using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics.OpenGL; using OpenTK; using System.Drawing; using Toolbox.Library.IO; namespace Toolbox.Library { public class Render2D { public static void DrawRectangle(float width, float height, Vector3 translate, Vector3 rotate, Vector3 scale) { GL.PushMatrix(); GL.Scale(scale); GL.Rotate(rotate.X, new Vector3(1, 0, 0)); GL.Rotate(rotate.Y, new Vector3(0, 1, 0)); GL.Rotate(rotate.Z, new Vector3(0, 0, 1)); GL.Translate(translate); DrawRectangle(width, height, Color.White, false); GL.PopMatrix(); } public static void DrawCircle(Vector2 Position, Color color) { GL.PushMatrix(); GL.Translate(Position.X, Position.Y, 0); GL.Scale(300,300,1); GL.Color4(color); GL.Begin(PrimitiveType.LineLoop); for (int i = 0; i <= 300; i++) { double angle = 2 * Math.PI * i / 300; double x = Math.Cos(angle); double y = Math.Sin(angle); GL.Vertex2(x, y); } GL.End(); GL.PopMatrix(); } public static void DrawRectangle(float width, float height, Color color, bool wireframe) { if (wireframe) { GL.Begin(PrimitiveType.LineLoop); GL.LineWidth(1); GL.Color4(color); GL.Vertex2(-width, -height); GL.Vertex2(width, -height); GL.Vertex2(width, height); GL.Vertex2(-width, height); GL.End(); GL.PopAttrib(); } else { GL.Begin(PrimitiveType.Quads); GL.Color4(color); GL.TexCoord2(-1, -1); GL.Vertex2(-width, -height); GL.TexCoord2(0, -1); GL.Vertex2(width, -height); GL.TexCoord2(0, 0); GL.Vertex2(width, height); GL.TexCoord2(-1, 0); GL.Vertex2(-width, height); GL.End(); } } public static void DrawGrid(Color color) { var size = 40; var amount = 300; GL.LineWidth(0.001f); GL.Color3(color.Darken(20)); GL.Begin(PrimitiveType.Lines); int squareGridCounter = 0; for (var i = -amount; i <= amount; i++) { if (squareGridCounter > 5) { squareGridCounter = 0; GL.LineWidth(33f); } else { GL.LineWidth(0.001f); } GL.Vertex2(new Vector2(-amount * size, i * size)); GL.Vertex2(new Vector2(amount * size, i * size)); GL.Vertex2(new Vector2(i * size, -amount * size)); GL.Vertex2(new Vector2(i * size, amount * size)); squareGridCounter++; } GL.End(); GL.Color3(Color.Transparent); GL.PopAttrib(); } } }