namespace FirstPlugin { partial class TextureOpenEditor { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.bntxEditor1 = new BNTXEditor(); this.SuspendLayout(); // // bntxEditor1 // this.bntxEditor1.Dock = System.Windows.Forms.DockStyle.Fill; this.bntxEditor1.Location = new System.Drawing.Point(0, 0); this.bntxEditor1.Name = "bntxEditor1"; this.bntxEditor1.Size = new System.Drawing.Size(522, 567); this.bntxEditor1.TabIndex = 0; // // TextureOpenEditor // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(522, 567); this.Controls.Add(this.bntxEditor1); this.Name = "TextureOpenEditor"; this.Text = "TextureOpenEditor"; this.ResumeLayout(false); } #endregion private BNTXEditor bntxEditor1; } }