using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; using Syroot.NintenTools.NSW.Bfres; using OpenTK; using Switch_Toolbox.Library; using Bfres.Structs; namespace FirstPlugin { public partial class FMATEditor : UserControl { public FMAT material; public ImageList textureImageList; public string SelectedMatParam = ""; public ImageList il = new ImageList(); public FMATEditor() { InitializeComponent(); textureImageList = new ImageList() { ColorDepth = ColorDepth.Depth32Bit, ImageSize = new Size(70, 70), }; if (!Runtime.IsDebugMode) { textBoxShaderArchive.ReadOnly = true; textBoxShaderModel.ReadOnly = true; } shaderOptionsListView.ListViewItemSorter = new Sorter(); } private void listView_DrawItem(object sender, DrawListViewItemEventArgs e) { } public void LoadMaterial(FMAT mat) { material = mat; textBoxMaterialName.Text = material.Text; SetActiveGameByShader(material.shaderassign.ShaderArchive, material.shaderassign.ShaderModel); chkboxVisible.Checked = mat.Enabled; FillForm(); } private void SetActiveGameByShader(string ShaderName, string ShaderMdlName) { textBoxShaderArchive.Text = ShaderName; textBoxShaderModel.Text = ShaderMdlName; } public void FillForm() { InitializeTextureListView(material); InitializeRenderInfoList(material); InitializeShaderParamList(material); InitializeShaderOptionList(material); } private string SetValueToString(object values) { if (values is float[]) return string.Join(" , ", values as float[]); else if (values is bool[]) return string.Join(" , ", values as bool[]); else if (values is int[]) return string.Join(" , ", values as int[]); else if (values is uint[]) return string.Join(" , ", values as uint[]); else return ""; } private void InitializeShaderOptionList(FMAT material) { shaderOptionsListView.Items.Clear(); foreach (var option in material.shaderassign.options) { shaderOptionsListView.Items.Add(option.Key).SubItems.Add(option.Value); } } private void InitializeShaderParamList(FMAT material) { listView1.Items.Clear(); int CurParam = 0; foreach (var prm in material.matparam.Values) { string DisplayValue = ""; var item = new ListViewItem(prm.Name); Color SetColor = Color.FromArgb(40, 40, 40); Vector4 col = new Vector4(); bool IsColor = prm.Name.Contains("Color") || prm.Name.Contains("color"); switch (prm.Type) { case ShaderParamType.Float: case ShaderParamType.Float2: case ShaderParamType.Float2x2: case ShaderParamType.Float2x3: case ShaderParamType.Float2x4: case ShaderParamType.Float3x2: case ShaderParamType.Float3x3: case ShaderParamType.Float3x4: case ShaderParamType.Float4x2: case ShaderParamType.Float4x3: case ShaderParamType.Float4x4: DisplayValue = SetValueToString(prm.ValueFloat); break; case ShaderParamType.Float3: DisplayValue = SetValueToString(prm.ValueFloat); col = new Vector4(prm.ValueFloat[0], prm.ValueFloat[1], prm.ValueFloat[2], 1); break; case ShaderParamType.Float4: DisplayValue = SetValueToString(prm.ValueFloat); col = new Vector4(prm.ValueFloat[0], prm.ValueFloat[1], prm.ValueFloat[2], prm.ValueFloat[3]); break; } if (IsColor) { int someIntX = (int)Math.Ceiling(col.X * 255); int someIntY = (int)Math.Ceiling(col.Y * 255); int someIntZ = (int)Math.Ceiling(col.Z * 255); int someIntW = (int)Math.Ceiling(col.W * 255); if (someIntX <= 255 && someIntY <= 255 && someIntZ <= 255 && someIntW <= 255) { Console.WriteLine($"{prm.Name} R {someIntX} G {someIntY} B {someIntZ}"); SetColor = Color.FromArgb( 255, someIntX, someIntY, someIntZ ); } } item.UseItemStyleForSubItems = false; item.SubItems.Add(DisplayValue); item.SubItems.Add(""); item.SubItems[2].BackColor = SetColor; listView1.View = View.Details; listView1.Items.Add(item); CurParam++; } il.ImageSize = new Size(10, 10); listView1.SmallImageList = il; listView1.FullRowSelect = true; } public void InitializeTextureListView(FMAT material) { textureRefListView.Items.Clear(); textureRefListView.SmallImageList = textureImageList; textureRefListView.FullRowSelect = true; foreach (MatTexture tex in material.textures) { ListViewItem item = new ListViewItem(); item.Text = tex.Name; item.SubItems.Add(tex.SamplerName); if (material.shaderassign.samplers.ContainsValue(tex.SamplerName)) { var FragSampler = material.shaderassign.samplers.FirstOrDefault(x => x.Value == tex.SamplerName).Key; item.SubItems.Add(FragSampler.ToString()); } textureRefListView.Items.Add(item); } textureImageList.Images.Clear(); int CurTex = 0; if (PluginRuntime.bntxContainers.Count == 0 && PluginRuntime.ftexContainers.Count == 0) { foreach (ListViewItem item in textureRefListView.Items) { AddBlankTexture(item, item.Text, CurTex++); } } bool FoundTexture = false; foreach (ListViewItem item in textureRefListView.Items) { foreach (BinaryTextureContainer bntx in PluginRuntime.bntxContainers) { if (bntx.Textures.ContainsKey(item.Text)) { FoundTexture = true; TextureData tex = bntx.Textures[item.Text]; TextureData.BRTI_Texture renderedTex = tex.renderedGLTex; Bitmap temp = tex.GLTextureToBitmap(renderedTex, renderedTex.display); textureImageList.Images.Add(tex.Text, temp); item.ImageIndex = CurTex++; var dummy = textureImageList.Handle; temp.Dispose(); } } foreach (FTEXContainer ftexCont in PluginRuntime.ftexContainers) { if (ftexCont.Textures.ContainsKey(item.Text)) { FoundTexture = true; FTEX tex = ftexCont.Textures[item.Text]; FTEX.RenderableTex renderedTex = tex.renderedTex; Bitmap temp = tex.GLTextureToBitmap(renderedTex, renderedTex.display); textureImageList.Images.Add(tex.Text, temp); item.ImageIndex = CurTex++; var dummy = textureImageList.Handle; temp.Dispose(); } } if (FoundTexture == false) { AddBlankTexture(item, item.Text, CurTex++); } } } private void AddBlankTexture(ListViewItem item, string Name, int ImageIndex) { Bitmap temp = new Bitmap(Properties.Resources.TextureError); textureImageList.Images.Add(Name, temp); item.ImageIndex = ImageIndex; var dummy = textureImageList.Handle; temp.Dispose(); } private void InitializeRenderInfoList(FMAT material) { renderInfoListView.Items.Clear(); foreach (var rnd in material.renderinfo) { ListViewItem item = new ListViewItem(); item.Text = rnd.Name; string Value = ""; switch (rnd.Type) { case RenderInfoType.Int32: Value = string.Join(",", rnd.ValueInt); break; case RenderInfoType.Single: Value = string.Join(",", rnd.ValueFloat); break; case RenderInfoType.String: Value = string.Join(",", rnd.ValueString); break; } item.SubItems.Add(Value); item.SubItems.Add(rnd.Type.ToString()); renderInfoListView.Items.Add(item); } renderInfoListView.FullRowSelect = true; } private void textureRefListView_DrawItem(object sender, DrawListViewItemEventArgs e) { e.DrawDefault = true; if ((e.ItemIndex % 2) == 1) { e.Item.BackColor = Color.FromArgb(50, 50, 50); e.Item.UseItemStyleForSubItems = true; } } private void FSHPEditor_DockStateChanged(object sender, EventArgs e) { DockContent doc = sender as DockContent; if (doc != null) { PluginRuntime.FSHPDockState = doc.DockState; Console.WriteLine(doc.DockState); Console.WriteLine(doc); if (doc.DockState != DockState.Unknown) Config.Save(); } } private void textureMapTab_DoubleClick(object sender, EventArgs e) { } private void textureRefListView_DoubleClick(object sender, EventArgs e) { Console.WriteLine("click"); int index = textureRefListView.SelectedIndices[0]; Texture_Selector tex = new Texture_Selector(); tex.LoadTexture(); if (tex.ShowDialog() == DialogResult.OK) { material.textures[index].Name = tex.GetSelectedTexture(); InitializeTextureListView(material); material.UpdateTextureMaps(); } } private void textureRefListView_DrawColumnHeader(object sender, DrawListViewColumnHeaderEventArgs e) { using (SolidBrush backBrush = new SolidBrush(Color.FromArgb(50, 50, 50))) { e.Graphics.FillRectangle(backBrush, e.Bounds); } using (SolidBrush foreBrush = new SolidBrush(Color.FromArgb(255, 255, 255))) { e.Graphics.DrawString(e.Header.Text, e.Font, foreBrush, e.Bounds); } } private void listView1_DoubleClick(object sender, EventArgs e) { if (listView1.SelectedItems.Count > 0) { if (material.matparam.ContainsKey(listView1.SelectedItems[0].Text)) { int index = listView1.SelectedIndices[0]; SetParamDialog paramDialog = new SetParamDialog(); paramDialog.LoadParam(material.matparam[listView1.SelectedItems[0].Text]); if (paramDialog.ShowDialog() == DialogResult.OK) { paramDialog.GetValues(); InitializeShaderParamList(material); listView1.Items[index].Selected = true; } } } } private void smallToolStripMenuItem_Click(object sender, EventArgs e) { /*Font normalfont = new Font("Microsoft Sans Serif", 10f); foreach (ListViewItem lvi in listView1.Items) lvi.Font = normalfont; foreach (ListViewItem lvi in listView1.Items) lvi.SubItems[0].Font = normalfont; SetHeight(listView1, 11);*/ } private void SetHeight(ListView listView, int height) { ImageList imgList = new ImageList(); imgList.ImageSize = new Size(1, height); listView.SmallImageList = imgList; } private void mediumToolStripMenuItem_Click(object sender, EventArgs e) { } private void largeToolStripMenuItem_Click(object sender, EventArgs e) { } private void renderInfoListView_DoubleClick(object sender, EventArgs e) { int ActiveInfoIndex = renderInfoListView.SelectedIndices[0]; if (renderInfoListView.SelectedItems.Count > 0) { foreach (var info in material.renderinfo) { if (info.Name == renderInfoListView.SelectedItems[0].Text) { RenderInfoValueEditor editor = new RenderInfoValueEditor(); editor.LoadValues(info); if (editor.ShowDialog() == DialogResult.OK) { info.ValueFloat = editor.valueFloats.ToArray(); info.ValueString = editor.valueStrings.ToArray(); info.ValueInt = editor.valueInts.ToArray(); ListViewItem item = new ListViewItem(); item.Text = info.Name; string Value = ""; switch (info.Type) { case RenderInfoType.Int32: Value = string.Join(",", info.ValueInt); break; case RenderInfoType.Single: Value = string.Join(",", info.ValueFloat); break; case RenderInfoType.String: Value = string.Join(",", info.ValueString); break; } item.SubItems.Add(Value); item.SubItems.Add(info.Type.ToString()); // renderInfoListView.Items[ActiveInfoIndex] = item; // InitializeRenderInfoList(material); } } } } } private void btnExportParams_Click(object sender, EventArgs e) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = "Material Params|*.xml;"; sfd.DefaultExt = ".xml"; sfd.FileName = material.Text + ".MatParams"; if (sfd.ShowDialog() == DialogResult.OK) { FMAT2XML.Save(material, sfd.FileName, true); } } private void btnReplaceParams_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Material Params|*.xml;"; ofd.DefaultExt = ".xml"; ofd.FileName = material.Text + ".MatParams"; if (ofd.ShowDialog() == DialogResult.OK) { FMAT2XML.Read(material, ofd.FileName, true); } } private void shaderOptionsListView_DoubleClick(object sender, EventArgs e) { int ActiveIndex = shaderOptionsListView.SelectedIndices[0]; if (shaderOptionsListView.SelectedItems.Count > 0) { string Key = shaderOptionsListView.SelectedItems[0].Text; string Value = shaderOptionsListView.SelectedItems[0].SubItems[1].Text; BfresShaderOptionsEditor edtior = new BfresShaderOptionsEditor(); edtior.LoadOption(Key, Value); if (edtior.ShowDialog() == DialogResult.OK) { material.shaderassign.options[shaderOptionsListView.SelectedItems[0].Text] = edtior.textBoxValue.Text; InitializeShaderOptionList(material); shaderOptionsListView.Items[ActiveIndex].Selected = true; shaderOptionsListView.Select(); } } } private void chkboxVisible_CheckedChanged(object sender, EventArgs e) { material.Enabled = chkboxVisible.Checked; } private void btnSamplerEditor_Click(object sender, EventArgs e) { SamplerEditor samplerEditor = new SamplerEditor(); foreach (MatTexture tex in material.textures) { if (tex.Name == textureRefListView.SelectedItems[0].Text) { samplerEditor.LoadSampler(tex); } } if (samplerEditor.ShowDialog() == DialogResult.OK) { } } private void textureRefListView_SelectedIndexChanged(object sender, EventArgs e) { if (textureRefListView.SelectedItems.Count > 0) { btnSamplerEditor.Enabled = true; } } private void shaderOptionsListView_ColumnClick(object sender, ColumnClickEventArgs e) { Sorter s = (Sorter)shaderOptionsListView.ListViewItemSorter; s.Column = e.Column; if (s.Order == SortOrder.Ascending) { s.Order = SortOrder.Descending; } else { s.Order = SortOrder.Ascending; } shaderOptionsListView.Sort(); } class Sorter : System.Collections.IComparer { public int Column = 0; public System.Windows.Forms.SortOrder Order = SortOrder.Ascending; public int Compare(object x, object y) // IComparer Member { if (!(x is ListViewItem)) return (0); if (!(y is ListViewItem)) return (0); ListViewItem l1 = (ListViewItem)x; ListViewItem l2 = (ListViewItem)y; if (l1.ListView.Columns[Column].Tag == null) { l1.ListView.Columns[Column].Tag = "Text"; } if (l1.ListView.Columns[Column].Tag.ToString() == "Numeric") { float fl1 = float.Parse(l1.SubItems[Column].Text); float fl2 = float.Parse(l2.SubItems[Column].Text); if (Order == SortOrder.Ascending) { return fl1.CompareTo(fl2); } else { return fl2.CompareTo(fl1); } } else { string str1 = l1.SubItems[Column].Text; string str2 = l2.SubItems[Column].Text; if (Order == SortOrder.Ascending) { return str1.CompareTo(str2); } else { return str2.CompareTo(str1); } } } } } }