using Syroot.BinaryData;
using System;
using System.IO;
using System.IO.Compression;
using OpenTK;
using System.Windows.Forms;
using Switch_Toolbox.Library.Forms;
namespace Switch_Toolbox.Library.IO
{
public class STFileSaver
{
///
/// Saves the as a file from the given
///
/// The format instance of the file being saved
/// The name of the file
/// The Alignment used for compression. Used for Yaz0 compression type.
/// Toggle for showing compression dialog
///
public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true, string DetailsLog = "")
{
//These always get created on loading a file,however not on creating a new file
if (FileFormat.IFileInfo == null)
throw new System.Exception("Make sure to impliment a IFileInfo instance if a format is being created!");
Cursor.Current = Cursors.WaitCursor;
FileFormat.FilePath = FileName;
byte[] data = FileFormat.Save();
FileFormat.IFileInfo.DecompressedSize = (uint)data.Length;
byte[] FinalData = CompressFileFormat(data,
FileFormat.IFileInfo.FileIsCompressed,
FileFormat.IFileInfo.Alignment,
FileFormat.IFileInfo.CompressionType,
FileName,
EnableDialog);
FileFormat.IFileInfo.CompressedSize = (uint)FinalData.Length;
DetailsLog += "\n" + SatisfyFileTables(FileName, FinalData,
FileFormat.IFileInfo.DecompressedSize,
FileFormat.IFileInfo.CompressedSize,
FileFormat.IFileInfo.FileIsCompressed);
File.WriteAllBytes(FileName, FinalData);
STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
Cursor.Current = Cursors.Default;
}
private static string SatisfyFileTables(string FilePath, byte[] Data, uint DecompressedSize, uint CompressedSize, bool IsCompressed)
{
string FileLog = "";
bool IsBotwFile = FilePath.IsSubPathOf(Runtime.BotwGamePath);
bool IsTPHDFile = FilePath.IsSubPathOf(Runtime.TpGamePath);
if (Runtime.ResourceTables.BotwTable && IsBotwFile)
{
string newFilePath = FilePath.Replace(Runtime.BotwGamePath, string.Empty).Remove(0, 1);
newFilePath = newFilePath.Replace(".s", ".");
string RealExtension = Path.GetExtension(newFilePath).Replace(".s", ".");
string RstbPath = Path.Combine($"{Runtime.BotwGamePath}",
"System", "Resource", "ResourceSizeTable.product.srsizetable");
RSTB BotwResourceTable = new RSTB();
BotwResourceTable.LoadFile(RstbPath);
//Create a backup first if one doesn't exist
if (!File.Exists($"{RstbPath}.backup"))
{
BotwResourceTable.Write(new FileWriter($"{RstbPath}.backup"));
File.WriteAllBytes($"{RstbPath}.backup", EveryFileExplorer.YAZ0.Compress($"{RstbPath}.backup"));
}
//Now apply the file table then save the table
if (BotwResourceTable.IsInTable(newFilePath))
FileLog += $"File found in resource table! {newFilePath}";
else
FileLog += $"File NOT found in resource table! {newFilePath}";
BotwResourceTable.SetEntry(FilePath, Data);
BotwResourceTable.Write(new FileWriter(RstbPath));
File.WriteAllBytes(RstbPath, EveryFileExplorer.YAZ0.Compress(RstbPath));
}
if (Runtime.ResourceTables.TpTable && IsTPHDFile)
{
}
return FileLog;
}
public static void SaveFileFormat(byte[] data, bool FileIsCompressed, int Alignment,
CompressionType CompressionType, string FileName, bool EnableDialog = true, string DetailsLog = "")
{
Cursor.Current = Cursors.WaitCursor;
byte[] FinalData = CompressFileFormat(data, FileIsCompressed, Alignment, CompressionType, FileName, EnableDialog);
File.WriteAllBytes(FileName, FinalData);
STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
Cursor.Current = Cursors.Default;
}
private static byte[] CompressFileFormat(byte[] data, bool FileIsCompressed, int Alignment,
CompressionType CompressionType, string FileName, bool EnableDialog = true)
{
string extension = Path.GetExtension(FileName);
if (extension == ".szs" || extension == ".sbfres")
{
FileIsCompressed = true;
CompressionType = CompressionType.Yaz0;
}
if (extension == ".cmp")
{
FileIsCompressed = true;
CompressionType = CompressionType.Lz4f;
}
if (EnableDialog && FileIsCompressed)
{
DialogResult save = MessageBox.Show($"Compress file with {CompressionType}?", "File Save", MessageBoxButtons.YesNo);
if (save == DialogResult.Yes)
{
switch (CompressionType)
{
case CompressionType.Yaz0:
return EveryFileExplorer.YAZ0.Compress(data, Runtime.Yaz0CompressionLevel, (uint)Alignment);
case CompressionType.Zstb:
return STLibraryCompression.ZSTD.Compress(data);
case CompressionType.Lz4:
return STLibraryCompression.Type_LZ4.Compress(data);
case CompressionType.Lz4f:
return STLibraryCompression.Type_LZ4F.Compress(data);
case CompressionType.Gzip:
return STLibraryCompression.GZIP.Compress(data);
case CompressionType.Zlib:
return STLibraryCompression.ZLIB.Compress(data, 2);
default:
MessageBox.Show($"Compression Type {CompressionType} not supported!!");
break;
}
}
}
return data;
}
}
}