using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FirstPlugin { public class MaterialPresetConfig { public List MaterialConfigs = new List(); public class MaterialEntry { //The name of the preset public string Name { get; set; } //The effects of the material public string Description { get; set; } //The game material belongs to public string Game { get; set; } //The shader used by the material (optional) //If a game does not use multiple shaders per bfres this is not necessary public string ShaderPath { get; set; } } } }