using Syroot.BinaryData; using System; using System.IO; using System.IO.Compression; using OpenTK; using System.Windows.Forms; using Switch_Toolbox.Library.Forms; namespace Switch_Toolbox.Library.IO { public class STFileSaver { /// /// Saves the as a file from the given /// /// The format instance of the file being saved /// The name of the file /// The Alignment used for compression. Used for Yaz0 compression type. /// Toggle for showing compression dialog /// public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true, string DetailsLog = "") { //These always get created on loading a file,however not on creating a new file if (FileFormat.IFileInfo == null) throw new System.NotImplementedException("Make sure to impliment a IFileInfo instance if a format is being created!"); Cursor.Current = Cursors.WaitCursor; FileFormat.FilePath = FileName; byte[] data = FileFormat.Save(); FileFormat.IFileInfo.DecompressedSize = (uint)data.Length; data = CompressFileFormat(data, FileFormat.IFileInfo.FileIsCompressed, FileFormat.IFileInfo.Alignment, FileFormat.IFileInfo.CompressionType, FileName, EnableDialog); FileFormat.IFileInfo.CompressedSize = (uint)data.Length; File.WriteAllBytes(FileName, data); DetailsLog += "\n" + SatisfyFileTables(FileFormat, FileName, data, FileFormat.IFileInfo.DecompressedSize, FileFormat.IFileInfo.CompressedSize, FileFormat.IFileInfo.FileIsCompressed); MessageBox.Show($"File has been saved to {FileName}", "Save Notification"); // STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog); Cursor.Current = Cursors.Default; } private static string SatisfyFileTables(IFileFormat FileFormat, string FilePath, byte[] Data, uint DecompressedSize, uint CompressedSize, bool IsCompressed) { string FileLog = ""; bool IsBotwFile = FilePath.IsSubPathOf(Runtime.BotwGamePath); bool IsTPHDFile = FilePath.IsSubPathOf(Runtime.TpGamePath); if (Runtime.ResourceTables.BotwTable && IsBotwFile) { string newFilePath = FilePath.Replace(Runtime.BotwGamePath, string.Empty).Remove(0, 1); newFilePath = newFilePath.Replace(".s", "."); newFilePath = newFilePath.Replace( @"\", "/"); string RealExtension = Path.GetExtension(newFilePath).Replace(".s", "."); string RstbPath = Path.Combine($"{Runtime.BotwGamePath}", "System", "Resource", "ResourceSizeTable.product.srsizetable"); RSTB BotwResourceTable = new RSTB(); BotwResourceTable.LoadFile(RstbPath); //Create a backup first if one doesn't exist if (!File.Exists($"{RstbPath}.backup")) { STConsole.WriteLine($"RSTB File found. Creating backup..."); BotwResourceTable.Write(new FileWriter($"{RstbPath}.backup")); File.WriteAllBytes($"{RstbPath}.backup", EveryFileExplorer.YAZ0.Compress($"{RstbPath}.backup")); } //Now apply the file table then save the table if (BotwResourceTable.IsInTable(newFilePath)) { FileLog += $"File found in resource table! {newFilePath}"; STConsole.WriteLine(FileLog, 1); } else { FileLog += $"File NOT found in resource table! {newFilePath}"; STConsole.WriteLine(FileLog, 0); } BotwResourceTable.SetEntry(newFilePath, Data); BotwResourceTable.Write(new FileWriter(RstbPath)); File.WriteAllBytes(RstbPath, EveryFileExplorer.YAZ0.Compress(RstbPath)); } if (Runtime.ResourceTables.TpTable && IsTPHDFile) { string newFilePath = FilePath.Replace(Runtime.TpGamePath, string.Empty).Remove(0, 1); newFilePath = newFilePath.Replace(@"\", "/"); //Read the compressed tables and set the new sizes if paths match TPFileSizeTable CompressedFileTbl = new TPFileSizeTable(); CompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt")); if (CompressedFileTbl.IsInFileSizeList(newFilePath)) { STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1); CompressedFileTbl.SetFileSizeEntry(newFilePath, CompressedSize); } else STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0); //Read decompressed file sizes TPFileSizeTable DecompressedFileTbl = new TPFileSizeTable(); DecompressedFileTbl.ReadDecompressedTable(new FileReader($"{Runtime.TpGamePath}/DecompressedSizeList.txt")); newFilePath = $"./DVDRoot/{newFilePath}"; newFilePath = newFilePath.Replace(".gz", string.Empty); //Write the decompressed file size if (DecompressedFileTbl.IsInDecompressedFileSizeList(newFilePath)) { STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1); DecompressedFileTbl.SetDecompressedFileSizeEntry(newFilePath, CompressedSize, DecompressedSize); } else STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0); //Check if archive type bool IsArchive = false; foreach (var inter in FileFormat.GetType().GetInterfaces()) { if (inter == typeof(IArchiveFile)) IsArchive = true; } //Write all the file sizes in the archive if it's an archive type //Note this seems uneeded atm //Todo store both compressed and decompressed sizes in archive info /* if (IsArchive) { IArchiveFile Archive = (IArchiveFile)FileFormat; foreach (var file in Archive.Files) { uint DecompressedArchiveFileSize = (uint)file.FileData.Length; string ArchiveFilePath = $"/DVDRoot/{file.FileName}"; if (DecompressedFileTbl.IsInDecompressedFileSizeList(ArchiveFilePath)) { STConsole.WriteLine("Found matching path in File Size List table! " + ArchiveFilePath, 1); DecompressedFileTbl.SetDecompressedFileSizeEntry(ArchiveFilePath, DecompressedArchiveFileSize, DecompressedArchiveFileSize); } else STConsole.WriteLine("Failed to find path in File Size List table! " + ArchiveFilePath, 0); } }*/ CompressedFileTbl.WriteCompressedTable(new FileWriter($"{Runtime.TpGamePath}/FileSizeList.txt")); DecompressedFileTbl.WriteDecompressedTable(new FileWriter($"{Runtime.TpGamePath}/DecompressedSizeList.txt")); } return FileLog; } public static void SaveFileFormat(byte[] data, bool FileIsCompressed, int Alignment, CompressionType CompressionType, string FileName, bool EnableDialog = true, string DetailsLog = "") { Cursor.Current = Cursors.WaitCursor; byte[] FinalData = CompressFileFormat(data, FileIsCompressed, Alignment, CompressionType, FileName, EnableDialog); File.WriteAllBytes(FileName, FinalData); MessageBox.Show($"File has been saved to {FileName}", "Save Notification"); // STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog); Cursor.Current = Cursors.Default; } private static byte[] CompressFileFormat(byte[] data, bool FileIsCompressed, int Alignment, CompressionType CompressionType, string FileName, bool EnableDialog = true) { string extension = Path.GetExtension(FileName); if (extension == ".szs" || extension == ".sbfres") { FileIsCompressed = true; CompressionType = CompressionType.Yaz0; } if (extension == ".cmp") { FileIsCompressed = true; CompressionType = CompressionType.Lz4f; } if (EnableDialog && FileIsCompressed) { DialogResult save = MessageBox.Show($"Compress file with {CompressionType}?", "File Save", MessageBoxButtons.YesNo); if (save == DialogResult.Yes) { switch (CompressionType) { case CompressionType.Yaz0: return EveryFileExplorer.YAZ0.Compress(data, Runtime.Yaz0CompressionLevel, (uint)Alignment); case CompressionType.Zstb: return STLibraryCompression.ZSTD.Compress(data); case CompressionType.Lz4: return STLibraryCompression.Type_LZ4.Compress(data); case CompressionType.Lz4f: return STLibraryCompression.Type_LZ4F.Compress(data); case CompressionType.Gzip: return STLibraryCompression.GZIP.Compress(data); case CompressionType.Zlib: return STLibraryCompression.ZLIB.Compress(data, 2); default: MessageBox.Show($"Compression Type {CompressionType} not supported!!"); break; } } } return data; } } }