using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Toolbox.Library.Forms { public partial class ExportModelSettings : STForm { public DAE.ExportSettings Settings = new DAE.ExportSettings(); public ExportModelSettings() { InitializeComponent(); chkFlipUvsVertical.Checked = Settings.FlipTexCoordsVertical; exportTexturesChkBox.Checked = Settings.ExportTextures; } private void exportTexturesChkBox_CheckedChanged(object sender, EventArgs e) { Settings.ExportTextures = exportTexturesChkBox.Checked; } private void chkFlipUvsVertical_CheckedChanged(object sender, EventArgs e) { Settings.FlipTexCoordsVertical = chkFlipUvsVertical.Checked; } private void stCheckBox1_CheckedChanged(object sender, EventArgs e) { Settings.UseOldExporter = chkOldExporter.Checked; } private void chkVertexColors_CheckedChanged(object sender, EventArgs e) { Settings.UseVertexColors = chkVertexColors.Checked; } private void chkExportRiggedBonesOnly_CheckedChanged(object sender, EventArgs e) { Settings.OnlyExportRiggedBones = chkExportRiggedBonesOnly.Checked; } private void contentContainer_Paint(object sender, PaintEventArgs e) { } private void chkApplyUVTransforms_CheckedChanged(object sender, EventArgs e) { Settings.TransformColorUVs = chkApplyUVTransforms.Checked; } private void chkTextureChannelComps_CheckedChanged(object sender, EventArgs e) { Settings.UseTextureChannelComponents = chkApplyUVTransforms.Checked; } } }