using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Switch_Toolbox.Library; using BcresLibrary; using Switch_Toolbox.Library.Forms; namespace FirstPlugin { public class TXOBWrapper : STGenericTexture { internal BCRES BcresParent; internal Texture Texture; public TXOBWrapper() { ImageKey = "Texture"; SelectedImageKey = "Texture"; } public TXOBWrapper(Texture texture, BCRES bcres) : base() { BcresParent = bcres; LoadTexture(texture); } public override TEX_FORMAT[] SupportedFormats { get { return new TEX_FORMAT[] { }; } } public override void OnClick(TreeView treeview) { UpdateEditor(); } private void UpdateEditor() { ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase)); if (editor == null) { editor = new ImageEditorBase(); editor.Dock = DockStyle.Fill; LibraryGUI.LoadEditor(editor); } Properties prop = new Properties(); prop.Width = Width; prop.Height = Height; prop.Depth = Depth; prop.MipCount = MipCount; prop.ArrayCount = ArrayCount; prop.ImageSize = (uint)Texture.Images[0].ImageData.Length; prop.Format = Format; editor.Text = Text; editor.LoadProperties(prop); editor.LoadImage(this); } public void LoadTexture(Texture texture) { ImageKey = "Texture"; SelectedImageKey = "Texture"; Texture = texture; Text = texture.Name; //Cube maps will use multiple images //Break at the end as we only need the first part for generic things foreach (var image in texture.Images) { Width = image.Width; Height = image.Height; MipCount = image.MipCount; Format = CTR_3DS.ConvertPICAToGenericFormat( (CTR_3DS.PICASurfaceFormat)image.ImageFormat); break; } } public override bool CanEdit { get; set; } = false; public override void SetImageData(Bitmap bitmap, int ArrayLevel) { throw new NotImplementedException(); } public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0) { PlatformSwizzle = PlatformSwizzle.Platform_3DS; uint Offset = 0; for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { uint _width = Math.Max(1, Width >> mipLevel); uint _height = Math.Max(1, Height >> mipLevel); uint Increment = Texture.Images[ArrayLevel].BitsPerPixel / 8; if (Increment == 0) Increment = 1; uint size = (_width * _height) * Increment; if (mipLevel == MipLevel) return Utils.SubArray(Texture.Images[ArrayLevel].ImageData, Offset, size); Offset += size; } return Texture.Images[ArrayLevel].ImageData; } } }