KillzXGaming
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f351f30eb7
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Disable by default until it's finished
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2019-05-04 13:08:09 -04:00 |
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KillzXGaming
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9cb712cf12
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Start to impliment component selectors for textures
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2019-05-04 13:03:42 -04:00 |
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KillzXGaming
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489d47243b
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Support R4G4 decoding
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2019-05-04 12:48:23 -04:00 |
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KillzXGaming
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017c1ab1e3
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More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
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2019-05-04 12:03:07 -04:00 |
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KillzXGaming
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dbf0cf24f6
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Add support for older PTCL versions
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2019-05-03 21:33:36 -04:00 |
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KillzXGaming
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d3bea4cba6
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Fix assimp issues
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2019-05-03 21:19:19 -04:00 |
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KillzXGaming
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4bc037e681
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Fix files not compressing even if the dialog is okayed.
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2019-05-03 21:08:29 -04:00 |
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KillzXGaming
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ed33ef65f9
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Start to support 3DS ptcl
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2019-05-03 20:53:48 -04:00 |
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KillzXGaming
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357fe7c12e
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Add more hashes
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2019-05-03 16:49:37 -04:00 |
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KillzXGaming
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6303769adb
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More AAMP stuff. Add more import settings for dae/fbx.
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2019-05-03 15:36:04 -04:00 |
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KillzXGaming
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f28295363d
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More AAMP v2 save fixes. Should be mostly complete now.
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2019-05-02 20:49:43 -04:00 |
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KillzXGaming
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a8957c0a0d
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Check viewport is null for adding drawables. Fixes some crashes.
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2019-05-02 19:59:20 -04:00 |
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KillzXGaming
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fc7f208af6
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More exporting fixes
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2019-05-02 19:45:55 -04:00 |
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KillzXGaming
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074256feb5
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Editor fixes for aamp
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2019-05-02 19:05:03 -04:00 |
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KillzXGaming
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db2f7e70bd
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Fix creating new instances of files breaking tree
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2019-05-02 18:56:08 -04:00 |
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KillzXGaming
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8674b462b8
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Fix assimp issues and emitter saving
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2019-05-02 14:31:09 -04:00 |
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KillzXGaming
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6d13637654
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Save GRTF section properly for switch ptcl
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2019-05-01 19:45:50 -04:00 |
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KillzXGaming
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79c2d3b384
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Load and save the decompressed file size table.
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2019-05-01 18:49:44 -04:00 |
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KillzXGaming
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84c643d667
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Store the compressed and decompressed sizes
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2019-05-01 18:08:09 -04:00 |
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KillzXGaming
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c6cee62073
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Ops use the right events
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2019-05-01 17:18:29 -04:00 |
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KillzXGaming
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fd4e3f4853
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Add GTX editing/saving back.
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2019-05-01 15:38:14 -04:00 |
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KillzXGaming
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54cc1d4d92
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Regenerate bounding data for lod clearing
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2019-04-30 21:20:07 -04:00 |
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KillzXGaming
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9b1d36666b
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Add option to clear LOD meshes
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2019-04-30 21:15:56 -04:00 |
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KillzXGaming
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18d891e1a0
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Add support for .z zlibbed files
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2019-04-30 19:38:39 -04:00 |
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KillzXGaming
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819568b636
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Don't use datasource for some comboxes due to some bugs
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2019-04-30 18:26:15 -04:00 |
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KillzXGaming
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8e68cc5606
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Now have the console as a seperate window instead of a tabbed control
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2019-04-30 18:00:08 -04:00 |
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KillzXGaming
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8fbd734096
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Add errors if a bone does not exist from an imported model.
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2019-04-30 17:42:35 -04:00 |
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KillzXGaming
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02b4c1682c
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Add properties for XTX
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2019-04-30 17:11:52 -04:00 |
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KillzXGaming
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e19100d6fa
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Show exceptions for assimp errors
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2019-04-30 16:39:10 -04:00 |
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KillzXGaming
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e8e40b8296
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Save XTX files.
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2019-04-30 16:16:19 -04:00 |
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KillzXGaming
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f2c50f7dd7
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Simpify BNTX deswizzling and start to do XTX saving.
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2019-04-30 15:25:42 -04:00 |
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KillzXGaming
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3e9802fd05
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Add some padding to buffer areas in bfres to fix potential crash issues.
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2019-04-29 20:20:37 -04:00 |
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KillzXGaming
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f4cd0a9098
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Only decode again if the format changes to speed up edits.
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2019-04-29 20:09:15 -04:00 |
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KillzXGaming
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f2befb966b
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More image editor fixes
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2019-04-29 20:04:25 -04:00 |
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KillzXGaming
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dfbdc96362
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Try to fix memory issues when exporting as dae
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2019-04-29 19:50:12 -04:00 |
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KillzXGaming
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69ca5647f8
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Another change
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2019-04-29 19:43:17 -04:00 |
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KillzXGaming
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c3546e04c8
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Add continuous bar for texture edits
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2019-04-29 19:41:28 -04:00 |
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KillzXGaming
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0bbab95db6
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Keep the same BNTX size if possible
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2019-04-29 19:30:39 -04:00 |
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KillzXGaming
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64623a0223
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Add image program settings for editing with other programs.
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2019-04-29 19:15:09 -04:00 |
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KillzXGaming
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68d244e9f7
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Fix KCL importing issues
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2019-04-29 18:53:18 -04:00 |
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KillzXGaming
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de43529cca
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Use the current array and mip level for editing textures
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2019-04-29 15:16:59 -04:00 |
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KillzXGaming
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008a6de6c1
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And one more fix for generating
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2019-04-29 14:58:24 -04:00 |
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KillzXGaming
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c50b57d5dc
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Add option to generate mip maps in editor
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2019-04-29 14:53:28 -04:00 |
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KillzXGaming
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da67e15bbe
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Generate mip count for nutexb only if the size bypass is used.
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2019-04-29 14:48:38 -04:00 |
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KillzXGaming
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c03e90d331
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Add option to edit textures in default program and save back.
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2019-04-29 14:42:52 -04:00 |
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KillzXGaming
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725e2f5681
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Do the same for bfres
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2019-04-28 20:11:20 -04:00 |
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KillzXGaming
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1a730f66b7
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Use abstract drawable for collision atm to fix lag and drawing issues
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2019-04-28 19:57:18 -04:00 |
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KillzXGaming
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184e01ad01
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Compile fixes
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2019-04-28 19:42:22 -04:00 |
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KillzXGaming
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cde34e30c9
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Fix KCL library issues
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2019-04-28 19:39:14 -04:00 |
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KillzXGaming
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5a9c098a6a
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Add progress bar for KCL
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2019-04-28 18:02:42 -04:00 |
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