using System; using FirstPlugin.Forms; using OpenTK; using System.Windows.Forms; using Switch_Toolbox.Library; using Bfres.Structs; using Switch_Toolbox.Library.Forms; using Switch_Toolbox.Library.Rendering; using Syroot.NintenTools.NSW.Bfres; using ResU = Syroot.NintenTools.Bfres; namespace FirstPlugin { public partial class BfresShapeEditor : UserControl { public BfresShapeEditor() { InitializeComponent(); stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor; lodListView.FullRowSelect = true; btnFacesView.Enabled = false; vertexBufferDropDownPanel.IsExpanded = false; levelOfDetailDropDownPanel.IsExpanded = false; keyShapeDropDownPanel.IsExpanded = false; BackColor = FormThemes.BaseTheme.FormBackColor; ForeColor = FormThemes.BaseTheme.FormForeColor; rotModeCB.SelectedIndex = 0; measureCB.SelectedIndex = 0; posXUD.ValueChanged += new EventHandler(valueUD_ValueChanged); posYUD.ValueChanged += new EventHandler(valueUD_ValueChanged); posZUD.ValueChanged += new EventHandler(valueUD_ValueChanged); RotXUD.ValueChanged += new EventHandler(valueUD_ValueChanged); RotYUD.ValueChanged += new EventHandler(valueUD_ValueChanged); RotZUD.ValueChanged += new EventHandler(valueUD_ValueChanged); RotWUD.ValueChanged += new EventHandler(valueUD_ValueChanged); ScaXUD.ValueChanged += new EventHandler(valueUD_ValueChanged); ScaYUD.ValueChanged += new EventHandler(valueUD_ValueChanged); ScaZUD.ValueChanged += new EventHandler(valueUD_ValueChanged); } FSHP activeShape; FSHP.LOD_Mesh activeLodMesh; bool IsLoaded = false; bool IsBoneListLoaded = false; bool IsMatListLoaded = false; public void LoadShape(FSHP fshp) { InitializeControls(); activeShape = fshp; shapeVertexSkinCountUD.Value = (decimal)fshp.VertexSkinCount; FMDL fmdl = fshp.GetParentModel(); //Load info nameTB.Bind(fshp, "Text"); shapeIndexUD.Value = fmdl.shapes.IndexOf(fshp); //Load meshes to toggle LOD display for (int i = 0; i < fshp.lodMeshes.Count; i++) { lodDisplayCB.Items.Add($"mesh {i}"); } lodDisplayCB.SelectedIndex = activeShape.DisplayLODIndex; //Load material (all materials will load when activated) materialComboBox1.Items.Add(fshp.GetMaterial().Text); materialComboBox1.SelectedIndex = 0; //Load bone binded (all bones will load when activated) bonesCB.Items.Add(fmdl.Skeleton.bones[fshp.BoneIndex].Text); bonesCB.SelectedIndex = 0; //Load transform GetShapeTransform(); if (fshp.VertexBufferU != null) { vertexBufferSkinCountUD.Maximum = (decimal)fshp.VertexBufferU.VertexSkinCount; vertexBufferSkinCountUD.Value = (decimal)fshp.VertexBufferU.VertexSkinCount; vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBufferU); } else { vertexBufferSkinCountUD.Maximum = (decimal)fshp.VertexBuffer.VertexSkinCount; vertexBufferSkinCountUD.Value = (decimal)fshp.VertexBuffer.VertexSkinCount; vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBuffer); } vtxCountUD.Maximum = fshp.vertices.Count; vtxCountUD.Value = fshp.vertices.Count; if (fshp.ShapeU != null) keyShapeList1.LoadKeyShapes(fshp.ShapeU.KeyShapes); else keyShapeList1.LoadKeyShapes(fshp.Shape.KeyShapes, fshp.Shape.KeyShapeDict); int lodIndx = 0; foreach (var mesh in fshp.lodMeshes) lodListView.Items.Add($"Detail Level {lodIndx++}"); IsLoaded = true; } private void InitializeControls() { IsLoaded = false; IsBoneListLoaded = false; IsMatListLoaded = false; lodDisplayCB.Items.Clear(); lodListView.Items.Clear(); bonesCB.Items.Clear(); materialComboBox1.Items.Clear(); rotModeCB.SelectedIndex = 0; } private void ReloadBoneList() { if (!IsLoaded) return; if (!IsBoneListLoaded) { bonesCB.Items.Clear(); foreach (var bn in activeShape.GetParentModel().Skeleton.bones) bonesCB.Items.Add(bn.Text); bonesCB.SelectedIndex = activeShape.BoneIndex; IsBoneListLoaded = true; } } private void GetShapeTransform() { Vector3 translate = new Vector3(0); Vector3 scale = new Vector3(1); Vector4 rotate = new Vector4(0); translate = activeShape.boundingBoxes[0].Center; posXUD.Value = (decimal)translate.X; posYUD.Value = (decimal)translate.Y; posZUD.Value = (decimal)translate.Z; RotXUD.Value = (decimal)rotate.X; RotYUD.Value = (decimal)rotate.Y; RotZUD.Value = (decimal)rotate.Z; RotWUD.Value = 1; ScaXUD.Value = (decimal)scale.X; ScaYUD.Value = (decimal)scale.Y; ScaZUD.Value = (decimal)scale.Z; } private void materialComboBox1_SelectedIndexChanged(object sender, EventArgs e) { if (!IsLoaded) return; if (materialComboBox1.SelectedIndex >= 0 && IsMatListLoaded) { activeShape.MaterialIndex = materialComboBox1.SelectedIndex; materialIndexUD.Value = materialComboBox1.SelectedIndex; } LibraryGUI.UpdateViewport(); } private void ReloadMaterialList() { if (!IsLoaded) return; //For optmization purposes. Load a list when used instead if (!IsMatListLoaded) { materialComboBox1.Items.Clear(); foreach (FMAT mat in activeShape.GetParentModel().materials.Values) materialComboBox1.Items.Add(mat.Text); materialComboBox1.SelectedIndex = activeShape.MaterialIndex; IsMatListLoaded = true; } } private void bonesCB_SelectedIndexChanged(object sender, EventArgs e) { if (!IsLoaded) return; if (bonesCB.SelectedIndex >= 0 && IsBoneListLoaded) { activeShape.BoneIndex = bonesCB.SelectedIndex; boneIndexUD.Value = bonesCB.SelectedIndex; } LibraryGUI.UpdateViewport(); } private void valueUD_ValueChanged(object sender, EventArgs e) { } private void stDropDownPanel1_Load(object sender, EventArgs e) { } private void rotModeCB_SelectedIndexChanged(object sender, EventArgs e) { } private void materialComboBox1_Click(object sender, EventArgs e) { } private void materialComboBox1_KeyDown(object sender, KeyEventArgs e) { ReloadMaterialList(); } private void materialComboBox1_MouseDown(object sender, MouseEventArgs e){ ReloadMaterialList(); } private void bonesCB_KeyDown(object sender, KeyEventArgs e) { ReloadBoneList(); } private void bonesCB_MouseDown(object sender, MouseEventArgs e) { ReloadBoneList(); } private void boneListBtn_Click(object sender, EventArgs e) { BoneIndexList indexViewer = new BoneIndexList("Bone Index List"); if (activeShape.ShapeU != null) { indexViewer.LoadIndices(activeShape.ShapeU.SkinBoneIndices, activeShape.GetParentModel().Skeleton); } else { indexViewer.LoadIndices(activeShape.Shape.SkinBoneIndices, activeShape.GetParentModel().Skeleton); } indexViewer.Show(this); } private void lodDisplayCB_SelectedIndexChanged(object sender, EventArgs e) { if (!IsLoaded) return; if (lodDisplayCB.SelectedIndex != -1) { activeShape.DisplayLODIndex = lodDisplayCB.SelectedIndex; activeShape.UpdateVertexData(); LibraryGUI.UpdateViewport(); } } private void stDropDownPanel6_Paint(object sender, PaintEventArgs e) { } private void lodListView_SelectedIndexChanged(object sender, EventArgs e) { if (lodListView.SelectedIndices.Count > 0) { btnFacesView.Enabled = true; subMeshesViewBtn.Enabled = true; int index = lodListView.SelectedIndices[0]; activeLodMesh = activeShape.lodMeshes[index]; lodFormatCB.Bind(typeof(STIndexFormat), activeLodMesh, "IndexFormat"); lodFormatCB.SelectedItem = activeLodMesh.IndexFormat; lodPrimativeTypeCB.Bind(typeof(STPolygonType), activeLodMesh, "PrimitiveType"); lodPrimativeTypeCB.SelectedItem = activeLodMesh.PrimitiveType; lodVertexSkipUD.Value = activeLodMesh.FirstVertex; lodFaceCountUD.Value = activeLodMesh.faces.Count; } else { btnFacesView.Enabled = false; activeLodMesh = null; lodFormatCB.DataSource = null; lodPrimativeTypeCB.DataSource = null; lodFormatCB.Items.Clear(); lodPrimativeTypeCB.Items.Clear(); lodVertexSkipUD.Value = 0; lodFaceCountUD.Value = 0; subMeshesViewBtn.Enabled = false; } } private void btnFacesView_Click(object sender, EventArgs e) { if (activeLodMesh != null) { FaceIndiceListViewer viewer = new FaceIndiceListViewer(); viewer.LoadIndices(activeLodMesh.faces); viewer.Show(this); } } private void subMeshesViewBtn_Click(object sender, EventArgs e) { if (activeLodMesh != null) { SubMeshEditor editor = new SubMeshEditor(); editor.LoadMesh(activeLodMesh, activeShape); if (editor.ShowDialog() == DialogResult.OK) { } } } } }