using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Threading.Tasks; using System.Text.RegularExpressions; using Toolbox.Library.Security.Cryptography; using System.Runtime.InteropServices; using Syroot.BinaryData; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; namespace Toolbox.Library.IO { public static class IOExtensions { public static OpenTK.Vector2 ToTKVector2(this Syroot.Maths.Vector2F vec2) { return new OpenTK.Vector2(vec2.X, vec2.Y); } public static OpenTK.Vector3 ToTKVector3(this Syroot.Maths.Vector3F vec3) { return new OpenTK.Vector3(vec3.X, vec3.Y, vec3.Z); } public static OpenTK.Vector4 ToTKVector4(this Syroot.Maths.Vector4F vec4) { return new OpenTK.Vector4(vec4.X, vec4.Y, vec4.Z, vec4.W); } public static byte[] DeserializeToBytes(this T structure) where T : struct { using (MemoryStream stream = new MemoryStream()) { BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(stream, structure); stream.Flush(); stream.Seek(0, SeekOrigin.Begin); return stream.ToArray(); } } public static T SerializeToStruct(this byte[] buffer) where T : struct { using (MemoryStream stream = new MemoryStream(buffer)) { BinaryFormatter bf = new BinaryFormatter(); var data = bf.Deserialize(stream); return (T)data; } } //Structs can be a bit faster and more memory efficent //From https://github.com/IcySon55/Kuriimu/blob/master/src/Kontract/IO/Extensions.cs //Read public static unsafe T BytesToStruct(this byte[] buffer, bool isBigEndian = false, int offset = 0) { if (offset < 0) throw new ArgumentOutOfRangeException(nameof(offset)); AdjustBigEndianByteOrder(typeof(T), buffer, isBigEndian); fixed (byte* pBuffer = buffer) return Marshal.PtrToStructure((IntPtr)pBuffer + offset); } // Write public static unsafe byte[] StructToBytes(this T item, bool isBigEndian) { var buffer = new byte[Marshal.SizeOf(typeof(T))]; fixed (byte* pBuffer = buffer) Marshal.StructureToPtr(item, (IntPtr)pBuffer, false); AdjustBigEndianByteOrder(typeof(T), buffer, isBigEndian); return buffer; } //Adjust byte order for big endian private static void AdjustBigEndianByteOrder(Type type, byte[] buffer, bool isBigEndian, int startOffset = 0) { if (!isBigEndian) return; if (type.IsPrimitive) { if (type == typeof(short) || type == typeof(ushort) || type == typeof(int) || type == typeof(uint) || type == typeof(long) || type == typeof(ulong)) { Array.Reverse(buffer); return; } } foreach (var field in type.GetFields()) { var fieldType = field.FieldType; // Ignore static fields if (field.IsStatic) continue; if (fieldType.BaseType == typeof(Enum) && fieldType != typeof(ByteOrder)) fieldType = fieldType.GetFields()[0].FieldType; // Swap bytes only for the following types (incomplete just like BinaryReaderX is) if (fieldType == typeof(short) || fieldType == typeof(ushort) || fieldType == typeof(int) || fieldType == typeof(uint) || fieldType == typeof(long) || fieldType == typeof(ulong)) { var offset = Marshal.OffsetOf(type, field.Name).ToInt32(); // Enums if (fieldType.IsEnum) fieldType = Enum.GetUnderlyingType(fieldType); // Check for sub-fields to recurse if necessary var subFields = fieldType.GetFields().Where(subField => subField.IsStatic == false).ToArray(); var effectiveOffset = startOffset + offset; if (subFields.Length == 0) Array.Reverse(buffer, effectiveOffset, Marshal.SizeOf(fieldType)); else AdjustBigEndianByteOrder(fieldType, buffer, isBigEndian, effectiveOffset); } } } //https://github.com/exelix11/EditorCore/blob/872d210f85ec0409f8a6ac3a12fc162aaf4cd90c/EditorCoreCommon/CustomClasses.cs#L367 public static bool Matches(this byte[] arr, string magic) => arr.Matches(0, magic.ToCharArray()); public static bool Matches(this byte[] arr, uint magic) => arr.Matches(0, BitConverter.GetBytes(magic)); public static bool Matches(this byte[] arr, uint startIndex, params byte[] magic) { if (arr.Length < magic.Length + startIndex) return false; for (uint i = 0; i < magic.Length; i++) { if (arr[i + startIndex] != magic[i]) return false; } return true; } public static byte[] ToByteArray(this string str, int length) { return Encoding.ASCII.GetBytes(str.PadRight(length, ' ')); } public static uint EncodeCrc32(this string str) { return Crc32.Compute(str); } public static bool Matches(this byte[] arr, uint startIndex, params char[] magic) { if (arr.Length < magic.Length + startIndex) return false; for (uint i = 0; i < magic.Length; i++) { if (arr[i + startIndex] != magic[i]) return false; } return true; } public static uint Reverse(this uint x) { // swap adjacent 16-bit blocks x = (x >> 16) | (x << 16); // swap adjacent 8-bit blocks return ((x & 0xFF00FF00) >> 8) | ((x & 0x00FF00FF) << 8); } //https://stackoverflow.com/questions/2230826/remove-invalid-disallowed-bad-characters-from-filename-or-directory-folder/12800424#12800424 public static string RemoveIllegaleFileNameCharacters(this string str) { return string.Join("_", str.Split(Path.GetInvalidFileNameChars())); } public static string RemoveIllegaleFolderNameCharacters(this string str) { return string.Join("_", str.Split(Path.GetInvalidPathChars())); } } }