using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; namespace FirstPlugin { public class ARC : IArchiveFile, IFileFormat { public FileType FileType { get; set; } = FileType.Archive; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Mario Kart Arcade GP DX Layout Archive (PAC)" }; public string[] Extension { get; set; } = new string[] { "*.arc" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool CanAddFiles { get; set; } public bool CanRenameFiles { get; set; } public bool CanReplaceFiles { get; set; } public bool CanDeleteFiles { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.ReadInt64() == 0x000000000000; } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public List files = new List(); public IEnumerable Files => files; public void Load(System.IO.Stream stream) { using (var reader = new FileReader(stream)) { reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian; long Identifier = reader.ReadInt64(); ulong ChunkSection1 = reader.ReadUInt64(); } } public void Unload() { } public byte[] Save() { return null; } public bool AddFile(ArchiveFileInfo archiveFileInfo) { return false; } public bool DeleteFile(ArchiveFileInfo archiveFileInfo) { return false; } public class FileEntry : ArchiveFileInfo { } } }