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Fix bone export/importing on wii u
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2019-04-21 20:21:21 -04:00 |
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KillzXGaming
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c000dca5e2
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More ptcl texture replace fixes
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2019-04-21 19:13:06 -04:00 |
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KillzXGaming
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7144b70039
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Fix mip map issues
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2019-04-21 18:11:40 -04:00 |
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KillzXGaming
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1e3595dae6
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Add size check
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2019-04-21 17:53:54 -04:00 |
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KillzXGaming
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21577ba522
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More fixes to ptcl texture replacing
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2019-04-21 17:46:28 -04:00 |
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KillzXGaming
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b73d392a63
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Add basic PTCL texture replacing
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2019-04-21 17:14:49 -04:00 |
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KillzXGaming
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a3b9d1363c
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Fix null types when clicked on in byaml editor
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2019-04-21 15:55:21 -04:00 |
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KillzXGaming
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65b34e1e89
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Add proper mdi container method which checks duped names
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2019-04-21 14:50:57 -04:00 |
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KillzXGaming
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fad58c99e5
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Another fix
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2019-04-21 14:37:02 -04:00 |
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KillzXGaming
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d93fe604be
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Fix multiple bftex importing
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2019-04-21 14:31:52 -04:00 |
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KillzXGaming
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87e231a94c
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Fix vertex skin count output causing static models
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2019-04-21 13:31:43 -04:00 |
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KillzXGaming
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01aca5cd3e
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Add speed if shift is held
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2019-04-20 19:12:03 -04:00 |
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KillzXGaming
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d0c176bf13
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Add WASD camera movement.
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2019-04-20 19:07:52 -04:00 |
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KillzXGaming
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c661b10d12
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Improve byaml editor more
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2019-04-20 15:22:10 -04:00 |
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KillzXGaming
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41fa2673c9
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Check invalid path connection for muunt editor.
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2019-04-19 16:34:57 -04:00 |
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KillzXGaming
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7eaf59805d
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Fix bflim args
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2019-04-18 21:41:39 -04:00 |
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KillzXGaming
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74bdba4536
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Try to fix tex2 swizzle issues
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2019-04-18 21:41:10 -04:00 |
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KillzXGaming
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f28b979b33
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Add progress bar for mesh importing and generate names for blanks
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2019-04-18 20:24:19 -04:00 |
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KillzXGaming
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ae25f2989b
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Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
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2019-04-17 14:59:08 -04:00 |
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KillzXGaming
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67f713bf22
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Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
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2019-04-16 18:24:10 -04:00 |
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KillzXGaming
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4f07ddf490
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Hopefully fix all the tex2 issues
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2019-04-15 14:05:40 -04:00 |
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KillzXGaming
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27928658df
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Add mesh transforms in console on import for debugging
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2019-04-14 20:33:41 -04:00 |
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KillzXGaming
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fc97eed0ac
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Fix skin count not applying when importing a model
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2019-04-14 18:18:56 -04:00 |
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KillzXGaming
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96c68b793c
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Fix null reference error when mesh is selected for switch
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2019-04-14 15:19:54 -04:00 |
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KillzXGaming
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8bfa2293a8
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Bind material enabling and hide properly in viewport
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2019-04-13 12:44:47 -04:00 |
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KillzXGaming
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deb140b917
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Fix errors
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2019-04-13 12:32:26 -04:00 |
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KillzXGaming
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72f1feb51f
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Fix color dialogs not working for params
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2019-04-13 12:22:56 -04:00 |
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KillzXGaming
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1487422c38
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Readd param XML swapping from 0.8
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2019-04-13 12:01:01 -04:00 |
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KillzXGaming
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c4e343b07d
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Fix bflim issues
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2019-04-12 20:30:42 -04:00 |
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KillzXGaming
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932bab3c75
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Add collision type window. Not editable just yet
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2019-04-12 19:32:38 -04:00 |
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KillzXGaming
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4dcc523125
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Fix normals from model importing if the model's scale was transformed
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2019-04-12 16:21:00 -04:00 |
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KillzXGaming
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2197414b5f
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Fix normals changing when model is scaled from transform tool
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2019-04-12 16:00:03 -04:00 |
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KillzXGaming
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79036ecb95
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Fix bfres importing bugs and alignment corruption from importing sections
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2019-04-12 15:34:42 -04:00 |
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KillzXGaming
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007376e891
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Another fix
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2019-04-11 20:25:00 -04:00 |
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KillzXGaming
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6fbcc163cb
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Fix vertex count breaking the numberic UD max
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2019-04-11 20:21:42 -04:00 |
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KillzXGaming
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d580c37a21
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Add vertex count display for shape editor
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2019-04-11 20:11:25 -04:00 |
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KillzXGaming
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9642810642
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Fix transform reset on first mesh
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2019-04-11 20:03:22 -04:00 |
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KillzXGaming
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9fe3c8572e
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Disable property grid toolbar
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2019-04-11 19:47:23 -04:00 |
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KillzXGaming
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854bee2a56
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Fix errors
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2019-04-11 19:43:49 -04:00 |
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KillzXGaming
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4779b4cff1
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More image editor fixes
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2019-04-11 19:28:35 -04:00 |
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KillzXGaming
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619c1f7ec5
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Add option to move properties in image editor vertical
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2019-04-11 18:51:59 -04:00 |
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KillzXGaming
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270d441dcc
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More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
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2019-04-11 18:05:15 -04:00 |
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KillzXGaming
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3f510ce76b
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Fix color display for some shader params
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2019-04-10 19:59:57 -04:00 |
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KillzXGaming
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4795b1addb
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Fix material exporting with OBJ
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2019-04-10 18:58:17 -04:00 |
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KillzXGaming
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92d597f7f4
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Try to fix updater issues
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2019-04-10 18:48:50 -04:00 |
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KillzXGaming
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a21eead9da
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Add my own obj libary since assimp is broken
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2019-04-10 18:42:45 -04:00 |
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KillzXGaming
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3a153b5ed1
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Flip UVs on export
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2019-04-10 17:44:35 -04:00 |
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KillzXGaming
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cdcf14979f
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Fix errors
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2019-04-10 15:59:16 -04:00 |
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KillzXGaming
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76ca51d20a
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Fix more bugs. Additional probe stuff
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2019-04-10 15:36:10 -04:00 |
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KillzXGaming
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6414744c28
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Add probe lighting object to muunt editor
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2019-04-09 19:43:24 -04:00 |
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KillzXGaming
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bab9ce9022
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Fix dae exporting with only indices and no weights. Fix sharc crashes.
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2019-04-09 17:24:39 -04:00 |
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KillzXGaming
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7fe264136c
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Skip array/depth levels for GX2 for now till that gets fixed
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2019-04-08 21:33:18 -04:00 |
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KillzXGaming
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b59148d262
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Add GX2 swizzle function to GX2 class.
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2019-04-08 20:19:50 -04:00 |
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KillzXGaming
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353e8588d2
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Cleanup swizzle function. Remove old one
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2019-04-08 20:09:17 -04:00 |
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KillzXGaming
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53edd7e12b
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Fix tile mode enum
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2019-04-08 19:57:11 -04:00 |
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KillzXGaming
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d9b8b45d12
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Fix tile mode warning
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2019-04-08 19:52:13 -04:00 |
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KillzXGaming
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bd6627b030
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Fix importing additional animations (from binary)
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2019-04-08 19:41:18 -04:00 |
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KillzXGaming
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fff3d58cb3
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Cleanup muunt and camera mini map stuff. Add game path settings
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2019-04-08 17:01:31 -04:00 |
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KillzXGaming
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454c13f6b9
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Add even more path objects
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2019-04-07 21:14:39 -04:00 |
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KillzXGaming
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5c5e130613
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Fix typo
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2019-04-07 19:40:00 -04:00 |
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KillzXGaming
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ef1cfadb98
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Update course muunt viewport better to reflect hding and selection
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2019-04-07 18:28:29 -04:00 |
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KillzXGaming
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aecd4a0d7b
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Add proper null checks
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2019-04-07 17:54:37 -04:00 |
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KillzXGaming
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08b4f3296e
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Fix some bugs
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2019-04-07 17:14:55 -04:00 |
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KillzXGaming
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2e5e32be6a
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Fix byaml editor erroring out
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2019-04-07 13:35:52 -04:00 |
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KillzXGaming
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2c73c6dde6
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Fix local coordinates not updating when vertex buffer is updated
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2019-04-07 13:27:38 -04:00 |
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KillzXGaming
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db9edd0746
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Apply default texture for unmapped materials
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2019-04-07 12:56:03 -04:00 |
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KillzXGaming
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19852762c6
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Fix incorrect skeleton scaling and rotations from applying in editor
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2019-04-07 12:52:06 -04:00 |
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KillzXGaming
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be829619a2
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Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
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2019-04-07 12:26:43 -04:00 |
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KillzXGaming
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8d9c78cdc9
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Fix path getting for proper hiding
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2019-04-06 21:45:25 -04:00 |
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KillzXGaming
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5d35c62e56
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Don't limt swizzle value atm till i fix a few things
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2019-04-06 21:34:44 -04:00 |
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KillzXGaming
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dd4f352082
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Add more paths
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2019-04-06 21:30:25 -04:00 |
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KillzXGaming
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a0b28dc7ae
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More improvements
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2019-04-06 20:34:12 -04:00 |
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KillzXGaming
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47dee0ea3d
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More course muunt stuff
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2019-04-06 20:16:41 -04:00 |
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KillzXGaming
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f4189a9e39
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Cleanup muunt editor
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2019-04-06 19:11:59 -04:00 |
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KillzXGaming
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c6798a95ba
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Fix errors
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2019-04-06 18:35:03 -04:00 |
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KillzXGaming
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c173edd611
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Fix sub files issues
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2019-04-06 18:30:22 -04:00 |
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KillzXGaming
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4865ca1a8f
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Rename GTX class to GX2
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2019-04-06 15:58:20 -04:00 |
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KillzXGaming
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fba66217d1
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Some encoding fixes to GTX
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2019-04-06 15:52:09 -04:00 |
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KillzXGaming
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3bccc3ca5e
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Add enemy paths to muunt editor
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2019-04-06 15:13:55 -04:00 |
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KillzXGaming
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9c28afdfe2
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Apply path moving to node data so it saves back
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2019-04-06 13:46:35 -04:00 |
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KillzXGaming
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c7851c8d16
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Load lap path properties on select
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2019-04-06 13:29:42 -04:00 |
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KillzXGaming
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37a34b8ef5
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Fix renderable object in course muunt editor to be movable
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2019-04-06 13:07:23 -04:00 |
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KillzXGaming
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6dc208631e
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Disable unused extensions for now
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2019-04-06 12:38:19 -04:00 |
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KillzXGaming
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5a75f0889a
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Fix Tex2 replacing
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2019-04-06 12:24:21 -04:00 |
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KillzXGaming
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04eee5913c
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Add mip swizzle value from tex2 to deswizzle
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2019-04-06 11:58:21 -04:00 |
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KillzXGaming
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2f4b03a454
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Fix tex2 files from loading mips in image editor
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2019-04-06 11:53:39 -04:00 |
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KillzXGaming
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ea099ee2dd
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More fixes and try to load depth data
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2019-04-06 11:37:50 -04:00 |
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KillzXGaming
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5837fbe5d6
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Update tiling for gx2 swizzling
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2019-04-06 10:22:02 -04:00 |
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KillzXGaming
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7680baa375
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More accurate gtx tiling for mips
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2019-04-05 21:29:34 -04:00 |
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KillzXGaming
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62cbad92dd
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Add actor file renamer for SZS files in odyssey
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2019-04-05 21:10:57 -04:00 |
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KillzXGaming
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f8a754058a
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Set model matrix to fix some transform issues
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2019-04-05 19:52:59 -04:00 |
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KillzXGaming
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7bea95b199
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Update to the latest opengl framework and more bug fixes
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2019-04-05 19:47:21 -04:00 |
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KillzXGaming
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8185fce35d
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Fix some bfres issues on saving
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2019-04-04 00:37:28 -04:00 |
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