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Commit Graph

  • 032e09d5a6 Load textures in viewport for bcres KillzXGaming 2019-05-11 18:17:35 -04:00
  • 9714556c3b Fix ligting for bcres KillzXGaming 2019-05-11 16:25:27 -04:00
  • 4e230a914e Shader improvements for bcres KillzXGaming 2019-05-11 16:23:29 -04:00
  • 59adf0f60e Adjust blank names KillzXGaming 2019-05-11 16:19:39 -04:00
  • ba6790abf5 Draw bcres and add more improvements KillzXGaming 2019-05-11 16:11:27 -04:00
  • 67d17a5a11 Improve bcres editor. Start to add drawing KillzXGaming 2019-05-11 13:10:39 -04:00
  • 7f35cce88f Add proper boen rename check KillzXGaming 2019-05-11 12:38:24 -04:00
  • 7632cc10da Add more aamp hashes KillzXGaming 2019-05-11 12:31:50 -04:00
  • c648a78de9 More adjustments ot prevent crash issues KillzXGaming 2019-05-11 12:09:06 -04:00
  • 8768f23c4e Quick fix for switch bone indices KillzXGaming 2019-05-11 11:51:04 -04:00
  • 3c32da00a2 More fixes with switch bones KillzXGaming 2019-05-11 11:48:54 -04:00
  • cdc9f2d697 Fix the bone index for rigid indices in the list KillzXGaming 2019-05-11 11:28:33 -04:00
  • 53e64e1288 Calculate rigid indices accurately KillzXGaming 2019-05-11 11:26:54 -04:00
  • 00362747fc Fix string entries not converting to yaml KillzXGaming 2019-05-11 10:29:58 -04:00
  • 361f84e254 Disable the new update dialog until finished KillzXGaming 2019-05-11 10:27:02 -04:00
  • f36451a9eb More aamp fixes KillzXGaming 2019-05-11 10:26:10 -04:00
  • 9574432edc Support quat types for aamp KillzXGaming 2019-05-11 10:23:41 -04:00
  • 5e50805a94 Generate smooth/rigid index list. Add toggle for the types KillzXGaming 2019-05-10 21:08:10 -04:00
  • 6c03f983c2 Display multiple sheets KillzXGaming 2019-05-10 19:43:58 -04:00
  • c656416474 Support multiple sheet blocks KillzXGaming 2019-05-10 19:39:00 -04:00
  • 532600a0d9 More fixes with bffnt KillzXGaming 2019-05-10 19:33:07 -04:00
  • 6e02fbea4b Support Wii U BFFNT KillzXGaming 2019-05-10 19:26:45 -04:00
  • 827e02892a Keep the same depend index for shader params (Fix WWHD crashing) KillzXGaming 2019-05-10 17:51:59 -04:00
  • d4419ec67a More fixes KillzXGaming 2019-05-09 16:14:42 -04:00
  • f48529590c load bcres parent KillzXGaming 2019-05-09 16:09:47 -04:00
  • b897c22732 Load materials KillzXGaming 2019-05-09 16:08:45 -04:00
  • 880e48f35d Add more editors KillzXGaming 2019-05-09 16:05:17 -04:00
  • d56e49f924 Clean up KillzXGaming 2019-05-09 15:43:20 -04:00
  • 2eab9c2532 Load mip maps for bcres properly KillzXGaming 2019-05-09 15:41:41 -04:00
  • c98dc3380f Adjust image editor to fit better KillzXGaming 2019-05-09 15:26:26 -04:00
  • 9db8a77afe Fix BCRES library issues KillzXGaming 2019-05-09 15:16:46 -04:00
  • 4f8c83f10f Update refrence KillzXGaming 2019-05-09 14:59:26 -04:00
  • ff967bf0c3 Update some files KillzXGaming 2019-05-09 14:59:06 -04:00
  • 6f1a8ab816 Add all the working BCRES stuff. KillzXGaming 2019-05-09 14:49:11 -04:00
  • a65486b7cf Load proper flags for wii u and not swtich KillzXGaming 2019-05-09 14:35:51 -04:00
  • df9ace9e0e Add bflim creation from image KillzXGaming 2019-05-09 14:31:19 -04:00
  • 781bd585b3 Set the default format setting only for non dds types to prevent errors with dds KillzXGaming 2019-05-09 14:25:52 -04:00
  • 84dae95c3e Fix some bfres library issues KillzXGaming 2019-05-09 14:24:25 -04:00
  • 4fe53128ee Fix effect alignment size KillzXGaming 2019-05-08 19:38:35 -04:00
  • ab1a1ab169 Many more aamp fixes KillzXGaming 2019-05-08 19:33:49 -04:00
  • b4e37f7368 Fix aamp strings on save KillzXGaming 2019-05-08 18:29:19 -04:00
  • f3622e9398
    Update README.md KillzXGaming 2019-05-08 18:18:13 -04:00
  • fe7d2e2e60 Some fixes to image editor with the zoom settings KillzXGaming 2019-05-08 18:17:11 -04:00
  • 1c92eec25c Pls work KillzXGaming 2019-05-08 17:57:19 -04:00
  • 29b660e849 Try to fix build errors again KillzXGaming 2019-05-08 17:53:25 -04:00
  • 007b92ba47 Try to fix errors KillzXGaming 2019-05-08 17:41:19 -04:00
  • 59927ba076 Another fix for rebuilding KillzXGaming 2019-05-08 17:39:48 -04:00
  • b67de2ae9f Fix wii u bfres rebuilding KillzXGaming 2019-05-08 17:30:29 -04:00
  • f372373cdc Add file types for all file formats KillzXGaming 2019-05-08 16:45:27 -04:00
  • e744b3de26 Prepare some archive format rework KillzXGaming 2019-05-08 16:28:04 -04:00
  • 87d061dbe1 Add setting to auto load models when an archive is open KillzXGaming 2019-05-08 16:13:07 -04:00
  • ddf70f700a Fix image editor not updating on some edits KillzXGaming 2019-05-08 15:46:26 -04:00
  • 9b0690ea06 Fix column text position KillzXGaming 2019-05-08 15:36:46 -04:00
  • db6da0998f Auto set the texture instance for texture refs on save KillzXGaming 2019-05-08 15:25:43 -04:00
  • f1e4124066 More fixes for bone transforms KillzXGaming 2019-05-07 21:55:24 -04:00
  • f86cb89716 Try to fix quat and euler settings for bones KillzXGaming 2019-05-07 21:43:38 -04:00
  • df7ce35503 More bfres library adjustments KillzXGaming 2019-05-07 21:36:46 -04:00
  • d33882b029 Bfres library fixes. KillzXGaming 2019-05-07 21:07:58 -04:00
  • 4d91fdebc0 One more fix KillzXGaming 2019-05-06 19:15:55 -04:00
  • de96b5ee82 Fix empty texture check for ptcl KillzXGaming 2019-05-06 19:14:35 -04:00
  • bcd77f29ca Add support for old 3ds ptcl versions KillzXGaming 2019-05-06 19:13:16 -04:00
  • db39432a88 Another fix for duped mesh names KillzXGaming 2019-05-06 17:35:41 -04:00
  • e160f4cdc1 Fix dupe name checking on bones and shapes KillzXGaming 2019-05-06 17:32:26 -04:00
  • 72579451b8 Fix bone names on import and some import errors KillzXGaming 2019-05-06 17:19:07 -04:00
  • 9005b9ee0f Load 3ds emitters and some fixes KillzXGaming 2019-05-05 20:50:15 -04:00
  • e3284f0a84 More fixes with wii u bone importing and updating matricies for custom bones KillzXGaming 2019-05-05 18:16:41 -04:00
  • e50666be9e More fixes for local transform errors KillzXGaming 2019-05-05 17:36:44 -04:00
  • 9c567dc89c Return original position if determinant is 0 for local transform. KillzXGaming 2019-05-05 17:32:32 -04:00
  • 2847aa4fda Some minor fixes and setting KillzXGaming 2019-05-05 17:30:11 -04:00
  • a9e7e03455 More fixes KillzXGaming 2019-05-05 15:34:29 -04:00
  • 44c051d447 Optimize bone attribute formats based on skin count KillzXGaming 2019-05-05 13:37:36 -04:00
  • 80c316b740 Alter default format to be 8888_UNORM for weights again. KillzXGaming 2019-05-05 13:13:00 -04:00
  • 6bc0d562f2 Set zoom settings on load KillzXGaming 2019-05-05 12:37:34 -04:00
  • 59ab2acfd1 Save settings when changed KillzXGaming 2019-05-05 12:34:35 -04:00
  • b6da2b236d Add image box control with zoom feature KillzXGaming 2019-05-05 12:31:44 -04:00
  • 758e922183 Cleanup and fixes KillzXGaming 2019-05-04 21:20:47 -04:00
  • 0fc310380b Fix my stupid mistakes with assimp. KillzXGaming 2019-05-04 20:48:19 -04:00
  • 85c5051b36 Apply assimp matrix properly KillzXGaming 2019-05-04 20:40:37 -04:00
  • 76799de193 Prevent passing bad settings if textures are scrolled quickly KillzXGaming 2019-05-04 19:36:00 -04:00
  • 0fa72c7467 This works better KillzXGaming 2019-05-04 19:32:57 -04:00
  • af7d563abb Reselect setting if unselected and is altered KillzXGaming 2019-05-04 19:30:37 -04:00
  • c48b2a3f02 Update texture editors with theme controls. Add 3DS texture importer KillzXGaming 2019-05-04 19:21:37 -04:00
  • 57c7795aaa Add more editor options for bflim KillzXGaming 2019-05-04 18:19:08 -04:00
  • 8962f34e50 Load components by default now KillzXGaming 2019-05-04 17:38:51 -04:00
  • 7cdd454466 Add tooltips for image editor KillzXGaming 2019-05-04 16:58:53 -04:00
  • 52cddcac75 Disable property change even on load to speed up image loading KillzXGaming 2019-05-04 16:48:45 -04:00
  • 4fe9860945 Check magic for checking 3ds ptcl KillzXGaming 2019-05-04 16:03:49 -04:00
  • 7cec448cd0 Fix duplicate meshes KillzXGaming 2019-05-04 15:53:05 -04:00
  • 50b8697432 And one more last fix, i promise this is the last one for renaming dupes. KillzXGaming 2019-05-04 15:30:16 -04:00
  • 025703f33e Another fix KillzXGaming 2019-05-04 15:28:38 -04:00
  • afdc56f0d4 Fix wring the string variable KillzXGaming 2019-05-04 15:21:31 -04:00
  • e2e054f623 And another fix KillzXGaming 2019-05-04 15:20:31 -04:00
  • 4b1541d259 Improve duplicate name check KillzXGaming 2019-05-04 15:18:32 -04:00
  • 686d6f809e Fix duplicate name check causing infinite loop KillzXGaming 2019-05-04 15:15:44 -04:00
  • 7668f9ad4c Update the channels properly when another image gets changed. KillzXGaming 2019-05-04 14:32:45 -04:00
  • ae7dadf5b1 Few more fixes and use icon for alpha display KillzXGaming 2019-05-04 14:22:21 -04:00
  • 3af14bbc0f More image editor fixes KillzXGaming 2019-05-04 14:06:36 -04:00
  • f4a43827a2 Cleanup some settings KillzXGaming 2019-05-04 13:47:55 -04:00
  • 6a7fe523e3 Load channel ocmponents for some formats KillzXGaming 2019-05-04 13:38:18 -04:00
  • d100a974eb Add null check if pixcturebox updates from other events KillzXGaming 2019-05-04 13:09:54 -04:00