namespace Toolbox.Library.Forms { partial class Assimp_Settings { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.generateNormalsChk = new Toolbox.Library.Forms.STCheckBox(); this.smoothNormalsChk = new Toolbox.Library.Forms.STCheckBox(); this.flipUVsChk = new Toolbox.Library.Forms.STCheckBox(); this.limtBoneWeightChk = new Toolbox.Library.Forms.STCheckBox(); this.numericUpDown1 = new System.Windows.Forms.NumericUpDown(); this.preTransformVerticesChk = new Toolbox.Library.Forms.STCheckBox(); this.triangulateChk = new Toolbox.Library.Forms.STCheckBox(); this.joinDupedVertsSk = new Toolbox.Library.Forms.STCheckBox(); this.leftHandedChk = new Toolbox.Library.Forms.STCheckBox(); this.useNodeTransform = new Toolbox.Library.Forms.STCheckBox(); this.stButton1 = new Toolbox.Library.Forms.STButton(); this.stButton2 = new Toolbox.Library.Forms.STButton(); this.rotateBones = new Toolbox.Library.Forms.STCheckBox(); this.rotateBonesUD = new System.Windows.Forms.NumericUpDown(); this.contentContainer.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.rotateBonesUD)).BeginInit(); this.SuspendLayout(); // // contentContainer // this.contentContainer.Controls.Add(this.rotateBonesUD); this.contentContainer.Controls.Add(this.rotateBones); this.contentContainer.Controls.Add(this.stButton2); this.contentContainer.Controls.Add(this.stButton1); this.contentContainer.Controls.Add(this.useNodeTransform); this.contentContainer.Controls.Add(this.leftHandedChk); this.contentContainer.Controls.Add(this.joinDupedVertsSk); this.contentContainer.Controls.Add(this.triangulateChk); this.contentContainer.Controls.Add(this.preTransformVerticesChk); this.contentContainer.Controls.Add(this.numericUpDown1); this.contentContainer.Controls.Add(this.limtBoneWeightChk); this.contentContainer.Controls.Add(this.flipUVsChk); this.contentContainer.Controls.Add(this.smoothNormalsChk); this.contentContainer.Controls.Add(this.generateNormalsChk); this.contentContainer.Size = new System.Drawing.Size(290, 336); this.contentContainer.Controls.SetChildIndex(this.generateNormalsChk, 0); this.contentContainer.Controls.SetChildIndex(this.smoothNormalsChk, 0); this.contentContainer.Controls.SetChildIndex(this.flipUVsChk, 0); this.contentContainer.Controls.SetChildIndex(this.limtBoneWeightChk, 0); this.contentContainer.Controls.SetChildIndex(this.numericUpDown1, 0); this.contentContainer.Controls.SetChildIndex(this.preTransformVerticesChk, 0); this.contentContainer.Controls.SetChildIndex(this.triangulateChk, 0); this.contentContainer.Controls.SetChildIndex(this.joinDupedVertsSk, 0); this.contentContainer.Controls.SetChildIndex(this.leftHandedChk, 0); this.contentContainer.Controls.SetChildIndex(this.useNodeTransform, 0); this.contentContainer.Controls.SetChildIndex(this.stButton1, 0); this.contentContainer.Controls.SetChildIndex(this.stButton2, 0); this.contentContainer.Controls.SetChildIndex(this.rotateBones, 0); this.contentContainer.Controls.SetChildIndex(this.rotateBonesUD, 0); // // generateNormalsChk // this.generateNormalsChk.AutoSize = true; this.generateNormalsChk.Checked = true; this.generateNormalsChk.CheckState = System.Windows.Forms.CheckState.Checked; this.generateNormalsChk.ForeColor = System.Drawing.Color.White; this.generateNormalsChk.Location = new System.Drawing.Point(9, 88); this.generateNormalsChk.Name = "generateNormalsChk"; this.generateNormalsChk.Size = new System.Drawing.Size(196, 17); this.generateNormalsChk.TabIndex = 0; this.generateNormalsChk.Text = "Generate Normals (if none are used)"; this.generateNormalsChk.UseVisualStyleBackColor = true; // // smoothNormalsChk // this.smoothNormalsChk.AutoSize = true; this.smoothNormalsChk.ForeColor = System.Drawing.Color.White; this.smoothNormalsChk.Location = new System.Drawing.Point(9, 111); this.smoothNormalsChk.Name = "smoothNormalsChk"; this.smoothNormalsChk.Size = new System.Drawing.Size(103, 17); this.smoothNormalsChk.TabIndex = 1; this.smoothNormalsChk.Text = "Smooth Normals"; this.smoothNormalsChk.UseVisualStyleBackColor = true; // // flipUVsChk // this.flipUVsChk.AutoSize = true; this.flipUVsChk.Checked = true; this.flipUVsChk.CheckState = System.Windows.Forms.CheckState.Checked; this.flipUVsChk.ForeColor = System.Drawing.Color.White; this.flipUVsChk.Location = new System.Drawing.Point(9, 134); this.flipUVsChk.Name = "flipUVsChk"; this.flipUVsChk.Size = new System.Drawing.Size(65, 17); this.flipUVsChk.TabIndex = 3; this.flipUVsChk.Text = "Flip UVs"; this.flipUVsChk.UseVisualStyleBackColor = true; // // limtBoneWeightChk // this.limtBoneWeightChk.AutoSize = true; this.limtBoneWeightChk.Checked = true; this.limtBoneWeightChk.CheckState = System.Windows.Forms.CheckState.Checked; this.limtBoneWeightChk.ForeColor = System.Drawing.Color.White; this.limtBoneWeightChk.Location = new System.Drawing.Point(9, 157); this.limtBoneWeightChk.Name = "limtBoneWeightChk"; this.limtBoneWeightChk.Size = new System.Drawing.Size(113, 17); this.limtBoneWeightChk.TabIndex = 5; this.limtBoneWeightChk.Text = "Limit bone weights"; this.limtBoneWeightChk.UseVisualStyleBackColor = true; this.limtBoneWeightChk.CheckedChanged += new System.EventHandler(this.limtBoneWeightChk_CheckedChanged); // // numericUpDown1 // this.numericUpDown1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64))))); this.numericUpDown1.BorderStyle = System.Windows.Forms.BorderStyle.None; this.numericUpDown1.Enabled = false; this.numericUpDown1.ForeColor = System.Drawing.Color.White; this.numericUpDown1.Location = new System.Drawing.Point(132, 156); this.numericUpDown1.Maximum = new decimal(new int[] { 4, 0, 0, 0}); this.numericUpDown1.Name = "numericUpDown1"; this.numericUpDown1.Size = new System.Drawing.Size(120, 16); this.numericUpDown1.TabIndex = 6; this.numericUpDown1.Value = new decimal(new int[] { 4, 0, 0, 0}); // // preTransformVerticesChk // this.preTransformVerticesChk.AutoSize = true; this.preTransformVerticesChk.ForeColor = System.Drawing.Color.White; this.preTransformVerticesChk.Location = new System.Drawing.Point(9, 180); this.preTransformVerticesChk.Name = "preTransformVerticesChk"; this.preTransformVerticesChk.Size = new System.Drawing.Size(130, 17); this.preTransformVerticesChk.TabIndex = 7; this.preTransformVerticesChk.Text = "PreTransform Vertices"; this.preTransformVerticesChk.UseVisualStyleBackColor = true; // // triangulateChk // this.triangulateChk.AutoSize = true; this.triangulateChk.Checked = true; this.triangulateChk.CheckState = System.Windows.Forms.CheckState.Checked; this.triangulateChk.ForeColor = System.Drawing.Color.White; this.triangulateChk.Location = new System.Drawing.Point(9, 203); this.triangulateChk.Name = "triangulateChk"; this.triangulateChk.Size = new System.Drawing.Size(79, 17); this.triangulateChk.TabIndex = 8; this.triangulateChk.Text = "Triangulate"; this.triangulateChk.UseVisualStyleBackColor = true; // // joinDupedVertsSk // this.joinDupedVertsSk.AutoSize = true; this.joinDupedVertsSk.Checked = true; this.joinDupedVertsSk.CheckState = System.Windows.Forms.CheckState.Checked; this.joinDupedVertsSk.ForeColor = System.Drawing.Color.White; this.joinDupedVertsSk.Location = new System.Drawing.Point(9, 226); this.joinDupedVertsSk.Name = "joinDupedVertsSk"; this.joinDupedVertsSk.Size = new System.Drawing.Size(121, 17); this.joinDupedVertsSk.TabIndex = 9; this.joinDupedVertsSk.Text = "Join Duped Vertices"; this.joinDupedVertsSk.UseVisualStyleBackColor = true; // // leftHandedChk // this.leftHandedChk.AutoSize = true; this.leftHandedChk.ForeColor = System.Drawing.Color.White; this.leftHandedChk.Location = new System.Drawing.Point(9, 249); this.leftHandedChk.Name = "leftHandedChk"; this.leftHandedChk.Size = new System.Drawing.Size(109, 17); this.leftHandedChk.TabIndex = 10; this.leftHandedChk.Text = "Make left handed"; this.leftHandedChk.UseVisualStyleBackColor = true; // // useNodeTransform // this.useNodeTransform.AutoSize = true; this.useNodeTransform.Checked = true; this.useNodeTransform.CheckState = System.Windows.Forms.CheckState.Checked; this.useNodeTransform.ForeColor = System.Drawing.Color.White; this.useNodeTransform.Location = new System.Drawing.Point(9, 60); this.useNodeTransform.Name = "useNodeTransform"; this.useNodeTransform.Size = new System.Drawing.Size(124, 17); this.useNodeTransform.TabIndex = 11; this.useNodeTransform.Text = "Use Node Transform"; this.useNodeTransform.UseVisualStyleBackColor = true; // // stButton1 // this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.stButton1.Location = new System.Drawing.Point(211, 304); this.stButton1.Name = "stButton1"; this.stButton1.Size = new System.Drawing.Size(75, 23); this.stButton1.TabIndex = 12; this.stButton1.Text = "Cancel"; this.stButton1.UseVisualStyleBackColor = false; // // stButton2 // this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK; this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.stButton2.Location = new System.Drawing.Point(130, 304); this.stButton2.Name = "stButton2"; this.stButton2.Size = new System.Drawing.Size(75, 23); this.stButton2.TabIndex = 13; this.stButton2.Text = "Ok"; this.stButton2.UseVisualStyleBackColor = false; // // rotateBones // this.rotateBones.AutoSize = true; this.rotateBones.ForeColor = System.Drawing.Color.White; this.rotateBones.Location = new System.Drawing.Point(9, 31); this.rotateBones.Name = "rotateBones"; this.rotateBones.Size = new System.Drawing.Size(105, 17); this.rotateBones.TabIndex = 14; this.rotateBones.Text = "Rotate Bones by"; this.rotateBones.UseVisualStyleBackColor = true; this.rotateBones.CheckedChanged += new System.EventHandler(this.rotateBonesY90_CheckedChanged); // // rotateBonesUD // this.rotateBonesUD.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64))))); this.rotateBonesUD.BorderStyle = System.Windows.Forms.BorderStyle.None; this.rotateBonesUD.Enabled = false; this.rotateBonesUD.ForeColor = System.Drawing.Color.White; this.rotateBonesUD.Location = new System.Drawing.Point(120, 33); this.rotateBonesUD.Maximum = new decimal(new int[] { 360, 0, 0, 0}); this.rotateBonesUD.Minimum = new decimal(new int[] { 360, 0, 0, -2147483648}); this.rotateBonesUD.Name = "rotateBonesUD"; this.rotateBonesUD.Size = new System.Drawing.Size(120, 16); this.rotateBonesUD.TabIndex = 15; this.rotateBonesUD.Value = new decimal(new int[] { 90, 0, 0, 0}); this.rotateBonesUD.ValueChanged += new System.EventHandler(this.rotateBonesUD_ValueChanged); // // Assimp_Settings // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(40)))), ((int)(((byte)(40)))), ((int)(((byte)(40))))); this.ClientSize = new System.Drawing.Size(297, 341); this.Name = "Assimp_Settings"; this.Text = "Import Settings"; this.contentContainer.ResumeLayout(false); this.contentContainer.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.rotateBonesUD)).EndInit(); this.ResumeLayout(false); } #endregion private Toolbox.Library.Forms.STCheckBox generateNormalsChk; private Toolbox.Library.Forms.STCheckBox smoothNormalsChk; private Toolbox.Library.Forms.STCheckBox flipUVsChk; private Toolbox.Library.Forms.STCheckBox limtBoneWeightChk; private System.Windows.Forms.NumericUpDown numericUpDown1; private Toolbox.Library.Forms.STCheckBox preTransformVerticesChk; private Toolbox.Library.Forms.STCheckBox triangulateChk; private Toolbox.Library.Forms.STCheckBox joinDupedVertsSk; private Toolbox.Library.Forms.STCheckBox leftHandedChk; private STCheckBox useNodeTransform; private STButton stButton2; private STButton stButton1; private STCheckBox rotateBones; private System.Windows.Forms.NumericUpDown rotateBonesUD; } }