using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using Syroot.NintenTools.NSW.Bfres; using System.IO; using Bfres.Structs; namespace FirstPlugin { public class FMAT2XML { public static void Read(FMAT mat, string FileName, bool OnlyMatParams = false) { XmlDocument doc = new XmlDocument(); doc.Load(FileName); foreach (XmlNode node in doc.ChildNodes) { foreach (XmlNode n in node.ChildNodes) { if (n.Name == "MaterialParameters") { ReadShaderParams(doc, n, mat); } } } } public static void ReadTextureRefs(XmlDocument doc, XmlNode parentNode, FMAT mat) { } private static void WriteTextureRefs(FMAT mat, XmlDocument doc, XmlNode parentNode) { XmlNode matParamsNode = doc.CreateElement("TextureRefs"); parentNode.AppendChild(matParamsNode); } #region Read ShaderParams public static void ReadShaderParams(XmlDocument doc, XmlNode parentNode, FMAT mat) { mat.matparam.Clear(); foreach (XmlNode node in parentNode.ChildNodes) { string Value = node.Attributes[0].Value; BfresShaderParam param = new BfresShaderParam(); param.Name = node.Name; Console.WriteLine(node.Name); foreach (XmlAttribute att in node.Attributes) { Console.WriteLine(att); if (att.Name == "Format") { string Format = att.Value; ShaderParamType type; if (Enum.TryParse(Format, out type)) { param.Type = type; switch (type) { case ShaderParamType.Bool: case ShaderParamType.Bool2: case ShaderParamType.Bool3: case ShaderParamType.Bool4: param.ValueBool = Array.ConvertAll(Value.Split(','), bool.Parse); break; case ShaderParamType.Float: case ShaderParamType.Float2: case ShaderParamType.Float3: case ShaderParamType.Float4: case ShaderParamType.Float2x2: case ShaderParamType.Float2x3: case ShaderParamType.Float2x4: case ShaderParamType.Float3x2: case ShaderParamType.Float3x3: case ShaderParamType.Float3x4: case ShaderParamType.Float4x2: case ShaderParamType.Float4x3: case ShaderParamType.Float4x4: param.ValueFloat = Array.ConvertAll(Value.Split(','), float.Parse); break; case ShaderParamType.Int: case ShaderParamType.Int2: case ShaderParamType.Int3: case ShaderParamType.Int4: param.ValueInt = Array.ConvertAll(Value.Split(','), int.Parse); break; case ShaderParamType.Reserved2: case ShaderParamType.Reserved3: case ShaderParamType.Reserved4: param.ValueReserved = Array.ConvertAll(Value.Split(','), byte.Parse); break; case ShaderParamType.Srt2D: param.ValueSrt2D = SetSrt2D(node); break; case ShaderParamType.Srt3D: param.ValueSrt3D = SetSrt3D(node); break; case ShaderParamType.TexSrt: param.ValueTexSrt = SetTexSRT(node); break; case ShaderParamType.TexSrtEx: param.ValueTexSrtEx = SetTexSRTEx(node); break; case ShaderParamType.UInt: case ShaderParamType.UInt2: case ShaderParamType.UInt3: case ShaderParamType.UInt4: param.ValueUint = Array.ConvertAll(Value.Split(','), uint.Parse); break; } } } } mat.matparam.Add(param.Name, param); } } static float X, Y, Z; public static Srt2D SetSrt2D(XmlNode node) { Srt2D srt2D = new Srt2D(); foreach (XmlAttribute att in node.Attributes) { if (att.Name == "Scaling") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); srt2D.Scaling = new Syroot.Maths.Vector2F(X, Y); } if (att.Name == "Rotation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); srt2D.Rotation = X; } if (att.Name == "Translation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); srt2D.Translation = new Syroot.Maths.Vector2F(X, Y); } } return srt2D; } public static Srt3D SetSrt3D(XmlNode node) { Srt3D srt3D = new Srt3D(); foreach (XmlAttribute att in node.Attributes) { if (att.Name == "Scaling") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); float.TryParse(values[2], out Z); srt3D.Scaling = new Syroot.Maths.Vector3F(X, Y, Z); } if (att.Name == "Rotation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); float.TryParse(values[2], out Z); srt3D.Rotation = new Syroot.Maths.Vector3F(X, Y, Z); } if (att.Name == "Translation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); float.TryParse(values[2], out Z); srt3D.Translation = new Syroot.Maths.Vector3F(X, Y, Z); } } return srt3D; } public static TexSrt SetTexSRT(XmlNode node) { TexSrt texSrt = new TexSrt(); foreach (XmlAttribute att in node.Attributes) { if (att.Name == "Mode") { TexSrtMode Mode; Enum.TryParse(att.Value, out Mode); texSrt.Mode = Mode; } if (att.Name == "Scaling") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); texSrt.Scaling = new Syroot.Maths.Vector2F(X, Y); } if (att.Name == "Rotation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); texSrt.Rotation = X; } if (att.Name == "Translation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); texSrt.Translation = new Syroot.Maths.Vector2F(X, Y); } } return texSrt; } public static string[] GetSrtValues(string str) { string[] charsToRemove = new string[] { "X", "Y", "Z", "W", "{", "}", "=" }; foreach (var c in charsToRemove) { str = str.Replace(c, string.Empty); } return str.Split(','); } public static TexSrtEx SetTexSRTEx(XmlNode node) { TexSrtEx texSrtEx = new TexSrtEx(); foreach (XmlAttribute att in node.Attributes) { if (att.Name == "Mode") { TexSrtMode Mode; Enum.TryParse(att.Value, out Mode); texSrtEx.Mode = Mode; } if (att.Name == "Scaling") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); texSrtEx.Scaling = new Syroot.Maths.Vector2F(X, Y); } if (att.Name == "Rotation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); texSrtEx.Rotation = X; } if (att.Name == "Translation") { string[] values = GetSrtValues(att.Value); float.TryParse(values[0], out X); float.TryParse(values[1], out Y); texSrtEx.Translation = new Syroot.Maths.Vector2F(X, Y); } if (att.Name == "MatrixPointer") { uint ptr; uint.TryParse(att.Value, out ptr); texSrtEx.MatrixPointer = ptr; } } return texSrtEx; } #endregion public static void Save(FMAT mat, string FileName, bool OnlyMaterialParams = false) { XmlDocument doc = new XmlDocument(); XmlNode mainNode = doc.CreateElement("FMAT"); AddAttribute(doc, "Name", mat.Text, mainNode); doc.AppendChild(mainNode); if (OnlyMaterialParams) { AppendMaterialParams(mat, doc, mainNode); } else { AppendMaterialParams(mat, doc, mainNode); } doc.Save(FileName); } private static void AppendMaterialParams(FMAT mat, XmlDocument doc, XmlNode parentNode) { XmlNode matParamsNode = doc.CreateElement("MaterialParameters"); parentNode.AppendChild(matParamsNode); bool IsSrt = false; foreach (var param in mat.matparam) { string Value = ""; switch (param.Value.Type) { case ShaderParamType.Bool: case ShaderParamType.Bool2: case ShaderParamType.Bool3: case ShaderParamType.Bool4: Value = string.Join(",", param.Value.ValueBool); break; case ShaderParamType.Float: case ShaderParamType.Float2: case ShaderParamType.Float3: case ShaderParamType.Float4: case ShaderParamType.Float2x2: case ShaderParamType.Float2x3: case ShaderParamType.Float2x4: case ShaderParamType.Float3x2: case ShaderParamType.Float3x3: case ShaderParamType.Float3x4: case ShaderParamType.Float4x2: case ShaderParamType.Float4x3: case ShaderParamType.Float4x4: Value = string.Join(",", param.Value.ValueFloat); break; case ShaderParamType.Int: case ShaderParamType.Int2: case ShaderParamType.Int3: case ShaderParamType.Int4: Value = string.Join(",", param.Value.ValueInt); break; case ShaderParamType.Reserved2: case ShaderParamType.Reserved3: case ShaderParamType.Reserved4: Value = string.Join(",", param.Value.ValueReserved); break; case ShaderParamType.Srt2D: WriteSrt2DParamNode(doc, param.Value.ValueSrt2D, param.Key, matParamsNode); IsSrt = true; break; case ShaderParamType.Srt3D: WriteSrt3DParamNode(doc, param.Value.ValueSrt3D, param.Key, matParamsNode); IsSrt = true; break; case ShaderParamType.TexSrt: WriteTexSrtParamNode(doc, param.Value.ValueTexSrt, param.Key, matParamsNode); IsSrt = true; break; case ShaderParamType.TexSrtEx: WriteTexSrtExParamNode(doc, param.Value.ValueTexSrtEx, param.Key, matParamsNode); IsSrt = true; break; case ShaderParamType.UInt: case ShaderParamType.UInt2: case ShaderParamType.UInt3: case ShaderParamType.UInt4: Value = string.Join(",", param.Value.ValueUint); break; } if (!IsSrt) { XmlNode ParamNode = doc.CreateElement(param.Key); AddAttribute(doc, "Value", Value, ParamNode); AddAttribute(doc, "Format", param.Value.Type.ToString(), ParamNode); matParamsNode.AppendChild(ParamNode); } } } private static void WriteSrt2DParamNode(XmlDocument doc, Srt2D srt2D, string Name, XmlNode node) { XmlNode ParamNode = doc.CreateElement(Name); AddAttribute(doc, "Scaling", srt2D.Scaling.ToString(), ParamNode); AddAttribute(doc, "Rotation", srt2D.Rotation.ToString(), ParamNode); AddAttribute(doc, "Translation", srt2D.Translation.ToString(), ParamNode); AddAttribute(doc, "Format", ShaderParamType.Srt2D.ToString(), ParamNode); node.AppendChild(ParamNode); } private static void WriteSrt3DParamNode(XmlDocument doc, Srt3D srt3D, string Name, XmlNode node) { XmlNode ParamNode = doc.CreateElement(Name); AddAttribute(doc, "Scaling", srt3D.Scaling.ToString(), ParamNode); AddAttribute(doc, "Rotation", srt3D.Rotation.ToString(), ParamNode); AddAttribute(doc, "Translation", srt3D.Translation.ToString(), ParamNode); AddAttribute(doc, "Format", ShaderParamType.Srt3D.ToString(), ParamNode); node.AppendChild(ParamNode); } private static void WriteTexSrtParamNode(XmlDocument doc, TexSrt texSrt, string Name, XmlNode node) { XmlNode ParamNode = doc.CreateElement(Name); AddAttribute(doc, "Mode", texSrt.Mode.ToString(), ParamNode); AddAttribute(doc, "Scaling", texSrt.Scaling.ToString(), ParamNode); AddAttribute(doc, "Rotation", texSrt.Rotation.ToString(), ParamNode); AddAttribute(doc, "Translation", texSrt.Translation.ToString(), ParamNode); AddAttribute(doc, "Format", ShaderParamType.TexSrt.ToString(), ParamNode); node.AppendChild(ParamNode); } private static void WriteTexSrtExParamNode(XmlDocument doc, TexSrtEx texSrtEx, string Name, XmlNode node) { XmlNode ParamNode = doc.CreateElement(Name); AddAttribute(doc, "Mode", texSrtEx.Mode.ToString(), ParamNode); AddAttribute(doc, "Scaling", texSrtEx.Scaling.ToString(), ParamNode); AddAttribute(doc, "Rotation", texSrtEx.Rotation.ToString(), ParamNode); AddAttribute(doc, "Translation", texSrtEx.Translation.ToString(), ParamNode); AddAttribute(doc, "MatrixPointer", texSrtEx.MatrixPointer.ToString(), ParamNode); AddAttribute(doc, "Format", ShaderParamType.TexSrtEx.ToString(), ParamNode); node.AppendChild(ParamNode); } private static void AddAttribute(XmlDocument doc, string name, string value, XmlNode node) { XmlAttribute att = doc.CreateAttribute(name); att.Value = value; node.Attributes.Append(att); } } }