using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Syroot.NintenTools.NSW.Bfres; using Toolbox.Library; using Toolbox.Library.IO; using ZstdSharp; using ZstdSharp.Unsafe; namespace FirstPlugin { internal class MeshCodec { static ResFile ExternalStringBinary; public TexToGoFolder TextureFolder; public List TextureList = new List(); public bool IsAnyTextureEdited => TextureList.Any(x => x.IsEdited); public static ExternalFlags GetExternalFlags(Stream stream) { using (var reader = new FileReader(stream, true)) { using (reader.TemporarySeek(10, SeekOrigin.Begin)) { byte version = reader.ReadByte(); //Check if bfres supports external strings or not if (version < 10) return (ExternalFlags)0; //Check external flags reader.SeekBegin(0xee); ExternalFlags flag = (ExternalFlags)reader.ReadByte(); byte flag2 = reader.ReadByte(); if (flag2 == 1) //flag custom set by bfres resave to detect an mc resave return ExternalFlags.MeshCodecResave; return flag; } } } //Flags thanks to watertoon public enum ExternalFlags : byte { IsExternalModelUninitalized = 1 << 0, HasExternalString = 1 << 1, HoldsExternalStrings = 1 << 2, HasExternalGPU = 1 << 3, MeshCodecResave = 1 << 7, } public static void Prepare() { //Check if a valid directory exists string path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc"); if (!File.Exists(path)) { MessageBox.Show("A game dump of TOTK is required to load this file. Please select the romfs folder path."); FolderSelectDialog dlg = new FolderSelectDialog(); if (dlg.ShowDialog() == DialogResult.OK) { Runtime.TotkGamePath = dlg.SelectedPath; path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc"); Toolbox.Library.Config.Save(); } } if (!File.Exists(path)) { MessageBox.Show($"Given folder was not valid! Expecting file {path}"); return; } LoadExternalStrings(); } public static void LoadExternalStrings() { if (ExternalStringBinary != null) return; string path = Path.Combine(Runtime.TotkGamePath, "Shader", "ExternalBinaryString.bfres.mc"); byte[] data = DecompressMeshCodec(path); //Load string table into memory //Strings are stored in a static list which will be used for opened bfres ExternalStringBinary = new ResFile(new MemoryStream(data)); } public static byte[] DecompressMeshCodec(string file) { using (var fs = File.OpenRead(file)) { return DecompressMeshCodec(fs); } } public static byte[] DecompressMeshCodec(Stream stream) { using (var reader = new BinaryReader(stream)) { reader.ReadUInt32(); //Magic reader.ReadUInt32(); //Version 1.1.0.0 var flags = reader.ReadInt32(); var decompressed_size = (flags >> 5) << (flags & 0xf); reader.BaseStream.Seek(0xC, SeekOrigin.Begin); byte[] src = reader.ReadBytes((int)reader.BaseStream.Length - 0xC); return Decompress(src, (uint)decompressed_size); } } static unsafe byte[] Decompress(byte[] src, uint decompressed_size) { var dctx = Methods.ZSTD_createDCtx(); Methods.ZSTD_DCtx_setFormat(dctx, ZSTD_format_e.ZSTD_f_zstd1_magicless); var uncompressed = new byte[decompressed_size]; fixed (byte* srcPtr = src) fixed (byte* uncompressedPtr = uncompressed) { var decompressedLength = Methods.ZSTD_decompressDCtx(dctx, uncompressedPtr, (UIntPtr)uncompressed.Length, srcPtr, (UIntPtr)src.Length); byte[] arr = new byte[(uint)decompressed_size]; Marshal.Copy((IntPtr)uncompressedPtr, arr, 0, arr.Length); return arr; } } public static byte[] CompressMeshCodec(Stream stream) { var src = stream.ToArray(); var mem = new MemoryStream(); using (var writer = new BinaryWriter(mem)) { writer.Write(1263551309); //MCPK //Version 1.1.0.0 writer.Write((byte)1); writer.Write((byte)1); writer.Write((byte)0); writer.Write((byte)0); //Flags writer.Write(GetMeshCodecFlags((uint)src.Length)); //ZSTD bfres with no magic writer.Write(CompressZSTD(src)); } return mem.ToArray(); } static uint GetMeshCodecFlags(uint decompSize) { var aligned = (uint)(-decompSize % 0x1000 + 0x1000) % 0x1000; decompSize = decompSize + aligned; return ((decompSize >> (int)0xc) << 5) + 0xc; } static byte[] CompressZSTD(byte[] src) { int level = 20; Compressor comp = new Compressor(level); comp.SetParameter(ZSTD_cParameter.ZSTD_c_contentSizeFlag, 0); comp.SetParameter(ZSTD_cParameter.ZSTD_c_checksumFlag, 0); comp.SetParameter(ZSTD_cParameter.ZSTD_c_dictIDFlag, 0); comp.SetParameter(ZSTD_cParameter.ZSTD_c_experimentalParam2, 1); var compressed = comp.Wrap(src); return compressed.ToArray(); } public void Dispose() { foreach (var tex in this.TextureList) { tex.Dispose(); } TextureList.Clear(); } public void SaveTexToGo() { if (!IsAnyTextureEdited) return; var msg = MessageBox.Show("Textures have been edited. Select the save location"); TextureFolder.SaveEdited(); } public void PrepareTexToGo(ResFile resFile) { var materials = resFile.Models.SelectMany(x => x.Materials); List textureList = materials.SelectMany(x => x.TextureRefs).Distinct().ToList(); foreach (var tex in textureList) { string path = Path.Combine(Runtime.TotkGamePath, "TexToGo", $"{tex}.txtg"); if (File.Exists(path)) { try { //File will be loaded and cached from TXTG load method TextureList.Add((TXTG)STFileLoader.OpenFileFormat(path)); } catch { } } } } } }