using System; using System.IO; using System.Collections.Generic; using System.Drawing; using System.ComponentModel; using System.Threading.Tasks; using System.Windows.Forms; using Switch_Toolbox.Library.IO; using OpenTK.Graphics.OpenGL; using Switch_Toolbox.Library.Rendering; using Ryujinx.Graphics.Gal.Texture; //For ASTC using Switch_Toolbox.Library.NodeWrappers; namespace Switch_Toolbox.Library { public enum STChannelType { Red, Green, Blue, Alpha, One, Zero } public enum PlatformSwizzle { None = 0, Platform_3DS = 1, Platform_Wii = 2, Platform_Gamecube = 3, Platform_WiiU = 4, Platform_Switch = 5, } public class EditedBitmap { public int ArrayLevel = 0; public Bitmap bitmap; } public abstract class STGenericTexture : STGenericWrapper { public STGenericTexture() { RenderableTex = new RenderableTex(); RenderableTex.GLInitialized = false; RedChannel = STChannelType.Red; GreenChannel = STChannelType.Green; BlueChannel = STChannelType.Blue; AlphaChannel = STChannelType.Alpha; } /// /// The swizzle method to use when decoding or encoding back a texture. /// public PlatformSwizzle PlatformSwizzle; public bool IsSwizzled { get; set; } = true; /// /// Is the texture edited or not. Used for the image editor for saving changes. /// public bool IsEdited { get; set; } = false; /// /// An array of from the image editor to be saved back. /// public EditedBitmap[] EditedImages { get; set; } //If the texture can be edited or not. Disables some functions in image editor if false //If true, the editors will call "SetImageData" for setting data back to the original data. public abstract bool CanEdit { get; set; } public STChannelType RedChannel; public STChannelType GreenChannel; public STChannelType BlueChannel; public STChannelType AlphaChannel; public abstract byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0); public List GetSurfaces() { var surfaces = new List(); for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++) { List mips = new List(); for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { mips.Add(GetImageData(arrayLevel, mipLevel)); } surfaces.Add(new Surface() { mipmaps = mips }); } return surfaces; } public abstract void SetImageData(Bitmap bitmap, int ArrayLevel); /// /// The total amount of surfaces for the texture. /// public uint ArrayCount { get { return arrayCount; } set { arrayCount = value; } } private uint arrayCount = 1; /// /// The total amount of mipmaps for the texture. /// public uint MipCount { get { return mipCount; } set { if (value == 0) mipCount = 1; else if (value > 14) throw new Exception($"Invalid mip map count! Texture: {Text} Value: {value}"); else mipCount = value; } } private uint mipCount = 1; /// /// The width of the image in pixels. /// public uint Width { get; set; } /// /// The height of the image in pixels. /// public uint Height { get; set; } /// /// The depth of the image in pixels. Used for 3D types. /// public uint Depth { get; set; } /// /// The Format of the image. /// public TEX_FORMAT Format { get; set; } public RenderableTex RenderableTex { get; set; } public abstract TEX_FORMAT[] SupportedFormats { get;} public static uint GetBytesPerPixel(TEX_FORMAT Format) { return FormatTable[Format].BytesPerPixel; } public static uint GetBlockHeight(TEX_FORMAT Format) { return FormatTable[Format].BlockHeight; } public static uint GetBlockWidth(TEX_FORMAT Format) { return FormatTable[Format].BlockWidth; } public static uint GetBlockDepth(TEX_FORMAT Format) { return FormatTable[Format].BlockDepth; } // Based on Ryujinx's image table // https://github.com/Ryujinx/Ryujinx/blob/c86aacde76b5f8e503e2b412385c8491ecc86b3b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs // A nice way to get bpp, block data, and buffer types for formats private static readonly Dictionary FormatTable = new Dictionary() { { TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G8X24_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R10G10B10A2_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R10G10B10A2_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B4G4R4A4_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.A8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_SINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_SNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R4G4_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_UINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R11G11B10_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B5G6R5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC1_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC1_UNORM_SRGB, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC2_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC2_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC3_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC3_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC4_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC4_SNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC5_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC5_SNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC6H_SF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC6H_UF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC7_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC7_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_4x4_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_4x4_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x5_UNORM, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x6_SRGB, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x8_UNORM, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x8_SRGB, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x10_UNORM, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x10_SRGB, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x12_UNORM, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x12_SRGB, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x4_UNORM, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x4_SRGB, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x5_UNORM, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x5_SRGB, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x6_UNORM, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x6_SRGB, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x8_UNORM, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x8_SRGB, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x10_UNORM, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x10_SRGB, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x5_UNORM, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x5_SRGB, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x5_UNORM, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x5_SRGB, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x6_UNORM, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x6_SRGB, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ETC1, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.ETC1_A4, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.HIL08, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.L4, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.LA4, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.L8, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.LA8, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.A4, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) }, { TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) }, { TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) }, { TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1,TargetBuffer.DepthStencil) } }; /// /// A Surface contains mip levels of compressed/uncompressed texture data /// public class Surface { public List mipmaps = new List(); } public void CreateGenericTexture(uint width, uint height, List surfaces, TEX_FORMAT format ) { Width = width; Height = height; Format = format; } private enum TargetBuffer { Color = 1, Depth = 2, Stencil = 3, DepthStencil = 4, } public void DisposeRenderable() { if (RenderableTex != null && Runtime.UseOpenGL) { RenderableTex.Dispose(); RenderableTex = null; } } private class FormatInfo { public uint BytesPerPixel { get; private set; } public uint BlockWidth { get; private set; } public uint BlockHeight { get; private set; } public uint BlockDepth { get; private set; } public TargetBuffer TargetBuffer; public FormatInfo(uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer) { BytesPerPixel = bytesPerPixel; BlockWidth = blockWidth; BlockHeight = blockHeight; BlockDepth = blockDepth; TargetBuffer = targetBuffer; } } /// /// Gets a given an array and mip index. /// /// The index of the surface/array. Cubemaps will have 6 /// The index of the mip level. /// public Bitmap GetBitmap(int ArrayLevel = 0, int MipLevel = 0) { uint width = Math.Max(1, Width >> MipLevel); uint height = Math.Max(1, Height >> MipLevel); byte[] data = GetImageData(ArrayLevel, MipLevel); try { if (data == null) throw new Exception("Data is null!"); if (PlatformSwizzle == PlatformSwizzle.Platform_3DS && !IsCompressed(Format)) { return BitmapExtension.GetBitmap(Swizzle_3DS.DecodeBlock(data, (int)width, (int)height, Format), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); } switch (Format) { case TEX_FORMAT.R4G4_UNORM: return BitmapExtension.GetBitmap(R4G4.Decompress(data, (int)width, (int)height, false), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); case TEX_FORMAT.BC5_SNORM: return DDSCompressor.DecompressBC5(data, (int)width, (int)height, true); case TEX_FORMAT.ETC1: return BitmapExtension.GetBitmap(ETC1.ETC1Decompress(data, (int)width, (int)height, false), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); case TEX_FORMAT.ETC1_A4: return BitmapExtension.GetBitmap(ETC1.ETC1Decompress(data, (int)width, (int)height, true), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); default: return BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); } } catch (Exception ex) { Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex); try { if (Format == TEX_FORMAT.BC1_UNORM) return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC1_UNORM_SRGB) return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, true); else if (Format == TEX_FORMAT.BC3_UNORM_SRGB) return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC3_UNORM) return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, true); else if (Format == TEX_FORMAT.BC4_UNORM) return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC4_SNORM) return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, true); else if (Format == TEX_FORMAT.BC5_UNORM) return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false); else { if (Runtime.UseOpenGL) { Runtime.OpenTKInitialized = true; LoadOpenGLTexture(); return RenderableTex.GLTextureToBitmap(RenderableTex); } } } catch { Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex); } return null; } /* try { Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); return bitmap; } catch (Exception ex) { MessageBox.Show($"Failed to texture {Text} \n{DebugInfo()}\n {ex.ToString()}"); return null; }*/ } public static Bitmap DecodeBlockGetBitmap(byte[] data, uint Width, uint Height, TEX_FORMAT Format) { Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, Width, Height, Format), (int)Width, (int)Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); return bitmap; } /// /// Decodes a byte array of image data given the source image in bytes, width, height, and DXGI format. /// /// The byte array of the image /// The width of the image in pixels. /// The height of the image in pixels. /// The image format. /// Returns a byte array of decoded data. public static byte[] DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format) { if (data == null) throw new Exception($"Data is null!"); if (Format <= 0) throw new Exception($"Invalid Format!"); if (data.Length <= 0) throw new Exception($"Data is empty!"); if (Width <= 0) throw new Exception($"Invalid width size {Width}!"); if (Height <= 0) throw new Exception($"Invalid height size {Height}!"); if (Format == TEX_FORMAT.R32G8X24_FLOAT) return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, DDS.DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS)); if (Format == TEX_FORMAT.BC5_SNORM) return ConvertBgraToRgba(DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, true, true)); if (IsCompressed(Format)) return ConvertBgraToRgba(DDSCompressor.DecompressBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format)); else { //If blue channel becomes first, do not swap them! if (Format.ToString().StartsWith("B") || Format == TEX_FORMAT.B5G6R5_UNORM) return DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format); if (IsAtscFormat(Format)) return ConvertBgraToRgba(ASTCDecoder.DecodeToRGBA8888(data, (int)GetBlockWidth(Format), (int)GetBlockHeight(Format), 1, (int)Width, (int)Height, 1)); else return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format)); } } public string DebugInfo() { return $"Texture Info:\n" + $"Name: {Text}\n" + $"Format: {Format}\n" + $"Height: {Height}\n" + $"Width: {Width}\n" + $"Block Height: {GetBlockHeight(Format)}\n" + $"Block Width: {GetBlockWidth(Format)}\n" + $"Bytes Per Pixel: {GetBytesPerPixel(Format)}\n" + $"Array Count: {ArrayCount}\n" + $"Mip Map Count: {MipCount}\n" + ""; } public uint GenerateMipCount(int Width, int Height) { return GenerateMipCount((uint)Width, (uint)Height); } public uint GenerateMipCount(uint Width, uint Height) { uint MipmapNum = 0; uint num = Math.Max(Width, Height); int width = (int)Width; int height = (int)Height; while (true) { num >>= 1; width = width / 2; height = height / 2; if (width <= 0 || height <= 0) break; if (num > 0) ++MipmapNum; else break; } return MipmapNum; } public byte[] GenerateMipsAndCompress(Bitmap bitmap, TEX_FORMAT Format, float alphaRef = 0.5f) { byte[] DecompressedData = BitmapExtension.ImageToByte(bitmap); DecompressedData = ConvertBgraToRgba(DecompressedData); Bitmap Image = BitmapExtension.GetBitmap(DecompressedData, bitmap.Width, bitmap.Height); List mipmaps = new List(); mipmaps.Add(STGenericTexture.CompressBlock(DecompressedData, bitmap.Width, bitmap.Height, Format, alphaRef)); for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { if (Image.Width / 2 > 0 && Image.Height / 2 > 0) { Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2); mipmaps.Add(STGenericTexture.CompressBlock(BitmapExtension.ImageToByte(Image), Image.Width, Image.Height, Format, alphaRef)); } } Image.Dispose(); return Utils.CombineByteArray(mipmaps.ToArray()); } public static byte[] CompressBlock(byte[] data, int width, int height, TEX_FORMAT format, float alphaRef) { if (IsCompressed(format)) return DDSCompressor.CompressBlock(data, width, height, (DDS.DXGI_FORMAT)format, alphaRef); else if (IsAtscFormat(format)) return null; else return DDSCompressor.EncodePixelBlock(data, width, height, (DDS.DXGI_FORMAT)format); } public void LoadDDS(string path) { SetNameFromPath(path); DDS dds = new DDS(); LoadDDS(path); Width = dds.header.width; Height = dds.header.height; Format = dds.GetFormat(); MipCount = dds.header.mipmapCount; } public void LoadTGA(string path) { SetNameFromPath(path); Bitmap tga = Paloma.TargaImage.LoadTargaImage(path); } public void LoadBitmap(string path) { SetNameFromPath(path); } public void LoadASTC(string path) { ASTC astc = new ASTC(); astc.Load(new FileStream(path, FileMode.Open)); } public void ExportImage() { SaveFileDialog sfd = new SaveFileDialog(); sfd.FileName = Text; sfd.DefaultExt = "bftex"; sfd.Filter = "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff|" + "Microsoft DDS |*.dds|" + "Portable Network Graphics |*.png|" + "Joint Photographic Experts Group |*.jpg|" + "Bitmap Image |*.bmp|" + "Tagged Image File Format |*.tiff|" + "All files(*.*)|*.*"; if (sfd.ShowDialog() == DialogResult.OK) { Export(sfd.FileName); } } public void Export(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { string ext = Path.GetExtension(FileName); ext = ext.ToLower(); switch (ext) { case ".dds": SaveDDS(FileName); break; case ".astc": SaveASTC(FileName); break; default: SaveBitMap(FileName); break; } } public void SaveASTC(string FileName, int SurfaceLevel = 0, int MipLevel = 0) { ASTC atsc = new ASTC(); atsc.BlockDimX = (byte)GetBlockHeight(Format); atsc.BlockDimY = (byte)GetBlockWidth(Format); atsc.BlockDimZ = (byte)1; } public void SaveTGA(string FileName, int SurfaceLevel = 0, int MipLevel = 0) { } public void SaveBitMap(string FileName, int SurfaceLevel = 0, int MipLevel = 0) { Bitmap bitMap = GetBitmap(SurfaceLevel, MipLevel); bitMap.Save(FileName); bitMap.Dispose(); } public void SaveDDS(string FileName, int SurfaceLevel = 0, int MipLevel = 0) { var surfaces = GetSurfaces(); if (Depth == 0) Depth = 1; DDS dds = new DDS(); dds.header = new DDS.Header(); dds.header.width = Width; dds.header.height = Height; dds.header.depth = Depth; dds.header.mipmapCount = (uint)MipCount; dds.header.pitchOrLinearSize = (uint)surfaces[0].mipmaps[0].Length; if (surfaces.Count > 0) dds.SetFlags((DDS.DXGI_FORMAT)Format); else dds.SetFlags((DDS.DXGI_FORMAT)Format); if (dds.IsDX10) { if (dds.DX10header == null) dds.DX10header = new DDS.DX10Header(); dds.DX10header.ResourceDim = 3; dds.DX10header.arrayFlag = (uint)surfaces.Count; } dds.Save(dds, FileName, surfaces); } public void LoadOpenGLTexture() { if (!Runtime.UseOpenGL) return; if (RenderableTex == null) RenderableTex = new RenderableTex(); RenderableTex.GLInitialized = false; RenderableTex.LoadOpenGLTexture(this); } public static bool IsAtscFormat(TEX_FORMAT Format) { if (Format.ToString().Contains("ASTC")) return true; else return false; } public static bool IsCompressed(TEX_FORMAT Format) { switch (Format) { case TEX_FORMAT.BC1_UNORM: case TEX_FORMAT.BC1_UNORM_SRGB: case TEX_FORMAT.BC1_TYPELESS: case TEX_FORMAT.BC2_UNORM_SRGB: case TEX_FORMAT.BC2_UNORM: case TEX_FORMAT.BC2_TYPELESS: case TEX_FORMAT.BC3_UNORM_SRGB: case TEX_FORMAT.BC3_UNORM: case TEX_FORMAT.BC3_TYPELESS: case TEX_FORMAT.BC4_UNORM: case TEX_FORMAT.BC4_TYPELESS: case TEX_FORMAT.BC4_SNORM: case TEX_FORMAT.BC5_UNORM: case TEX_FORMAT.BC5_TYPELESS: case TEX_FORMAT.BC5_SNORM: case TEX_FORMAT.BC6H_UF16: case TEX_FORMAT.BC6H_SF16: case TEX_FORMAT.BC7_UNORM: case TEX_FORMAT.BC7_UNORM_SRGB: return true; default: return false; } } public static STChannelType[] SetChannelsByFormat(TEX_FORMAT Format) { STChannelType[] channels = new STChannelType[4]; switch (Format) { case TEX_FORMAT.BC5_UNORM: case TEX_FORMAT.BC5_SNORM: channels[0] = STChannelType.Red; channels[1] = STChannelType.Green; channels[2] = STChannelType.Zero; channels[3] = STChannelType.One; break; case TEX_FORMAT.BC4_UNORM: case TEX_FORMAT.BC4_SNORM: channels[0] = STChannelType.Red; channels[1] = STChannelType.Red; channels[2] = STChannelType.Red; channels[3] = STChannelType.Red; break; default: channels[0] = STChannelType.Red; channels[1] = STChannelType.Green; channels[2] = STChannelType.Blue; channels[3] = STChannelType.Alpha; break; } return channels; } private void SetNameFromPath(string path) { //Replace extensions manually. This is because using the //GetFileNameWithoutExtension function can remove .0, .1, texture names. var name = Path.GetFileName(path); name.Replace(".tga", string.Empty); name.Replace(".png", string.Empty); name.Replace(".jpg", string.Empty); name.Replace(".dds", string.Empty); name.Replace(".jpeg", string.Empty); name.Replace(".tiff", string.Empty); name.Replace(".gif", string.Empty); name.Replace(".dds2", string.Empty); name.Replace(".jpe", string.Empty); name.Replace(".jfif", string.Empty); name.Replace(".bmp", string.Empty); name.Replace(".pdn", string.Empty); name.Replace(".psd", string.Empty); name.Replace(".hdr", string.Empty); Text = name; } private static byte[] ConvertBgraToRgba(byte[] bytes) { if (bytes == null) throw new Exception("Data block returned null. Make sure the parameters and image properties are correct!"); for (int i = 0; i < bytes.Length; i += 4) { var temp = bytes[i]; bytes[i] = bytes[i + 2]; bytes[i + 2] = temp; } return bytes; } public override void Delete() { DisposeRenderable(); var editor = LibraryGUI.Instance.GetObjectEditor(); if (editor != null) { editor.RemoveFile(this); editor.ResetControls(); } } public Properties GenericProperties { get { Properties prop = new Properties(); prop.Height = Height; prop.Width = Width; prop.Format = Format; prop.Depth = Depth; prop.MipCount = MipCount; prop.ArrayCount = ArrayCount; prop.ImageSize = (uint)GetImageData().Length; return prop; } } public class Properties { [Browsable(true)] [ReadOnly(true)] [Description("Height of the image.")] [Category("Image Info")] public uint Height { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Width of the image.")] [Category("Image Info")] public uint Width { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Format of the image.")] [Category("Image Info")] public TEX_FORMAT Format { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Depth of the image (3D type).")] [Category("Image Info")] public uint Depth { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Mip map count of the image.")] [Category("Image Info")] public uint MipCount { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Array count of the image for multiple surfaces.")] [Category("Image Info")] public uint ArrayCount { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("The image size in bytes.")] [Category("Image Info")] public uint ImageSize { get; set; } } } }