using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading.Tasks; using Bfres.Structs; using SharpYaml; using SharpYaml.Events; using SharpYaml.Serialization; using SharpYaml.Serialization.Serializers; using Syroot.NintenTools.NSW.Bfres; using System.Reflection; using System.Text.RegularExpressions; namespace FirstPlugin { public class YamlFmaa { public class AnimConfig { public string Name { get; set; } public string Path { get; set; } public bool Loop { get; set; } public int FrameCount { get; set; } public List MaterialAnimConfigs { get; set; } public void ToYaml(MaterialAnim materialAnim) { MaterialAnimConfigs = new List(); Name = materialAnim.Name; Path = materialAnim.Path; FrameCount = materialAnim.FrameCount; Loop = materialAnim.Loop; foreach (var mat in materialAnim.MaterialAnimDataList) { MatAnimConfig matConfig = new MatAnimConfig(); matConfig.Name = mat.Name; MaterialAnimConfigs.Add(matConfig); foreach (var paramInfo in mat.ParamAnimInfos) { ParamInfo paramCfg = new ParamInfo(); paramCfg.Name = paramInfo.Name; paramCfg.IsConstant = paramInfo.BeginConstant != ushort.MaxValue; matConfig.ParamInfos.Add(paramCfg); if (paramInfo.BeginCurve != ushort.MaxValue) { var curve = mat.Curves[(int)paramInfo.BeginCurve]; for (int i = 0; i < paramInfo.IntCurveCount + paramInfo.FloatCurveCount; i++) { } } } foreach (var patternInfo in mat.TexturePatternAnimInfos) { PatternInfo infoCfg = new PatternInfo(); infoCfg.Name = patternInfo.Name; infoCfg.IsConstant = patternInfo.BeginConstant != ushort.MaxValue; matConfig.TexturePatternInfos.Add(infoCfg); if (infoCfg.IsConstant) { infoCfg.ConstantValue = new ConstantTPConfig(); int Index = (int)mat.Constants[(int)patternInfo.BeginConstant].Value; infoCfg.ConstantValue.Texture = materialAnim.TextureNames[Index]; } if (patternInfo.CurveIndex != ushort.MaxValue) { var curve = mat.Curves[(int)patternInfo.CurveIndex]; infoCfg.CurveData = new CurveTPConfig(); if (curve.Scale == 0) curve.Scale = 1; for (int f = 0; f < curve.Frames.Length; f++) { int frame = (int)curve.Frames[f]; int Value = (int)curve.Offset + (int)curve.Keys[f, 0] * (int)curve.Scale; infoCfg.CurveData.KeyFrames.Add(frame, materialAnim.TextureNames[Value]); } } } } } public MaterialAnim FromYaml() { MaterialAnim matAnim = new MaterialAnim(); matAnim.Name = Name; matAnim.Path = Path; matAnim.Loop = Loop; matAnim.FrameCount = FrameCount; matAnim.TextureNames = GenerateTextureList(); matAnim.BindIndices = new ushort[MaterialAnimConfigs.Count]; for (int i = 0; i < matAnim.BindIndices.Length; i++) matAnim.BindIndices[i] = ushort.MaxValue; int ShaderParamCurveIndex = 0; int TexturePatternCurveIndex = 0; Console.WriteLine("MaterialAnimConfigs " + MaterialAnimConfigs.Count); foreach (var matCfg in MaterialAnimConfigs) { var matAnimData = new MaterialAnimData(); matAnimData.Name = matCfg.Name; matAnimData.Constants = new List(); matAnimData.Curves = new List(); matAnimData.TexturePatternAnimInfos = new List(); matAnimData.ParamAnimInfos = new List(); matAnimData.BeginVisalConstantIndex = -1; matAnimData.ShaderParamCurveIndex = -1; matAnimData.VisualConstantIndex = -1; matAnimData.TexturePatternCurveIndex = -1; matAnimData.VisalCurveIndex = -1; matAnim.MaterialAnimDataList.Add(matAnimData); ushort CurveIndex = 0; ushort BeginConstantIndex = 0; foreach (var texturePatternCfg in matCfg.TexturePatternInfos) { TexturePatternAnimInfo patternInfo = new TexturePatternAnimInfo(); patternInfo.Name = texturePatternCfg.Name; matAnimData.TexturePatternAnimInfos.Add(patternInfo); if (texturePatternCfg.IsConstant && texturePatternCfg.ConstantValue != null) { patternInfo.BeginConstant = BeginConstantIndex++; AnimConstant constant = new AnimConstant(); constant.AnimDataOffset = 0; constant.Value = matAnim.TextureNames.IndexOf(texturePatternCfg.ConstantValue.Texture); matAnimData.Constants.Add(constant); matAnimData.VisualConstantIndex = 0; matAnimData.BeginVisalConstantIndex = 0; } else if (texturePatternCfg.CurveData != null) { patternInfo.CurveIndex = CurveIndex++; matAnimData.TexturePatternCurveIndex = TexturePatternCurveIndex; matAnimData.BeginVisalConstantIndex = 0; AnimCurve curve = new AnimCurve(); matAnimData.Curves.Add(curve); curve.Offset = 0; curve.AnimDataOffset = 0; curve.Scale = 1; curve.CurveType = AnimCurveType.StepInt; curve.StartFrame = 0; int FrameCount = texturePatternCfg.CurveData.KeyFrames.Count; curve.Frames = new float[FrameCount]; curve.Keys = new float[FrameCount, 1]; int MaxFrame = 0; int MaxIndex = 0; int i = 0; foreach (var KeyFrame in texturePatternCfg.CurveData.KeyFrames) { int Index = matAnim.TextureNames.IndexOf(KeyFrame.Value); Console.WriteLine($"{Index} {KeyFrame.Value}"); curve.Frames[i] = KeyFrame.Key; curve.Keys[i, 0] = Index; MaxFrame = Math.Max(MaxIndex, KeyFrame.Key); MaxIndex = Math.Max(MaxIndex, Index); i++; } curve.EndFrame = curve.Frames.Max(); if (curve.Keys.Length > 1) { curve.Delta = curve.Keys[curve.Keys.Length - 1,0] - curve.Keys[0, 0]; } if (MaxFrame < byte.MaxValue) curve.FrameType = AnimCurveFrameType.Byte; else if (MaxFrame < ushort.MaxValue) curve.FrameType = AnimCurveFrameType.Decimal10x5; else curve.FrameType = AnimCurveFrameType.Single; if (MaxIndex < byte.MaxValue) curve.KeyType = AnimCurveKeyType.SByte; else if (MaxIndex < ushort.MaxValue) curve.KeyType = AnimCurveKeyType.Int16; else curve.KeyType = AnimCurveKeyType.Single; } } foreach (var paramCfg in matCfg.ParamInfos) { } TexturePatternCurveIndex += matAnimData.TexturePatternAnimInfos.Where(item => item.CurveIndex != uint.MaxValue).ToList().Count; ShaderParamCurveIndex += matAnimData.ParamAnimInfos.Where(item => item.BeginCurve != ushort.MaxValue).ToList().Count; } return matAnim; } private List GenerateTextureList() { List Textures = new List(); foreach (var matCfg in MaterialAnimConfigs) { foreach (var texturePatternCfg in matCfg.TexturePatternInfos) { if (texturePatternCfg.ConstantValue == null) { if (!Textures.Contains(texturePatternCfg.ConstantValue.Texture)) Textures.Add(texturePatternCfg.ConstantValue.Texture); } if (texturePatternCfg.CurveData == null) continue; foreach (var KeyFrame in texturePatternCfg.CurveData.KeyFrames) if (!Textures.Contains(KeyFrame.Value)) Textures.Add(KeyFrame.Value); } } return Textures; } } public class ConstantTPConfig { public string Texture { get; set; } } public class CurveTPConfig { public Dictionary KeyFrames { get; set; } public CurveTPConfig() { KeyFrames = new Dictionary(); } } public class MatAnimConfig { public string Name { get; set; } public List TexturePatternInfos { get; set; } public List ParamInfos { get; set; } public MatAnimConfig() { TexturePatternInfos = new List(); ParamInfos = new List(); } } public class ParamInfo { public string Name { get; set; } public bool IsConstant { get; set; } public AnimCurve Curve { get; set; } } public class PatternInfo { public string Name { get; set; } public bool IsConstant { get; set; } public ConstantTPConfig ConstantValue { get; set; } public CurveTPConfig CurveData { get; set; } } public static MaterialAnim FromYaml(string Name) { var serializerSettings = new SerializerSettings() { // EmitTags = false }; serializerSettings.DefaultStyle = YamlStyle.Any; serializerSettings.ComparerForKeySorting = null; serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig)); var serializer = new Serializer( serializerSettings); AnimConfig config = serializer.Deserialize(File.ReadAllText(Name)); return config.FromYaml(); } public static string ToYaml(string Name, FMAA anim) { var serializerSettings = new SerializerSettings() { // EmitTags = false }; serializerSettings.DefaultStyle = YamlStyle.Any; serializerSettings.ComparerForKeySorting = null; serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig)); var MatAnim = anim.MaterialAnim; var config = new AnimConfig(); config.ToYaml(MatAnim); var serializer = new Serializer(serializerSettings); string yaml = serializer.Serialize(config, typeof(AnimConfig)); return yaml; } private void SetConfig() { } } }