using Syroot.BinaryData; using System.IO; using System.Text; namespace Toolbox.Library.IO { public class FileWriter : BinaryDataWriter { public void CheckByteOrderMark(uint ByteOrderMark) { if (ByteOrderMark == 0xFEFF) ByteOrder = ByteOrder.BigEndian; else ByteOrder = ByteOrder.LittleEndian; } public FileWriter(Stream stream, bool leaveOpen = false) : base(stream, Encoding.ASCII, leaveOpen) { } public FileWriter(string fileName) : this(new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.Read)) { } public FileWriter(byte[] data) : this(new MemoryStream(data)) { } public void Write(Syroot.Maths.Vector2F v) { Write(v.X); Write(v.Y); } public void Write(Syroot.Maths.Vector3F v) { Write(v.X); Write(v.Y); Write(v.Z); } public void Write(Syroot.Maths.Vector4F v) { Write(v.X); Write(v.Y); Write(v.Z); Write(v.W); } public void Write(STColor color) { Write(color.ToBytes()); } public void Write(STColor8 color) { Write(color.ToBytes()); } public void Write(STColor8[] colors) { foreach (var color in colors) Write(color.ToBytes()); } public void WriteStruct(T item) => Write(item.StructToBytes(ByteOrder == ByteOrder.BigEndian)); public void WriteSignature(string value) { Write(Encoding.ASCII.GetBytes(value)); } public void WriteString(string value) { Write(value, BinaryStringFormat.ZeroTerminated); } public void WriteUint64Offset(long target) { long pos = Position; using (TemporarySeek(target, SeekOrigin.Begin)) { Write(pos); } } public void SetByteOrder(bool IsBigEndian) { if (IsBigEndian) ByteOrder = ByteOrder.BigEndian; else ByteOrder = ByteOrder.LittleEndian; } public void WriteString(string text, uint fixedSize) { long pos = Position; WriteString(text); SeekBegin(pos + fixedSize); } //Writes the total size of a section as a uint. public void WriteSectionSizeU32(long position, long startPosition, long endPosition) { using (TemporarySeek(position, System.IO.SeekOrigin.Begin)) { Write((uint)endPosition - startPosition); } } // // RelativeOffsetPosition controls the relative position the offset starts at // public void WriteUint32Offset(long target, long RelativeOffsetPosition = 0) { long pos = Position; using (TemporarySeek(target, SeekOrigin.Begin)) { Write((uint)(pos - RelativeOffsetPosition)); } } public void SeekBegin(uint Offset) { Seek(Offset, SeekOrigin.Begin); } public void SeekBegin(int Offset) { Seek(Offset, SeekOrigin.Begin); } public void SeekBegin(long Offset) { Seek(Offset, SeekOrigin.Begin); } public void Write(OpenTK.Vector2 v) { Write(v.X); Write(v.Y); } public void Write(OpenTK.Vector3 v) { Write(v.X); Write(v.Y); Write(v.Z); } public void Write(OpenTK.Vector4 v) { Write(v.X); Write(v.Y); Write(v.Z); Write(v.W); } } }