using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Switch_Toolbox.Library { public class R4G4 { public static byte[] Decompress(byte[] Input, int Width, int Height, bool Alpha) { byte[] Output = new byte[Width * Height * 4]; byte[] comp = new byte[4] { 0xFF, 0xFF, 0xFF, 0xFF }; int bpp = (int)STGenericTexture.GetBytesPerPixel(TEX_FORMAT.R4G4_UNORM); for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { int InputOffset = (Y * Width + X) * bpp; int OutputOffset = (Y * Width + X) * 4; int pixel = 0; for (int i = 0; i < bpp; i++) pixel |= Input[InputOffset + i] << (8 * i); comp[0] = (byte)((pixel & 0xF) * 17); comp[1] = (byte)(((pixel & 0xF0) >> 4) * 17); Output[OutputOffset + 0] = comp[0]; Output[OutputOffset + 1] = comp[1]; Output[OutputOffset + 2] = comp[2]; Output[OutputOffset + 3] = comp[3]; } } return Output; } } }