using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using System.Threading.Tasks; using OpenTK.Graphics.OpenGL; using System.Runtime.InteropServices; namespace Switch_Toolbox.Library.Rendering { public class RenderableTex { public int width, height; public int TexID; public PixelInternalFormat pixelInternalFormat; public PixelFormat pixelFormat; public PixelType pixelType = PixelType.UnsignedByte; public byte[] data; public bool GLInitialized = false; public void Dispose() { GL.DeleteTexture(TexID); data = null; } public void LoadOpenGLTexture(STGenericTexture GenericTexture) { if (!Runtime.OpenTKInitialized || GLInitialized || Runtime.UseLegacyGL) return; if (GenericTexture.ArrayCount <= 0) { throw new Exception($"No texture data found with texture {GenericTexture.Text}"); } width = (int)GenericTexture.Width; height = (int)GenericTexture.Height; data = GenericTexture.GetImageData(0, 0); if (data.Length <= 0) throw new Exception("Data is empty!"); switch (GenericTexture.Format) { case TEX_FORMAT.BC1_UNORM: pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; break; case TEX_FORMAT.BC1_UNORM_SRGB: pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; break; case TEX_FORMAT.BC2_UNORM: pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext; break; case TEX_FORMAT.BC2_UNORM_SRGB: pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext; break; case TEX_FORMAT.BC3_UNORM: pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; break; case TEX_FORMAT.BC3_UNORM_SRGB: pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; break; case TEX_FORMAT.BC4_UNORM: case TEX_FORMAT.BC4_SNORM: //Convert to rgb to prevent red output //While shaders could prevent this, converting is easier and works fine across all editors data = STGenericTexture.DecodeBlock(data, GenericTexture.Width, GenericTexture.Height, GenericTexture.Format, GenericTexture.PlatformSwizzle); pixelInternalFormat = PixelInternalFormat.Rgba; pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; // pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1; // pixelInternalFormat = PixelInternalFormat.CompressedSignedRedRgtc1; break; case TEX_FORMAT.BC5_SNORM: pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2; data = DDSCompressor.DecompressBC5(GenericTexture.GetImageData(0,0), (int)GenericTexture.Width, (int)GenericTexture.Height, true, true); pixelInternalFormat = PixelInternalFormat.Rgba; pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; case TEX_FORMAT.BC5_UNORM: pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2; break; case TEX_FORMAT.BC6H_UF16: pixelInternalFormat = PixelInternalFormat.CompressedRgbBptcUnsignedFloat; break; case TEX_FORMAT.BC6H_SF16: pixelInternalFormat = PixelInternalFormat.CompressedRgbBptcSignedFloat; break; case TEX_FORMAT.BC7_UNORM: pixelInternalFormat = PixelInternalFormat.CompressedRgbaBptcUnorm; break; case TEX_FORMAT.BC7_UNORM_SRGB: pixelInternalFormat = PixelInternalFormat.CompressedSrgbAlphaBptcUnorm; break; case TEX_FORMAT.R8G8B8A8_UNORM: pixelInternalFormat = PixelInternalFormat.Rgba; pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; case TEX_FORMAT.R8G8B8A8_UNORM_SRGB: pixelInternalFormat = PixelInternalFormat.Rgba; pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; default: data = STGenericTexture.DecodeBlock(data, GenericTexture.Width, GenericTexture.Height, GenericTexture.Format, GenericTexture.PlatformSwizzle); pixelInternalFormat = PixelInternalFormat.Rgba; pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; } GLInitialized = true; TexID = loadImage(this); } public static int loadImage(RenderableTex t) { if (!t.GLInitialized) return -1; int texID = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, texID); if (t.pixelInternalFormat != PixelInternalFormat.Rgba) { GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, (InternalFormat)t.pixelInternalFormat, t.width, t.height, 0, getImageSize(t), t.data); //Debug.WriteLine(GL.GetError()); } else { GL.TexImage2D(TextureTarget.Texture2D, 0, t.pixelInternalFormat, t.width, t.height, 0, t.pixelFormat, PixelType.UnsignedByte, t.data); } GL.GenerateMipmap(GenerateMipmapTarget.Texture2D); return texID; } public void Bind() { GL.BindTexture(TextureTarget.Texture2D, TexID); } private static int getImageSize(RenderableTex t) { switch (t.pixelInternalFormat) { case PixelInternalFormat.CompressedRgbaS3tcDxt1Ext: case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt1Ext: case PixelInternalFormat.CompressedRedRgtc1: case PixelInternalFormat.CompressedSignedRedRgtc1: return (t.width * t.height / 2); case PixelInternalFormat.CompressedRgbaS3tcDxt3Ext: case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt3Ext: case PixelInternalFormat.CompressedRgbaS3tcDxt5Ext: case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt5Ext: case PixelInternalFormat.CompressedSignedRgRgtc2: case PixelInternalFormat.CompressedRgRgtc2: case PixelInternalFormat.CompressedRgbaBptcUnorm: case PixelInternalFormat.CompressedSrgbAlphaBptcUnorm: return (t.width * t.height); case PixelInternalFormat.Rgba: return t.data.Length; default: return t.data.Length; } } public unsafe Bitmap ToBitmap() { Bitmap bitmap = new Bitmap(width, height); System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.BindTexture(TextureTarget.Texture2D, TexID); GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0); bitmap.UnlockBits(bitmapData); return bitmap; } public static unsafe Bitmap GLTextureToBitmap(RenderableTex t) { Bitmap bitmap = new Bitmap(t.width, t.height); System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, t.width, t.height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.BindTexture(TextureTarget.Texture2D, t.TexID); GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0); bitmap.UnlockBits(bitmapData); return bitmap; } } }