using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Toolbox.Library.IO; namespace HedgehogLibrary { public class HeaderCommon { public const uint Signature = 0x133054A; public Node Root; public void Read(FileReader reader) { //Not sure but i've seen this used for checking game version ushort version = reader.ReadUInt16(); if (version == 0x80) { ushort fileSize = reader.ReadUInt16(); uint signature = reader.ReadUInt32(); uint offsetTable = reader.ReadUInt32(); uint offsetTableEntryCount = reader.ReadUInt32(); while (true) { ushort sectionFlag = reader.ReadUInt16(); ushort sectionAddress = reader.ReadUInt16(); uint sectionValue = reader.ReadUInt32(); string sectionName = reader.ReadString(8, Encoding.ASCII); if (sectionName == "Contexts") break; } } } public class Node { } } }