using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox.Library; namespace FirstPlugin.Turbo.CourseMuuntStructs { public class PathPointNode : TreeNodeCustom { public PathPointNode(string text) { Text = text; Checked = true; } public PathPoint PathPoint; public void OnChecked(bool Checked) { if (PathPoint != null) PathPoint.RenderablePoint.IsVisable = Checked; } } }