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Commit Graph

797 Commits

Author SHA1 Message Date
KillzXGaming
ad1c4aed4e Improve lighting view in pbr shader. Start on SEModel support. 2019-06-20 15:29:04 -04:00
KillzXGaming
cc2e7df037 Fix shader issue from multiple viewports 2019-06-19 19:41:35 -04:00
KillzXGaming
a9f26c2670 More framework updates 2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2 Keep limit under 4k to prevent memory issues 2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173 Update to latest gl framework 2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92 Some mkagpdx model progress 2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1 Add a few wip things 2019-06-18 20:52:09 -04:00
KillzXGaming
b16a098339 More fixes 2019-06-18 16:27:36 -04:00
KillzXGaming
a04ced5a32 Bump up archive file amount to load all files in SDF 2019-06-18 16:10:34 -04:00
KillzXGaming
b1b9230146 Quick SDF fix 2019-06-18 15:48:18 -04:00
KillzXGaming
99883c9a5b Adjustments for limiting the size 2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff Update image formats a bit. Add a fill editor option so editors update properly for archive viewer. 2019-06-17 19:19:27 -04:00
KillzXGaming
732f3a7aeb Don't default switch swizzle for dds 2019-06-16 20:55:14 -04:00
KillzXGaming
e8283ac4ee More fixes 2019-06-16 20:48:17 -04:00
KillzXGaming
cd068828ba More archive editor fixes 2019-06-16 20:40:32 -04:00
KillzXGaming
cee244669e Fix DDS headers in SDF archive 2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260 Add working SDF (Mario and Rabbids) archive support. 2019-06-16 19:35:46 -04:00
KillzXGaming
ae1f2ebb79 Fix exporting individual objects 2019-06-16 09:53:41 -04:00
KillzXGaming
8bbe51bb9c Support for decompressing carcs 2019-06-15 20:50:26 -04:00
KillzXGaming
04e3e65845 Fix copying over 2019-06-15 14:27:42 -04:00
KillzXGaming
5b156b8c24 Reinstall assimp to fix errors 2019-06-15 14:26:24 -04:00
KillzXGaming
bbe33f65f4 Adjust swizzle setting 2019-06-15 13:28:16 -04:00
KillzXGaming
70b15a94b7 More rstb fixes 2019-06-15 11:27:50 -04:00
KillzXGaming
8f18e77ab7 Fix RSTB sizes not using decompressed size 2019-06-15 11:04:29 -04:00
KillzXGaming
1b2de8c7cf Account fot tex2 files for RSTB size fixing 2019-06-15 10:44:22 -04:00
KillzXGaming
c50f3dc86e Keep text for console data 2019-06-15 09:56:45 -04:00
KillzXGaming
25ae179a05 More console fixes 2019-06-15 09:49:59 -04:00
KillzXGaming
10f3b9741e Fix build issues 2019-06-15 09:39:36 -04:00
KillzXGaming
c289287d14 Add console improvements to not break and keep logs if nt open. 2019-06-15 09:33:12 -04:00
KillzXGaming
c9d3c3efa9 Make sure to use mesh indices on export 2019-06-15 09:28:44 -04:00
KillzXGaming
a37ad31922 Disable a few things so it exports properly 2019-06-15 09:24:25 -04:00
KillzXGaming
a7db504a5a Update back to latest assimp and now use a new work around for bone names 2019-06-15 09:14:35 -04:00
KillzXGaming
ad3cd6654b Ignore rigid indices for now to fix transform issues 2019-06-14 21:35:09 -04:00
KillzXGaming
b8cb80727a More updating fixes 2019-06-14 20:39:47 -04:00
KillzXGaming
b231df5d15 Fix property grid updating 2019-06-14 20:38:27 -04:00
KillzXGaming
c756089aad Fix srgb toggle for off for ftex 2019-06-14 20:26:46 -04:00
KillzXGaming
6ef05a82c8 Properly align and create new alignment blocks for gtx files on save. 2019-06-14 19:53:06 -04:00
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
95d434a058 Add option to toggle SRGB for ftex 2019-06-13 20:05:05 -04:00
KillzXGaming
add182f902 Rework form editors a bit for later loading docked for archives 2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
26de867fa9 Update image editor properly in archive previewer 2019-06-12 17:55:03 -04:00
KillzXGaming
0384191687 Fix file name for tphd table 2019-06-12 17:41:03 -04:00
KillzXGaming
376657825c Dispose reader streams for file tables once finsihed 2019-06-12 17:40:15 -04:00
KillzXGaming
ef1550facc Save the file first incase the table fails 2019-06-12 17:28:06 -04:00
KillzXGaming
05516ed3df Gamma fix pbr diffuse color 2019-06-12 15:57:24 -04:00
KillzXGaming
4045581579 Fix any more issues with tphd file table 2019-06-11 21:20:50 -04:00
KillzXGaming
749ab4e150 Fix error 2019-06-11 21:10:23 -04:00
KillzXGaming
d86db10537 More fixes/adjustments to table 2019-06-11 21:09:00 -04:00
KillzXGaming
0b87737eac Now twilight princess file table works 2019-06-11 20:59:53 -04:00
KillzXGaming
35f547e9a7 Nearly working now 2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876 Progress on twilight princess hd file table 2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3 More RSTB fixes 2019-06-11 18:05:07 -04:00
KillzXGaming
06a26c586f Fix label scaling in settings 2019-06-11 15:50:27 -04:00
KillzXGaming
01344bdf68 Adjust save notification to be what it was before until newer one is more polished 2019-06-11 15:43:45 -04:00
KillzXGaming
41adcfffc1 Tons more RSTB progress (Note file in archives don't work yet) 2019-06-11 15:39:23 -04:00
KillzXGaming
7aa040aebf Some fixes to slider 2019-06-10 20:58:12 -04:00
KillzXGaming
e22005bbea Start to impliment RSTB table. 2019-06-10 20:54:23 -04:00
KillzXGaming
d1adbc5547 Fix scaling when mdi window is maximized 2019-06-10 20:04:58 -04:00
KillzXGaming
d39ca57044 Fix windows scaling for tool 2019-06-10 20:03:27 -04:00
KillzXGaming
06af62fe39 Fix maxamizing title bar by doube clicking it 2019-06-10 18:28:42 -04:00
KillzXGaming
b2f48fa8e9 Add support for channel components for bfres shaders, 2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2 Some more fixes and optmizations. 2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07 Try to fix windows scaling again on 4k monitors 2019-06-09 21:21:03 -04:00
KillzXGaming
afe0fc2e3f Update editor properly. 2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b Start to add multiple editor switching for archive files 2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3 Fix Texture SRT/shader param animation playing in viewport. 2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4 Fix font scaling on title bar 2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb Fix last frame display in param animation viewer 2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a More cleanup 2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1 Some fixes and cleanup for textures 2019-06-09 14:17:10 -04:00
KillzXGaming
a832b56cb4 Sort images in the editor aswell 2019-06-09 13:56:52 -04:00
KillzXGaming
5546d0da24 Add preview archive option to sarc 2019-06-09 13:51:04 -04:00
KillzXGaming
b79da4ff95 Make sure to resize image when reloading generic textures 2019-06-09 12:20:45 -04:00
KillzXGaming
e36173ce1e Improve updating the image list 2019-06-09 12:19:23 -04:00
KillzXGaming
80f0c765aa Add event for replacing textures after edits are applied. 2019-06-09 11:59:41 -04:00
KillzXGaming
62f35684ed More preview archive fixes and additions 2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b Update images in preview editor 2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6 A few fixes to archives 2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c Some exporting improvements. 2019-06-08 14:50:10 -04:00
KillzXGaming
5ffcdcabf6 Downgrade assimp to prevent bugs like bone names being wrong. 2019-06-08 14:26:13 -04:00
KillzXGaming
375d054522 Add support for BARS with only meta entries 2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be Add an "Inject" tab for maintaining original model data when replaced. 2019-06-06 21:13:25 -04:00
KillzXGaming
a520ff1dd9 Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5 Add option to smooth normals between multiple meshes 2019-06-05 22:02:35 -04:00
KillzXGaming
41fcaa1a73 Fix RGBA8 srgb being too bright when set in image importer 2019-06-05 16:38:01 -04:00
KillzXGaming
13b346ddde Display emblem on karts properly 2019-06-04 20:17:19 -04:00
KillzXGaming
04a84695b9 Fix upside down UVs in uv viewer 2019-06-04 17:17:31 -04:00
KillzXGaming
e62faba478 Apply re encoded images automatically after being set. 2019-06-03 21:15:06 -04:00
KillzXGaming
537da9866b Some crash fixes when playing an animation 2019-06-03 20:53:11 -04:00
KillzXGaming
e1431631ad Fix the max frame value the timeline can go to. 2019-06-03 20:08:46 -04:00
KillzXGaming
8a22275cd5 Animation fixes for playing last frame 2019-06-03 20:04:15 -04:00
KillzXGaming
4a32ffb3fb Disable cursor hding until i polish the slider more 2019-06-02 16:17:28 -04:00
KillzXGaming
7d09926899 Prevent cursor from reseting to 0 for param editing 2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227 Some fixes. Some progress on converting switch/wii u texture binaries 2019-06-02 14:08:10 -04:00
KillzXGaming
e51fb070c6 Start adding conversion methods for automatic wii u - switch conversion and vice versa 2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f More archive improvements 2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe Fix error dialog label size 2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b Add option to remove unused textures on save. 2019-06-01 12:30:17 -04:00
KillzXGaming
7845840209 Some more fixes to magic checks 2019-06-01 10:23:06 -04:00
KillzXGaming
28d00d6a16 Add extension checks for gfpak 2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf Default the compression mode for BC7 to fast if edited via default program feature. 2019-06-01 09:28:07 -04:00
KillzXGaming
01ae391de6 Add NUSHDB shader file. 2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f Make sure to use the right GX2 swizzling code so i don't break anything 2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e Load the x64 folder for direct x tex by default as it causes issues without. 2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc Don't use legacy by default. 2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041 Disable opengl texture loading for legacy 2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
31b2ab8260 Add material icons for transparent and translucent things. 2019-05-30 21:42:23 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
62a4d9f9c6 Revert using the newer gx2 swizzle code as it needs more testing 2019-05-29 19:17:29 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40 More fixes 2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5 Fix illegal chatacters for folder extracting 2019-05-28 17:13:01 -04:00
KillzXGaming
aa314095c7 Add a better method 2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2 Add archive check for extracting files with illegal characters 2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022 Add functions to export data properly for generic archives 2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90 Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size. 2019-05-28 14:34:30 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
0763f080c0 Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts 2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
c92988e909 Update filters 2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d More seanim fixes 2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a More progress on seanim importing 2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e Cleanup smd a bit 2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
35f6b182e1 Fix an error when creating a new model with skeleton 2019-05-25 14:33:21 -04:00
KillzXGaming
bad0d1fb76 Toggle amount counter if checked 2019-05-25 14:29:08 -04:00
KillzXGaming
e720214b5e Add option to configure the rotation of the bones manually 2019-05-25 14:27:39 -04:00
KillzXGaming
7e16f21975 Add .anim support from forge for testing, and fix export filter 2019-05-25 13:03:54 -04:00
KillzXGaming
a4459533ec More exporting fixes 2019-05-24 20:55:55 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f Add choice to reset camera by model or default camera position 2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
02de27faad More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
KillzXGaming
49314b2842 Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382 Adjustments for anims 2019-05-18 17:55:22 -04:00
KillzXGaming
8b00b8430e Adjust file format to save changes for new generic archives. 2019-05-18 13:36:39 -04:00
KillzXGaming
bcd21b9e4f Fix duped key issue with sarc 2019-05-18 13:17:43 -04:00
KillzXGaming
387e8685fd Automatically apply changes when resized in image editor 2019-05-18 12:24:03 -04:00
KillzXGaming
6c38b46ad4 Add checks for enabling certain content menus 2019-05-18 11:22:18 -04:00
KillzXGaming
7e8cfcd16c Start to add folder operations for improved archive support 2019-05-18 11:13:14 -04:00
KillzXGaming
ffdb042c3f Improve zlib support. Add NXARC 2019-05-18 10:06:09 -04:00
KillzXGaming
b759a293fe Some adjustments for animations 2019-05-17 21:09:24 -04:00
KillzXGaming
bffd69b81f More fixes for byml. Fix build errors 2019-05-17 20:35:40 -04:00
KillzXGaming
5654105016 Allow multiple window dialogs for sarc archives 2019-05-17 18:02:46 -04:00
KillzXGaming
423aa38414 Improve image editor orientation 2019-05-17 16:17:48 -04:00
KillzXGaming
2c265c876d Improe channel import/replacer 2019-05-17 15:50:03 -04:00
KillzXGaming
cd721af0eb DDS fixes. Add BC7 normal mode for slower but better quality compression 2019-05-17 15:35:10 -04:00
KillzXGaming
a0dd1b4f22 Fix normals on mario's hands in costume selector 2019-05-16 19:25:41 -04:00
KillzXGaming
576da8c6e4 Fix some diffuse colors from pbr 2019-05-16 19:10:01 -04:00
KillzXGaming
304b00fe49 More PBR improvements. Fix skybox to be a proper skybox 2019-05-16 16:01:22 -04:00
KillzXGaming
9767d71f75 Update custom cubemaps on viewport if changed 2019-05-15 19:54:45 -04:00
KillzXGaming
cd57a856fc Add improvements from yesterday.
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
82040c6913 Add odyssey costume selector/viewer 2019-05-14 21:43:37 -04:00
KillzXGaming
85cd8dcafc Make placeholder textures optional on import 2019-05-14 20:27:14 -04:00
KillzXGaming
9d1d7fd7b2 Force string extension on batch to remove empty spaces for extensions 2019-05-14 20:02:48 -04:00
KillzXGaming
82f1f54e16 Add toggle between diffuse and specular cube map skybox 2019-05-14 19:15:52 -04:00
KillzXGaming
5c91e66c08 Adjust bone size for botw automatically based on shader name 2019-05-14 18:51:57 -04:00
KillzXGaming
2211d3d352 Convert a few compressed types for cubemaps to decode 2019-05-14 18:37:44 -04:00
KillzXGaming
5160d0f688 More fixes with cubemaps and skybox rendering 2019-05-14 18:21:38 -04:00
KillzXGaming
6c8fac8bc1 Add and load custom pbr diffuse and specular cube maps 2019-05-14 18:09:49 -04:00
KillzXGaming
145912ebea Add PBR settings for later custom cubemap viewing 2019-05-14 17:47:57 -04:00
KillzXGaming
c367e345a3 Fix image editor orientation setting 2019-05-14 17:11:48 -04:00
KillzXGaming
9d307b08a2 Adjust mdi windows to window by default 2019-05-14 15:34:28 -04:00
KillzXGaming
f2439f2fdc More image editor improvements
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
7cc5517dc7 Try to kill off program being open on update to fix deleting 2019-05-13 20:59:37 -04:00
KillzXGaming
231fba9bdd Fix more dumb mistakes 2019-05-13 20:35:19 -04:00
KillzXGaming
13ea4aa130 Add normals color to presets for the fill color option 2019-05-13 20:29:35 -04:00
KillzXGaming
5351a22f18 Fix mistake 2019-05-13 20:22:04 -04:00
KillzXGaming
b4fde67c82 More improvements. Add option to fill image with color. 2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349 Remove some unused stuff 2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f Fix orientation cube texture conflict finally! 2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b Generate min and max value for FMDL for camera centering later 2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
c11ebce612 Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
KillzXGaming
7e855caa47 Start to save bffnt back. Not finished yet 2019-05-12 13:02:39 -04:00
KillzXGaming
0b2dd29bae Fix sampler saving and lod options for wii u samplers 2019-05-12 11:26:05 -04:00
KillzXGaming
94554db10c Load hex view for generic archive nodes 2019-05-11 20:52:14 -04:00
KillzXGaming
059b406128 Update generic archive class with node wrapper and conversion 2019-05-11 20:51:23 -04:00
KillzXGaming
aba65a7a10 Use loading icon again till i can otpmize some things 2019-05-11 20:08:58 -04:00
KillzXGaming
1118111b7e Color fix for opengl 3ds textures 2019-05-11 18:36:10 -04:00
KillzXGaming
032e09d5a6 Load textures in viewport for bcres 2019-05-11 18:17:35 -04:00
KillzXGaming
827e02892a Keep the same depend index for shader params (Fix WWHD crashing) 2019-05-10 17:51:59 -04:00
KillzXGaming
2eab9c2532 Load mip maps for bcres properly 2019-05-09 15:41:41 -04:00
KillzXGaming
c98dc3380f Adjust image editor to fit better 2019-05-09 15:26:26 -04:00
KillzXGaming
6f1a8ab816 Add all the working BCRES stuff. 2019-05-09 14:49:11 -04:00
KillzXGaming
df9ace9e0e Add bflim creation from image 2019-05-09 14:31:19 -04:00
KillzXGaming
fe7d2e2e60 Some fixes to image editor with the zoom settings 2019-05-08 18:17:11 -04:00
KillzXGaming
1c92eec25c Pls work 2019-05-08 17:57:19 -04:00
KillzXGaming
29b660e849 Try to fix build errors again 2019-05-08 17:53:25 -04:00
KillzXGaming
007b92ba47 Try to fix errors 2019-05-08 17:41:19 -04:00
KillzXGaming
b67de2ae9f Fix wii u bfres rebuilding 2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc Add file types for all file formats 2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26 Prepare some archive format rework 2019-05-08 16:28:04 -04:00
KillzXGaming
87d061dbe1 Add setting to auto load models when an archive is open 2019-05-08 16:13:07 -04:00
KillzXGaming
ddf70f700a Fix image editor not updating on some edits 2019-05-08 15:46:26 -04:00
KillzXGaming
9b0690ea06 Fix column text position 2019-05-08 15:36:46 -04:00
KillzXGaming
f1e4124066 More fixes for bone transforms 2019-05-07 21:55:24 -04:00
KillzXGaming
bcd77f29ca Add support for old 3ds ptcl versions 2019-05-06 19:13:16 -04:00
KillzXGaming
72579451b8 Fix bone names on import and some import errors 2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f Load 3ds emitters and some fixes 2019-05-05 20:50:15 -04:00
KillzXGaming
2847aa4fda Some minor fixes and setting 2019-05-05 17:30:11 -04:00
KillzXGaming
a9e7e03455 More fixes 2019-05-05 15:34:29 -04:00
KillzXGaming
6bc0d562f2 Set zoom settings on load 2019-05-05 12:37:34 -04:00
KillzXGaming
59ab2acfd1 Save settings when changed 2019-05-05 12:34:35 -04:00
KillzXGaming
b6da2b236d Add image box control with zoom feature 2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183 Cleanup and fixes 2019-05-04 21:20:47 -04:00
KillzXGaming
0fc310380b Fix my stupid mistakes with assimp. 2019-05-04 20:48:19 -04:00
KillzXGaming
85c5051b36 Apply assimp matrix properly 2019-05-04 20:40:37 -04:00
KillzXGaming
c48b2a3f02 Update texture editors with theme controls. Add 3DS texture importer 2019-05-04 19:21:37 -04:00
KillzXGaming
8962f34e50 Load components by default now 2019-05-04 17:38:51 -04:00
KillzXGaming
7cdd454466 Add tooltips for image editor 2019-05-04 16:58:53 -04:00
KillzXGaming
52cddcac75 Disable property change even on load to speed up image loading 2019-05-04 16:48:45 -04:00
KillzXGaming
7cec448cd0 Fix duplicate meshes 2019-05-04 15:53:05 -04:00
KillzXGaming
50b8697432 And one more last fix, i promise this is the last one for renaming dupes. 2019-05-04 15:30:16 -04:00
KillzXGaming
025703f33e Another fix 2019-05-04 15:28:38 -04:00
KillzXGaming
afdc56f0d4 Fix wring the string variable 2019-05-04 15:21:31 -04:00
KillzXGaming
e2e054f623 And another fix 2019-05-04 15:20:31 -04:00
KillzXGaming
4b1541d259 Improve duplicate name check 2019-05-04 15:18:32 -04:00
KillzXGaming
686d6f809e Fix duplicate name check causing infinite loop 2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c Update the channels properly when another image gets changed. 2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1 Few more fixes and use icon for alpha display 2019-05-04 14:22:21 -04:00
KillzXGaming
3af14bbc0f More image editor fixes 2019-05-04 14:06:36 -04:00
KillzXGaming
f4a43827a2 Cleanup some settings 2019-05-04 13:47:55 -04:00
KillzXGaming
6a7fe523e3 Load channel ocmponents for some formats 2019-05-04 13:38:18 -04:00
KillzXGaming
d100a974eb Add null check if pixcturebox updates from other events 2019-05-04 13:09:54 -04:00
KillzXGaming
f351f30eb7 Disable by default until it's finished 2019-05-04 13:08:09 -04:00
KillzXGaming
9cb712cf12 Start to impliment component selectors for textures 2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b Support R4G4 decoding 2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3 More fixes to 3ds formats. Fix gzip decompressing giving wrong size. 2019-05-04 12:03:07 -04:00
KillzXGaming
4bc037e681 Fix files not compressing even if the dialog is okayed. 2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9 Start to support 3DS ptcl 2019-05-03 20:53:48 -04:00
KillzXGaming
db4766c63d Add a loaded check for dae/fbx 2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb More AAMP stuff. Add more import settings for dae/fbx. 2019-05-03 15:36:04 -04:00
KillzXGaming
e5e3d8406f Check skeleton on mesh export 2019-05-02 19:52:49 -04:00
KillzXGaming
fc7f208af6 More exporting fixes 2019-05-02 19:45:55 -04:00
KillzXGaming
db2f7e70bd Fix creating new instances of files breaking tree 2019-05-02 18:56:08 -04:00
KillzXGaming
8674b462b8 Fix assimp issues and emitter saving 2019-05-02 14:31:09 -04:00
KillzXGaming
6d13637654 Save GRTF section properly for switch ptcl 2019-05-01 19:45:50 -04:00
KillzXGaming
79c2d3b384 Load and save the decompressed file size table. 2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667 Store the compressed and decompressed sizes 2019-05-01 18:08:09 -04:00
KillzXGaming
577466dcdd Add additional game paths for later file size calculating 2019-05-01 17:16:11 -04:00
KillzXGaming
ebf1c829b3 Fix camera reset glitching out 2019-05-01 15:47:09 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
9b1d36666b Add option to clear LOD meshes 2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0 Add support for .z zlibbed files 2019-04-30 19:38:39 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
46ab6e64fa Fill the image blocks on XTX save 2019-04-30 17:07:25 -04:00
KillzXGaming
57d19b432d Add collade schematic 2019-04-30 16:51:43 -04:00
KillzXGaming
e19100d6fa Show exceptions for assimp errors 2019-04-30 16:39:10 -04:00
KillzXGaming
f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00
KillzXGaming
f4cd0a9098 Only decode again if the format changes to speed up edits. 2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b More image editor fixes 2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8 Another change 2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8 Add continuous bar for texture edits 2019-04-29 19:41:28 -04:00
KillzXGaming
f9ebaffe19 More nul checks 2019-04-29 19:38:11 -04:00
KillzXGaming
64623a0223 Add image program settings for editing with other programs. 2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7 Fix KCL importing issues 2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca Use the current array and mip level for editing textures 2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1 And one more fix for generating 2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16 Update after applying 2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc Add option to generate mip maps in editor 2019-04-29 14:53:28 -04:00
KillzXGaming
c03e90d331 Add option to edit textures in default program and save back. 2019-04-29 14:42:52 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c More fixes to image editor 2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849 Load all necessary controsl before altering the image editor orientation. 2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd Fix for image editor causing crashes 2019-04-27 11:59:57 -04:00
KillzXGaming
432e639081 Fix boe importing not changing the parent index 2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843 Apply some settings and move config settings to the library to save changes easier. 2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f Fix bone visibily anims for wii u and fix the editor a bit 2019-04-26 15:43:32 -04:00
KillzXGaming
812fe2e6b5 More fixes to viewport toggle. 2019-04-25 17:13:59 -04:00
KillzXGaming
e79f266651 Fix bone hiding 2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
c5ad630eaa More fixes to bfres proeprties and editor 2019-04-23 15:23:51 -04:00
KillzXGaming
da8d56be47 More fixes to viewport/opengl disabling 2019-04-22 19:44:12 -04:00
KillzXGaming
c7ee9ed16b Allow viewport to be completely disabled for potato PCs. 2019-04-22 19:36:53 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
46f069adb8 Fix bone export/importing on wii u 2019-04-21 20:21:21 -04:00
KillzXGaming
c000dca5e2 More ptcl texture replace fixes 2019-04-21 19:13:06 -04:00
KillzXGaming
65b34e1e89 Add proper mdi container method which checks duped names 2019-04-21 14:50:57 -04:00
KillzXGaming
524194a288 Fix DDS exports with BC4 format 2019-04-21 14:24:48 -04:00
KillzXGaming
74bdba4536 Try to fix tex2 swizzle issues 2019-04-18 21:41:10 -04:00
KillzXGaming
f28b979b33 Add progress bar for mesh importing and generate names for blanks 2019-04-18 20:24:19 -04:00
KillzXGaming
ae25f2989b Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
4f07ddf490 Hopefully fix all the tex2 issues 2019-04-15 14:05:40 -04:00
KillzXGaming
27928658df Add mesh transforms in console on import for debugging 2019-04-14 20:33:41 -04:00
KillzXGaming
4dcc523125 Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f Fix normals changing when model is scaled from transform tool 2019-04-12 16:00:03 -04:00
KillzXGaming
79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections 2019-04-12 15:34:42 -04:00
KillzXGaming
2d88a1180b Change property grid for dark theme to better match dropdown panels 2019-04-11 20:08:00 -04:00
KillzXGaming
9642810642 Fix transform reset on first mesh 2019-04-11 20:03:22 -04:00
KillzXGaming
7edde8ee93 Reset transforms when applied in UV editor 2019-04-11 20:02:23 -04:00
KillzXGaming
9fe3c8572e Disable property grid toolbar 2019-04-11 19:47:23 -04:00
KillzXGaming
937102c154 Fix crash from window issue 2019-04-11 19:38:32 -04:00
KillzXGaming
4779b4cff1 More image editor fixes 2019-04-11 19:28:35 -04:00
KillzXGaming
74bab9b3d7 Remove pointless menu item 2019-04-11 18:52:30 -04:00
KillzXGaming
619c1f7ec5 Add option to move properties in image editor vertical 2019-04-11 18:51:59 -04:00
KillzXGaming
99d7827466 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-04-11 18:06:57 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
AboodXD
79330668f3 Fix dim 5 and 6 (with tileMode 16) 2019-04-11 20:35:56 +04:00
AboodXD
8820b01978 Clean up and fix for format 0x35 (with tileMode 16)
Also update README.md
2019-04-11 19:53:55 +04:00
KillzXGaming
3f510ce76b Fix color display for some shader params 2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb Fix material exporting with OBJ 2019-04-10 18:58:17 -04:00
KillzXGaming
a21eead9da Add my own obj libary since assimp is broken 2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1 Flip UVs on export 2019-04-10 17:44:35 -04:00
KillzXGaming
cdcf14979f Fix errors 2019-04-10 15:59:16 -04:00
KillzXGaming
d78cb3e107 Fix 2019-04-10 15:48:10 -04:00
KillzXGaming
76ca51d20a Fix more bugs. Additional probe stuff 2019-04-10 15:36:10 -04:00
KillzXGaming
457e4f6808
Revert GX2 stuff till fixed 2019-04-09 21:16:37 -04:00
KillzXGaming
6414744c28 Add probe lighting object to muunt editor 2019-04-09 19:43:24 -04:00
KillzXGaming
1841c00878 Fix compile errors 2019-04-09 17:27:15 -04:00
KillzXGaming
77330c6b35 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-04-09 17:25:49 -04:00
KillzXGaming
bab9ce9022 Fix dae exporting with only indices and no weights. Fix sharc crashes. 2019-04-09 17:24:39 -04:00
AboodXD
2fbeb22242 Fix GTX version and some fixes in GX2 swizzling 2019-04-09 13:12:45 +04:00
KillzXGaming
7fe264136c Skip array/depth levels for GX2 for now till that gets fixed 2019-04-08 21:33:18 -04:00
KillzXGaming
b59148d262 Add GX2 swizzle function to GX2 class. 2019-04-08 20:19:50 -04:00
KillzXGaming
53edd7e12b Fix tile mode enum 2019-04-08 19:57:11 -04:00
KillzXGaming
fff3d58cb3 Cleanup muunt and camera mini map stuff. Add game path settings 2019-04-08 17:01:31 -04:00
KillzXGaming
5c5e130613 Fix typo 2019-04-07 19:40:00 -04:00
KillzXGaming
e830ca7278 Cleanup. 2019-04-07 19:37:31 -04:00
KillzXGaming
ef1cfadb98 Update course muunt viewport better to reflect hding and selection 2019-04-07 18:28:29 -04:00
KillzXGaming
08b4f3296e Fix some bugs 2019-04-07 17:14:55 -04:00
KillzXGaming
2e5e32be6a Fix byaml editor erroring out 2019-04-07 13:35:52 -04:00
KillzXGaming
be829619a2 Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
f4189a9e39 Cleanup muunt editor 2019-04-06 19:11:59 -04:00
KillzXGaming
5e6fb187d5 Fix naming 2019-04-06 18:51:00 -04:00
KillzXGaming
c6798a95ba Fix errors 2019-04-06 18:35:03 -04:00
AboodXD
5f2b3b67a3 Fix a few bugs with GX2 tiling 2019-04-07 02:17:10 +04:00
KillzXGaming
4865ca1a8f Rename GTX class to GX2 2019-04-06 15:58:20 -04:00
KillzXGaming
fba66217d1 Some encoding fixes to GTX 2019-04-06 15:52:09 -04:00
KillzXGaming
04eee5913c Add mip swizzle value from tex2 to deswizzle 2019-04-06 11:58:21 -04:00
KillzXGaming
2f4b03a454 Fix tex2 files from loading mips in image editor 2019-04-06 11:53:39 -04:00
KillzXGaming
ea099ee2dd More fixes and try to load depth data 2019-04-06 11:37:50 -04:00
KillzXGaming
5837fbe5d6 Update tiling for gx2 swizzling 2019-04-06 10:22:02 -04:00
KillzXGaming
7680baa375 More accurate gtx tiling for mips 2019-04-05 21:29:34 -04:00
KillzXGaming
f8a754058a Set model matrix to fix some transform issues 2019-04-05 19:52:59 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
1d99b14bfe More fixes
Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
ab729959ba Fix refrences 2019-04-01 20:07:33 -04:00
KillzXGaming
85530715bb Try to fix errors 2019-04-01 20:06:31 -04:00
KillzXGaming
67864cd64f Fix assimp issues please and add lock check for settings current frame 2019-04-01 18:14:13 -04:00
KillzXGaming
325f1e25f6 Add basic file removale. Will be improved later 2019-04-01 16:19:07 -04:00
KillzXGaming
3d38dbadb9 And these 2019-04-01 15:26:32 -04:00
KillzXGaming
049ca3dc85 Remove debug stuff 2019-04-01 15:26:16 -04:00
KillzXGaming
7bd00f6de7 Fix dae rigging for good now 2019-04-01 15:04:16 -04:00
KillzXGaming
c98162622f Fix BC5S dds importing. 2019-03-31 19:18:14 -04:00
KillzXGaming
c8fa10a791 Try again 2019-03-31 18:27:12 -04:00
KillzXGaming
decd83c487 More timeline fixes 2019-03-31 18:23:41 -04:00
KillzXGaming
0c5d53ae61 Fix bone transforms and names from parent skeleton generated by blender 2019-03-31 17:43:19 -04:00
KillzXGaming
2b0957fa53 Transform rigged stuff properly 2019-03-31 17:10:03 -04:00
KillzXGaming
831efdb027 Fix one more dll 2019-03-31 16:31:40 -04:00
KillzXGaming
57751d245d Add 2 more missing dlls 2019-03-31 16:25:36 -04:00
KillzXGaming
9e44973f72 Cleanup dll mess 2019-03-31 16:22:01 -04:00
KillzXGaming
a773074933 Fix appveyor issues 2019-03-31 15:29:36 -04:00
KillzXGaming
3a10c4cf43 More timeline fixes 2019-03-31 14:28:00 -04:00
KillzXGaming
9c439f099d Massive speed improvement to bfres saving with animations + bug fixes
Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
7238de5d37 Set DDS depth count for generic textures to 1. 2019-03-30 16:43:07 -04:00
KillzXGaming
ea00287462 Fix dds exporting for DX10 textures 2019-03-30 16:40:44 -04:00
KillzXGaming
d384a5f8ba Fix it again. This time it works properly 2019-03-30 16:02:30 -04:00
KillzXGaming
383dc2add1 Fix issue with models being hidden causing lag 2019-03-30 15:57:01 -04:00
KillzXGaming
48c7477467 Increase opening bfres with animations significantly!
Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
3f645003d9 Try again 2019-03-30 12:46:47 -04:00
KillzXGaming
065fa8a020 Fix appveyor errors 2019-03-30 12:45:00 -04:00
KillzXGaming
70f1f971d9 More fixes to timleline 2019-03-30 12:26:38 -04:00
KillzXGaming
2ee73e7857 Add new timeline by JuPaHe64 2019-03-30 11:18:15 -04:00
KillzXGaming
3d63151626 Port temporary SMD animation export code from forge for testing 2019-03-29 21:57:31 -04:00
KillzXGaming
240cc5f0b3 Apply the kcl viewport to work better with bfres 2019-03-29 21:05:53 -04:00
KillzXGaming
29e9a0533d Fix dae exporting weights FINALLY! 2019-03-29 19:21:59 -04:00
KillzXGaming
8b2c8466fc Fix non generic audio files not loading the audio player, 2019-03-29 18:36:30 -04:00
KillzXGaming
2bcae8c2eb Check for unused names for unswizzled nutexb types 2019-03-29 17:36:54 -04:00
KillzXGaming
50c0c0bfe8 Check for IEditors for archive file forms. 2019-03-29 16:43:08 -04:00
KillzXGaming
6c676cf410 Add material deletion. 2019-03-29 16:21:07 -04:00
KillzXGaming
d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
e4ccae2c93 Dispose some writers so the file isn't active anymore 2019-03-28 21:28:36 -04:00
KillzXGaming
52d8b06d23 Fix objects from not updating 2019-03-28 20:22:22 -04:00
KillzXGaming
a1606187b4 Add option to hide specific bones 2019-03-28 20:19:13 -04:00
KillzXGaming
8cc5e13ace Option to add active files to editor instead of new tab. Fix crash from no objects. 2019-03-28 19:48:56 -04:00
KillzXGaming
210afaae71 Use listview again for nutexb to preview multiple textures better 2019-03-28 18:29:06 -04:00
KillzXGaming
718ddfaea3 Add right click to close tabs, and double click title bar to maxamize 2019-03-28 17:28:39 -04:00
KillzXGaming
8a74942ead Cleanup assimp exporter 2019-03-28 17:05:49 -04:00
KillzXGaming
87be68531e Fix appveyor errors 2019-03-27 19:14:28 -04:00
KillzXGaming
c879a1299c Remove framework files and use a .dll for now. Will add submodule later 2019-03-27 19:08:58 -04:00
KillzXGaming
01fda68f93 Fix bone issues and skeleton importing 2019-03-27 14:50:33 -04:00
KillzXGaming
d28a032b24 Fix Wii U model imports crashing 2019-03-26 21:08:52 -04:00
KillzXGaming
e58e456c1a Update texture maps properly if edited 2019-03-26 18:15:19 -04:00
KillzXGaming
b4c297f572 Fix materials not mapping to objects 2019-03-26 18:01:57 -04:00