using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Switch_Toolbox.Library { public partial class STProgressBar : Form { public STProgressBar() { InitializeComponent(); } public int Value { set { if (value > 100) progressBar1.Value = 0; else progressBar1.Value = value; if (value >= 100) Close(); progressBar1.Refresh(); } } public bool IsConstant { set { if (value) { progressBar1.Style = ProgressBarStyle.Marquee; progressBar1.MarqueeAnimationSpeed = 100; } else progressBar1.Style = ProgressBarStyle.Blocks; } get { return progressBar1.Style == ProgressBarStyle.Marquee; } } public string Task { set { label1.Text = value; label1.Refresh(); } } private void ProgressBar_FormClosed(object sender, FormClosedEventArgs e) { } private void ProgressBarWindow_Load(object sender, EventArgs e) { } } }