using SELib; using OpenTK; using System.Linq; namespace Toolbox.Library.Animations { public class SEANIM { public static Animation Read(string FileName, STSkeleton skeleton) { Animation anim = new Animation(); var seanim = SEAnim.Read(FileName); anim.FrameCount = seanim.FrameCount; anim.CanLoop = seanim.Looping; foreach (var bone in seanim.Bones) { STBone genericBone = skeleton.GetBone(bone); if (genericBone != null) { var boneAnim = new Animation.KeyNode(bone); boneAnim.RotType = Animation.RotationType.EULER; boneAnim.UseSegmentScaleCompensate = false; anim.Bones.Add(boneAnim); float PositionX = 0; float PositionY = 0; float PositionZ = 0; float RotationX = 0; float RotationY = 0; float RotationZ = 0; float ScaleX = 0; float ScaleY = 0; float ScaleZ = 0; if (seanim.AnimType == AnimationType.Relative) { PositionX = genericBone.Position.X; PositionY = genericBone.Position.Y; PositionZ = genericBone.Position.Z; RotationX = genericBone.EulerRotation.X; RotationY = genericBone.EulerRotation.Y; RotationZ = genericBone.EulerRotation.Z; ScaleX = genericBone.Scale.X; ScaleY = genericBone.Scale.Y; ScaleZ = genericBone.Scale.Z; } System.Console.WriteLine(bone); if (seanim.AnimationPositionKeys.ContainsKey(bone)) { var translationKeys = seanim.AnimationPositionKeys[bone]; foreach (SEAnimFrame animFrame in translationKeys) { System.Console.WriteLine(animFrame.Frame + " T " + ((SELib.Utilities.Vector3)animFrame.Data).X); System.Console.WriteLine(animFrame.Frame + " T " + ((SELib.Utilities.Vector3)animFrame.Data).Y); System.Console.WriteLine(animFrame.Frame + " T " + ((SELib.Utilities.Vector3)animFrame.Data).Z); boneAnim.XPOS.Keys.Add(new Animation.KeyFrame() { Value = (float)((SELib.Utilities.Vector3)animFrame.Data).X + PositionX, Frame = animFrame.Frame, }); boneAnim.YPOS.Keys.Add(new Animation.KeyFrame() { Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Y + PositionY, Frame = animFrame.Frame, }); boneAnim.ZPOS.Keys.Add(new Animation.KeyFrame() { Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Z + PositionZ, Frame = animFrame.Frame, }); } } if (seanim.AnimationRotationKeys.ContainsKey(bone)) { var rotationnKeys = seanim.AnimationRotationKeys[bone]; foreach (SEAnimFrame animFrame in rotationnKeys) { var quat = ((SELib.Utilities.Quaternion)animFrame.Data); var euler = STMath.ToEulerAngles(quat.X, quat.Y, quat.Z, quat.W); System.Console.WriteLine(animFrame.Frame + " R " + euler.X); System.Console.WriteLine(animFrame.Frame + " R " + euler.Y); System.Console.WriteLine(animFrame.Frame + " R " + euler.Z); boneAnim.XROT.Keys.Add(new Animation.KeyFrame() { Value = euler.X + RotationX, Frame = animFrame.Frame, }); boneAnim.YROT.Keys.Add(new Animation.KeyFrame() { Value = euler.Y + RotationY, Frame = animFrame.Frame, }); boneAnim.ZROT.Keys.Add(new Animation.KeyFrame() { Value = euler.Z + RotationZ, Frame = animFrame.Frame, }); } } if (seanim.AnimationScaleKeys.ContainsKey(bone)) { var scaleKeys = seanim.AnimationScaleKeys[bone]; foreach (SEAnimFrame animFrame in scaleKeys) { System.Console.WriteLine(animFrame.Frame + " S " + ((SELib.Utilities.Vector3)animFrame.Data).X); System.Console.WriteLine(animFrame.Frame + " S " + ((SELib.Utilities.Vector3)animFrame.Data).Y); System.Console.WriteLine(animFrame.Frame + " S " + ((SELib.Utilities.Vector3)animFrame.Data).Z); boneAnim.XSCA.Keys.Add(new Animation.KeyFrame() { Value = (float)((SELib.Utilities.Vector3)animFrame.Data).X + ScaleX, Frame = animFrame.Frame, }); boneAnim.YSCA.Keys.Add(new Animation.KeyFrame() { Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Y + ScaleY, Frame = animFrame.Frame, }); boneAnim.ZSCA.Keys.Add(new Animation.KeyFrame() { Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Z + ScaleZ, Frame = animFrame.Frame, }); } } else { boneAnim.XSCA.Keys.Add(new Animation.KeyFrame() { Value = 1, Frame = 0, }); boneAnim.YSCA.Keys.Add(new Animation.KeyFrame() { Value = 1, Frame = 0, }); boneAnim.ZSCA.Keys.Add(new Animation.KeyFrame() { Value = 1, Frame = 0, }); } } } return anim; } private static void WriteKey(Animation.KeyGroup keys) { foreach (Animation.KeyFrame key in keys.Keys) { } } public static void Save(STSkeletonAnimation anim, string FileName) { STSkeleton skeleton = anim.GetActiveSkeleton(); SEAnim seAnim = new SEAnim(); seAnim.Looping = anim.Loop; seAnim.AnimType = AnimationType.Absolute; anim.SetFrame(0); for (int frame = 0; frame < anim.FrameCount; frame++) { anim.SetFrame(frame); anim.NextFrame(); foreach (STAnimGroup boneAnim in anim.AnimGroups) { if (boneAnim.GetTracks().Any(x => x.HasKeys)) { STBone bone = skeleton.GetBone(boneAnim.Name); if (bone == null) continue; Vector3 position = bone.GetPosition(); Quaternion rotation = bone.GetRotation(); Vector3 scale = bone.GetScale(); seAnim.AddTranslationKey(boneAnim.Name, frame, position.X, position.Y, position.Z); seAnim.AddRotationKey(boneAnim.Name, frame, rotation.X, rotation.Y, rotation.Z, rotation.W); seAnim.AddScaleKey(boneAnim.Name, frame, scale.X, scale.Y, scale.Z); } } } seAnim.Write(FileName); } public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton) { anim.SetFrame(anim.FrameCount - 1); //from last frame for (int f = 0; f < anim.FrameCount; ++f) //go through each frame with nextFrame anim.NextFrame(skeleton); anim.NextFrame(skeleton); //go on first frame SEAnim seAnim = new SEAnim(); seAnim.Looping = anim.CanLoop; seAnim.AnimType = AnimationType.Absolute; //Reset active animation to 0 anim.SetFrame(0); for (int frame = 0; frame < anim.FrameCount; frame++) { anim.NextFrame(skeleton, false, true); foreach (Animation.KeyNode boneAnim in anim.Bones) { if (boneAnim.HasKeyedFrames(frame)) { STBone bone = skeleton.GetBone(boneAnim.Text); if (bone == null) continue; Vector3 position = bone.GetPosition(); Quaternion rotation = bone.GetRotation(); Vector3 scale = bone.GetScale(); seAnim.AddTranslationKey(boneAnim.Text, frame, position.X, position.Y, position.Z); seAnim.AddRotationKey(boneAnim.Text, frame, rotation.X, rotation.Y, rotation.Z, rotation.W); seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z); } } } seAnim.Write(FileName); } } }