using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Toolbox.Library.Rendering; using GL_EditorFramework.GL_Core; using GL_EditorFramework.Interfaces; using OpenTK; using OpenTK.Graphics.OpenGL; using Toolbox.Library; namespace FirstPlugin.LuigisMansion3 { public class LM3_Renderer : GenericModelRenderer { public Dictionary TextureList = new Dictionary(); public override void OnRender(GLControl control) { } public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader) { GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1); GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID); string activeTex = tex.Name; foreach (var texture in TextureList) { if (TextureList.ContainsKey(tex.Name)) { BindGLTexture(tex, shader, TextureList[tex.Name]); return tex.textureUnit + 1; } } return tex.textureUnit + 1; } } }