using System; using System.IO; using System.Collections.Generic; using System.Drawing; using System.ComponentModel; using System.Threading.Tasks; using System.Windows.Forms; using Toolbox.Library.IO; using OpenTK.Graphics.OpenGL; using Toolbox.Library.Rendering; using Ryujinx.Graphics.Gal.Texture; //For ASTC using Toolbox.Library.NodeWrappers; namespace Toolbox.Library { public enum STCompressionMode { Slow, Normal, Fast } public enum STChannelType { Red = 0, Green = 1, Blue = 2, Alpha = 3, One = 4, Zero = 5, } public enum PlatformSwizzle { None = 0, Platform_3DS = 1, Platform_Wii = 2, Platform_Gamecube = 3, Platform_WiiU = 4, Platform_Switch = 5, Platform_Ps4 = 6, Platform_Ps3 = 7, Platform_Ps2 = 8, Platform_Ps1 = 9, } public enum STSurfaceType { Texture1D, Texture2D, Texture3D, TextureCube, Texture1D_Array, Texture2D_Array, Texture2D_Mulitsample, Texture2D_Multisample_Array, TextureCube_Array, } public class EditedBitmap { public int ArrayLevel = 0; public Bitmap bitmap; } public abstract class STGenericTexture : STGenericWrapper { public STGenericTexture() { RenderableTex = new RenderableTex(); RenderableTex.GLInitialized = false; RedChannel = STChannelType.Red; GreenChannel = STChannelType.Green; BlueChannel = STChannelType.Blue; AlphaChannel = STChannelType.Alpha; } public virtual UserControl GetEditor() { return new UserControl(); } public virtual void FillEditor(UserControl control) { } //A class that configs how the image should output (on display, and on export/replace) public ImageParameters Parameters = new ImageParameters(); public bool IsCubemap { get { return ArrayCount == 6 || ArrayCount % 6 == 0; } } public STSurfaceType SurfaceType = STSurfaceType.Texture2D; /// /// The swizzle method to use when decoding or encoding back a texture. /// public PlatformSwizzle PlatformSwizzle; public bool IsSwizzled { get; set; } = true; /// /// Is the texture edited or not. Used for the image editor for saving changes. /// public bool IsEdited { get; set; } = false; /// /// An array of from the image editor to be saved back. /// public EditedBitmap[] EditedImages { get; set; } //If the texture can be edited or not. Disables some functions in image editor if false //If true, the editors will call "SetImageData" for setting data back to the original data. public abstract bool CanEdit { get; set; } public STChannelType RedChannel = STChannelType.Red; public STChannelType GreenChannel = STChannelType.Green; public STChannelType BlueChannel = STChannelType.Blue; public STChannelType AlphaChannel = STChannelType.Alpha; /// /// The total length of all the bytes given from GetImageData. /// public long DataSizeInBytes { get { long totalSize = 0; if (PlatformSwizzle == PlatformSwizzle.Platform_3DS) { for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++) { for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { uint width = (uint)Math.Max(1, Width >> mipLevel); uint height = (uint)Math.Max(1, Height >> mipLevel); totalSize += CTR_3DS.CalculateLength((int)width, (int)height, CTR_3DS.ConvertToPICAFormat(Format)); } } return totalSize; } if (PlatformSwizzle == PlatformSwizzle.Platform_Gamecube) { for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++) { for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { uint width = (uint)Math.Max(1, Width >> mipLevel); uint height = (uint)Math.Max(1, Height >> mipLevel); totalSize += Decode_Gamecube.GetDataSize((uint)Decode_Gamecube.FromGenericFormat(Format), width, height); } } return totalSize; } if (FormatTable.ContainsKey(Format)) { uint bpp = GetBytesPerPixel(Format); for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++) { for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { uint width = (uint)Math.Max(1, Width >> mipLevel); uint height = (uint)Math.Max(1, Height >> mipLevel); uint size = width * height * bpp; if (IsCompressed(Format)) { size = ((width + 3) >> 2) * ((Height + 3) >> 2) * bpp; if (size < bpp) size = bpp; } totalSize += size; } } } return totalSize; } } public string DataSize { get { return STMath.GetFileSize(DataSizeInBytes, 5); } } public abstract byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0); private byte[] paletteData = new byte[0]; public virtual byte[] GetPaletteData() { return paletteData; } public virtual void SetPaletteData(byte[] data, PALETTE_FORMAT format) { paletteData = data; PaletteFormat = format; } public List Get3DSurfaces(int IndexStart = 0, bool GetAllSurfaces = true, int GetSurfaceAmount = 1) { if (GetAllSurfaces) GetSurfaceAmount = (int)Depth; var surfaces = new List(); for (int depthLevel = 0; depthLevel < Depth; depthLevel++) { bool IsLower = depthLevel < IndexStart; bool IsHigher = depthLevel >= (IndexStart + GetSurfaceAmount); if (!IsLower && !IsHigher) { List mips = new List(); for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { mips.Add(GetImageData(0, mipLevel, depthLevel)); } surfaces.Add(new Surface() { mipmaps = mips }); } } return surfaces; } // //Gets a list of surfaces given the start index of the array and the amount of arrays to obtain // public List GetSurfaces(int ArrayIndexStart = 0, bool GetAllSurfaces = true, int GetSurfaceAmount = 1) { if (GetAllSurfaces) GetSurfaceAmount = (int)ArrayCount; var surfaces = new List(); for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++) { bool IsLower = arrayLevel < ArrayIndexStart; bool IsHigher = arrayLevel >= (ArrayIndexStart + GetSurfaceAmount); if (!IsLower && !IsHigher) { List mips = new List(); for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { mips.Add(GetImageData(arrayLevel, mipLevel)); } surfaces.Add(new Surface() { mipmaps = mips }); } } return surfaces; } public abstract void SetImageData(Bitmap bitmap, int ArrayLevel); /// /// The total amount of surfaces for the texture. /// public uint ArrayCount { get { return arrayCount; } set { arrayCount = value; } } private uint arrayCount = 1; /// /// The total amount of mipmaps for the texture. /// public uint MipCount { get { return mipCount; } set { if (value == 0) mipCount = 1; else if (value > 17) throw new Exception($"Invalid mip map count! Texture: {Text} Value: {value}"); else mipCount = value; } } private uint mipCount = 1; /// /// The width of the image in pixels. /// public uint Width { get; set; } /// /// The height of the image in pixels. /// public uint Height { get; set; } /// /// The depth of the image in pixels. Used for 3D types. /// public uint Depth { get; set; } /// /// The Format of the image. /// public TEX_FORMAT Format { get; set; } = TEX_FORMAT.R8G8B8A8_UNORM; /// /// The Format of the image. /// public PALETTE_FORMAT PaletteFormat { get; set; } = PALETTE_FORMAT.None; public RenderableTex RenderableTex { get; set; } public abstract TEX_FORMAT[] SupportedFormats { get; } public static uint GetBytesPerPixel(TEX_FORMAT Format) { return FormatTable[Format].BytesPerPixel; } public static uint GetBlockHeight(TEX_FORMAT Format) { return FormatTable[Format].BlockHeight; } public static uint GetBlockWidth(TEX_FORMAT Format) { return FormatTable[Format].BlockWidth; } public static uint GetBlockDepth(TEX_FORMAT Format) { return FormatTable[Format].BlockDepth; } // Based on Ryujinx's image table // https://github.com/Ryujinx/Ryujinx/blob/c86aacde76b5f8e503e2b412385c8491ecc86b3b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs // A nice way to get bpp, block data, and buffer types for formats private static readonly Dictionary FormatTable = new Dictionary() { { TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32B32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G32_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8B8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32G8X24_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_B8G8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B8G8R8X8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B5G5R5A1_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R5G5B5A1_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B8G8R8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B8G8R8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R5G5B5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R10G10B10A2_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R10G10B10A2_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B4G4R4A4_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16G16_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8G8_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_SINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_SNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R4G4_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_UINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.R11G11B10_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.B5G6R5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC1_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC1_UNORM_SRGB, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC2_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC2_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC3_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC3_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC4_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC4_SNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC5_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC5_SNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC6H_SF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC6H_UF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC7_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.BC7_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_4x4_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_4x4_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x4_UNORM, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x4_SRGB, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x5_UNORM, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_5x5_SRGB, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x5_UNORM, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x5_SRGB, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x6_UNORM, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_6x6_SRGB, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x5_UNORM, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x5_SRGB, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x6_UNORM, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x6_SRGB, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x8_UNORM, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_8x8_SRGB, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x5_UNORM, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x5_SRGB, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x6_UNORM, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x6_SRGB, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x8_UNORM, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x8_SRGB, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x10_UNORM, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_10x10_SRGB, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x10_UNORM, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x10_SRGB, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x12_UNORM, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) }, { TEX_FORMAT.ASTC_12x12_SRGB, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) }, { TEX_FORMAT.ETC1_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.ETC1_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.ETC1_A4, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.HIL08, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.L4, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.LA4, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.L8, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.LA8, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.A4, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.A8_UNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) }, { TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) }, { TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) }, { TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) }, { TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.DepthStencil)}, { TEX_FORMAT.I4, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.I8, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.IA4, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.IA8, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.RGB565, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.RGB5A3, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.RGBA32, new FormatInfo(32, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.C4, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) }, { TEX_FORMAT.C8, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.C14X2, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) }, { TEX_FORMAT.CMPR, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) } }; /// /// A Surface contains mip levels of compressed/uncompressed texture data /// public class Surface { public List mipmaps = new List(); } public void CreateGenericTexture(uint width, uint height, List surfaces, TEX_FORMAT format) { Width = width; Height = height; Format = format; } private enum TargetBuffer { Color = 1, Depth = 2, Stencil = 3, DepthStencil = 4, } public void DisposeRenderable() { if (RenderableTex != null && Runtime.UseOpenGL) { RenderableTex.Dispose(); RenderableTex = null; } } private class FormatInfo { public uint BytesPerPixel { get; private set; } public uint BlockWidth { get; private set; } public uint BlockHeight { get; private set; } public uint BlockDepth { get; private set; } public TargetBuffer TargetBuffer; public FormatInfo(uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer) { BytesPerPixel = bytesPerPixel; BlockWidth = blockWidth; BlockHeight = blockHeight; BlockDepth = blockDepth; TargetBuffer = targetBuffer; } } public Bitmap GetBitmap3D(int ArrayLevel = 0, int MipLevel = 0) { List images = new List(); for (int i = 0; i < Depth; i++) images.Add(GetBitmap(ArrayLevel, MipLevel, i)); //Combine images in a horizontal pattern uint width = Width * Depth; var newBitmap = new Bitmap((int)width, (int)Height); using (Graphics grfx = Graphics.FromImage(newBitmap)) { int x = 0; foreach (var image in images) { grfx.DrawImage(image, x, 0); x += image.Width; } return newBitmap; } } /// /// Gets a given an array and mip index. /// /// The index of the surface/array. Cubemaps will have 6 /// The index of the mip level. /// public Bitmap GetBitmap(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0) { uint width = Math.Max(1, Width >> MipLevel); uint height = Math.Max(1, Height >> MipLevel); byte[] data = GetImageData(ArrayLevel, MipLevel, DepthLevel); byte[] paletteData = GetPaletteData(); if (Format == TEX_FORMAT.R8G8B8A8_UNORM && PlatformSwizzle == PlatformSwizzle.None) return BitmapExtension.GetBitmap(ConvertBgraToRgba(data), (int)width, (int)height); try { if (data == null) throw new Exception("Data is null!"); if (PlatformSwizzle == PlatformSwizzle.Platform_3DS) { var Image = BitmapExtension.GetBitmap(ConvertBgraToRgba(CTR_3DS.DecodeBlock(data, (int)width, (int)height, Format)), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); return Image; } if (PlatformSwizzle == PlatformSwizzle.Platform_Gamecube) { return BitmapExtension.GetBitmap(Decode_Gamecube.DecodeData(data, paletteData, width, height, Format, PaletteFormat), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); } switch (Format) { case TEX_FORMAT.R4G4_UNORM: return BitmapExtension.GetBitmap(R4G4.Decompress(data, (int)width, (int)height, false), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); case TEX_FORMAT.BC5_SNORM: return DDSCompressor.DecompressBC5(data, (int)width, (int)height, true); case TEX_FORMAT.ETC1_UNORM: return BitmapExtension.GetBitmap(ETC1.ETC1Decompress(data, (int)width, (int)height, false), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); case TEX_FORMAT.ETC1_A4: return BitmapExtension.GetBitmap(ETC1.ETC1Decompress(data, (int)width, (int)height, true), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); case TEX_FORMAT.R5G5B5A1_UNORM: case TEX_FORMAT.LA8: case TEX_FORMAT.L8: return BitmapExtension.GetBitmap(RGBAPixelDecoder.Decode(data, (int)width, (int)height, Format), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); } if (Runtime.UseDirectXTexDecoder) { return BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format, new byte[0], Parameters), (int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); } else return DecodeNotDirectXTex(data, width, height, Format); } catch (Exception ex) { /* Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex); try { return DecodeNotDirectXTex(data, width, height, Format); } catch { Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex); }*/ return null; } } private Bitmap DecodeNotDirectXTex(byte[] data, uint Width, uint Height, TEX_FORMAT Format) { if (Format == TEX_FORMAT.R8G8B8A8_UNORM) return BitmapExtension.GetBitmap(ConvertBgraToRgba(data), (int)Width, (int)Height); else if (Format == TEX_FORMAT.R8G8B8A8_UNORM_SRGB) return BitmapExtension.GetBitmap(ConvertBgraToRgba(data), (int)Width, (int)Height); else if (Format == TEX_FORMAT.BC1_UNORM) return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC1_UNORM_SRGB) return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, true); else if (Format == TEX_FORMAT.BC3_UNORM_SRGB) return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC3_UNORM) return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, true); else if (Format == TEX_FORMAT.BC4_UNORM) return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC4_SNORM) return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, true); else if (Format == TEX_FORMAT.BC5_UNORM) return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false); else if (Format == TEX_FORMAT.BC7_UNORM) return BitmapExtension.GetBitmap(CSharpImageLibrary.DDS.Dxt.DecompressBc7(data, (int)Width, (int)Height), (int)Width, (int)Height); else if (Format == TEX_FORMAT.BC7_UNORM_SRGB) return BitmapExtension.GetBitmap(CSharpImageLibrary.DDS.Dxt.DecompressBc7(data, (int)Width, (int)Height), (int)Width, (int)Height); else { if (Runtime.UseOpenGL) { Runtime.OpenTKInitialized = true; if (RenderableTex == null || !RenderableTex.GLInitialized) LoadOpenGLTexture(); return RenderableTex.ToBitmap(); } } return null; } public static Bitmap DecodeBlockGetBitmap(byte[] data, uint Width, uint Height, TEX_FORMAT Format, byte[] paletteData, PALETTE_FORMAT PaletteFormat = PALETTE_FORMAT.None) { Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, Width, Height, Format, paletteData, new ImageParameters(), PaletteFormat), (int)Width, (int)Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); return bitmap; } /// /// Decodes a byte array of image data given the source image in bytes, width, height, and DXGI format. /// /// The byte array of the image /// The width of the image in pixels. /// The height of the image in pixels. /// The image format. /// Returns a byte array of decoded data. public static byte[] DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format, byte[] paletteData, ImageParameters parameters, PALETTE_FORMAT PaletteFormat = PALETTE_FORMAT.None, PlatformSwizzle PlatformSwizzle = PlatformSwizzle.None) { if (data == null) throw new Exception($"Data is null!"); if (Format <= 0) throw new Exception($"Invalid Format!"); if (data.Length <= 0) throw new Exception($"Data is empty!"); if (Width <= 0) throw new Exception($"Invalid width size {Width}!"); if (Height <= 0) throw new Exception($"Invalid height size {Height}!"); byte[] imageData = new byte[0]; bool DontSwapRG = false; if (PlatformSwizzle == PlatformSwizzle.Platform_3DS) { imageData = CTR_3DS.DecodeBlock(data, (int)Width, (int)Height, Format); DontSwapRG = true; } else if (PlatformSwizzle == PlatformSwizzle.Platform_Gamecube) imageData = Decode_Gamecube.DecodeData(data, paletteData, Width, Height, Format, PaletteFormat); else { if (Format == TEX_FORMAT.R32G8X24_FLOAT) imageData = DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, DDS.DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS); if (Format == TEX_FORMAT.BC5_SNORM) imageData = DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, true, true); if (Format == TEX_FORMAT.L8) return RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format); if (Format == TEX_FORMAT.LA8) return RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format); if (Format == TEX_FORMAT.R5G5B5A1_UNORM) return RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format); if (IsCompressed(Format)) imageData = DDSCompressor.DecompressBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format); else { if (IsAtscFormat(Format)) imageData = ASTCDecoder.DecodeToRGBA8888(data, (int)GetBlockWidth(Format), (int)GetBlockHeight(Format), 1, (int)Width, (int)Height, 1); else imageData = DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format); // imageData = RGBAPixelDecoder.Decode(data, (int)Width, (int)Height, Format); } } if (parameters.DontSwapRG || DontSwapRG) return imageData; else return ConvertBgraToRgba(imageData); } public string DebugInfo() { return $"Texture Info:\n" + $"Name: {Text}\n" + $"Format: {Format}\n" + $"Height: {Height}\n" + $"Width: {Width}\n" + $"Block Height: {GetBlockHeight(Format)}\n" + $"Block Width: {GetBlockWidth(Format)}\n" + $"Bytes Per Pixel: {GetBytesPerPixel(Format)}\n" + $"Array Count: {ArrayCount}\n" + $"Mip Map Count: {MipCount}\n" + ""; } public uint GenerateMipCount(int Width, int Height) { return GenerateMipCount((uint)Width, (uint)Height); } public uint GenerateMipCount(uint Width, uint Height) { uint MipmapNum = 0; uint num = Math.Max(Width, Height); int width = (int)Width; int height = (int)Height; while (true) { num >>= 1; width = width / 2; height = height / 2; if (width <= 0 || height <= 0) break; if (num > 0) ++MipmapNum; else break; } return MipmapNum; } public static byte[] GenerateMipsAndCompress(Bitmap bitmap, uint MipCount, TEX_FORMAT Format, bool multiThread = false, float alphaRef = 0.5f, STCompressionMode CompressionMode = STCompressionMode.Fast) { byte[] DecompressedData = BitmapExtension.ImageToByte(bitmap); DecompressedData = ConvertBgraToRgba(DecompressedData); Bitmap Image = BitmapExtension.GetBitmap(DecompressedData, bitmap.Width, bitmap.Height); List mipmaps = new List(); for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { int width = Math.Max(1, bitmap.Width >> mipLevel); int height = Math.Max(1, bitmap.Height >> mipLevel); Image = BitmapExtension.Resize(Image, width, height); mipmaps.Add(STGenericTexture.CompressBlock(BitmapExtension.ImageToByte(Image), Image.Width, Image.Height, Format, alphaRef, multiThread, CompressionMode)); } Image.Dispose(); return Utils.CombineByteArray(mipmaps.ToArray()); } public static byte[] CompressBlock(byte[] data, int width, int height, TEX_FORMAT format, float alphaRef, bool multiThread = false, STCompressionMode CompressionMode = STCompressionMode.Fast) { if (!Runtime.UseDirectXTexDecoder) return data; //Channels will be swapped if (format == TEX_FORMAT.R5G5B5A1_UNORM) { format = TEX_FORMAT.B5G5R5A1_UNORM; data = ConvertBgraToRgba(data); } if (IsCompressed(format)) return DDSCompressor.CompressBlock(data, width, height, (DDS.DXGI_FORMAT)format, multiThread, alphaRef, CompressionMode); else if (IsAtscFormat(format)) return null; else return DDSCompressor.EncodePixelBlock(data, width, height, (DDS.DXGI_FORMAT)format); } public void LoadDDS(string path) { Text = SetNameFromPath(path); DDS dds = new DDS(); LoadDDS(path); Width = dds.header.width; Height = dds.header.height; Format = dds.GetFormat(); MipCount = dds.header.mipmapCount; } public void LoadTGA(string path) { Text = SetNameFromPath(path); Bitmap tga = Paloma.TargaImage.LoadTargaImage(path); } public void LoadBitmap(string path) { Text = SetNameFromPath(path); } public void LoadASTC(string path) { ASTC astc = new ASTC(); astc.Load(new FileStream(path, FileMode.Open)); } public override string ExportFilter { get { if (IsAtscFormat(Format)) { return "Supported Formats|*.astc; *.png;*.tga;*.jpg;*.tiff|" + "ASTC |*.astc|" + "Portable Network Graphics |*.png|" + "Joint Photographic Experts Group |*.jpg|" + "Bitmap Image |*.bmp|" + "Tagged Image File Format |*.tiff|" + "All files(*.*)|*.*"; } else { return "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff|" + "Microsoft DDS |*.dds|" + "Portable Network Graphics |*.png|" + "Joint Photographic Experts Group |*.jpg|" + "Bitmap Image |*.bmp|" + "Tagged Image File Format |*.tiff|" + "All files(*.*)|*.*"; } } } public override void Export(string FileName) { Export(FileName); } public void ExportArrayImage(int ArrayIndex = 0) { SaveFileDialog sfd = new SaveFileDialog(); sfd.FileName = Text; sfd.DefaultExt = "dds"; sfd.Filter = ExportFilter; if (sfd.ShowDialog() == DialogResult.OK) { Export(sfd.FileName, true, false, ArrayIndex, 0); } } public void ExportImage() { SaveFileDialog sfd = new SaveFileDialog(); sfd.FileName = Text; sfd.DefaultExt = "dds"; sfd.Filter = ExportFilter; if (sfd.ShowDialog() == DialogResult.OK) { Export(sfd.FileName, false, false, 0, 0); } } public void Export(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { string ext = Path.GetExtension(FileName); ext = ext.ToLower(); switch (ext) { case ".dds": SaveDDS(FileName, ExportSurfaceLevel, ExportMipMapLevel, SurfaceLevel, MipLevel); break; case ".astc": SaveASTC(FileName, ExportSurfaceLevel, ExportMipMapLevel, SurfaceLevel, MipLevel); break; default: SaveBitMap(FileName, ExportSurfaceLevel, ExportMipMapLevel, SurfaceLevel, MipLevel); break; } } public void SaveASTC(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { List surfaces = null; if (ExportSurfaceLevel) surfaces = GetSurfaces(SurfaceLevel, false); else if (Depth > 1) surfaces = Get3DSurfaces(); else surfaces = GetSurfaces(); ASTC atsc = new ASTC(); atsc.Width = Width; atsc.Height = Height; atsc.Depth = Depth; atsc.BlockDimX = (byte)GetBlockWidth(Format); atsc.BlockDimY = (byte)GetBlockHeight(Format); atsc.BlockDimZ = (byte)GetBlockDepth(Format); atsc.DataBlock = Utils.CombineByteArray(surfaces[0].mipmaps.ToArray()); Console.WriteLine("DataBlock " + atsc.DataBlock.Length); atsc.Save(new FileStream(FileName, FileMode.Create, FileAccess.ReadWrite)); } public void SaveTGA(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { } public void SaveBitMap(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { STProgressBar progressBar = new STProgressBar(); progressBar.Task = "Exporting Image Data..."; progressBar.Value = 0; progressBar.StartPosition = FormStartPosition.CenterScreen; progressBar.Show(); progressBar.Refresh(); if (ArrayCount > 1 && !ExportSurfaceLevel) { progressBar.Task = "Select dialog option... "; var result = MessageBox.Show("Multiple image surfaces found! Would you like to export them all?", "Image Exporter", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1); if (result == DialogResult.Yes) { string ext = Path.GetExtension(FileName); int index = FileName.LastIndexOf('.'); string name = index == -1 ? FileName : FileName.Substring(0, index); for (int i = 0; i < ArrayCount; i++) { progressBar.Task = $"Decoding Surface [{i}] for image {Text}... "; progressBar.Value = (i * 100) / (int)ArrayCount; progressBar.Refresh(); Bitmap arrayBitMap = GetBitmap(i, 0); arrayBitMap.Save($"{name}_Slice_{i}_{ext}"); arrayBitMap.Dispose(); } progressBar.Value = 100; progressBar.Close(); return; } } progressBar.Task = $"Decoding image {Text}... "; progressBar.Value = 20; progressBar.Refresh(); Bitmap bitMap = GetBitmap(SurfaceLevel, MipLevel); if (Runtime.ImageEditor.UseComponetSelector) bitMap = BitmapExtension.SetChannel(bitMap, RedChannel, GreenChannel, BlueChannel, AlphaChannel); if (Runtime.ImageEditor.PreviewGammaFix) bitMap = BitmapExtension.AdjustGamma(bitMap, 1.0f / 2.2f); if (Parameters.FlipY) bitMap.RotateFlip(RotateFlipType.RotateNoneFlipY); bitMap.Save(FileName); bitMap.Dispose(); progressBar.Value = 100; progressBar.Close(); } public void SaveDDS(string FileName, bool ExportSurfaceLevel = false, bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0) { List surfaces = null; if (ExportSurfaceLevel) surfaces = GetSurfaces(SurfaceLevel, false, 1); else if (Depth > 1) surfaces = Get3DSurfaces(); else surfaces = GetSurfaces(); if (Depth == 0) Depth = 1; DDS dds = new DDS(); dds.header = new DDS.Header(); dds.header.width = Width; dds.header.height = Height; dds.header.depth = Depth; dds.header.mipmapCount = (uint)MipCount; dds.header.pitchOrLinearSize = (uint)surfaces[0].mipmaps[0].Length; //Check for components to be different. Then set our channel flags if (RedChannel != STChannelType.Red || GreenChannel != STChannelType.Green || BlueChannel != STChannelType.Blue || AlphaChannel != STChannelType.Alpha) { //R G B A 1 0 uint[] components = new uint[6] { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, 0x00008000, 0}; /* dds.header.ddspf.RGBBitCount = 4; dds.header.ddspf.RBitMask = components[(int)RedChannel]; dds.header.ddspf.GBitMask = components[(int)GreenChannel]; dds.header.ddspf.BBitMask = components[(int)BlueChannel]; dds.header.ddspf.ABitMask = components[(int)AlphaChannel];*/ } /* if (Runtime.ImageEditor.PreviewGammaFix) { foreach (var surface in surfaces) { Bitmap bitMap = GetBitmap(surfaces.IndexOf(surface), 0); bitMap = BitmapExtension.AdjustGamma(bitMap, 1.0f / 2.2f); if (Runtime.ImageEditor.UseComponetSelector) bitMap = BitmapExtension.SetChannel(bitMap, RedChannel, GreenChannel, BlueChannel, AlphaChannel); var reEncoded = GenerateMipsAndCompress(bitMap, MipCount, Format); //surface.mipmaps = reEncoded; } }*/ bool isCubeMap = ArrayCount == 6; if (surfaces.Count > 1) //Use DX10 format for array surfaces as it can do custom amounts dds.SetFlags((DDS.DXGI_FORMAT)Format, true, isCubeMap); else dds.SetFlags((DDS.DXGI_FORMAT)Format, false, isCubeMap); if (dds.IsDX10) { if (dds.DX10header == null) dds.DX10header = new DDS.DX10Header(); dds.DX10header.ResourceDim = 3; if (isCubeMap) dds.DX10header.arrayFlag = (uint)(ArrayCount / 6); else dds.DX10header.arrayFlag = (uint)ArrayCount; } dds.Save(dds, FileName, surfaces); } public void LoadOpenGLTexture() { if (!Runtime.UseOpenGL) return; if (RenderableTex == null) RenderableTex = new RenderableTex(); RenderableTex.GLInitialized = false; RenderableTex.LoadOpenGLTexture(this); } public static bool IsAtscFormat(TEX_FORMAT Format) { if (Format.ToString().Contains("ASTC")) return true; else return false; } public static bool IsCompressed(TEX_FORMAT Format) { switch (Format) { case TEX_FORMAT.BC1_UNORM: case TEX_FORMAT.BC1_UNORM_SRGB: case TEX_FORMAT.BC1_TYPELESS: case TEX_FORMAT.BC2_UNORM_SRGB: case TEX_FORMAT.BC2_UNORM: case TEX_FORMAT.BC2_TYPELESS: case TEX_FORMAT.BC3_UNORM_SRGB: case TEX_FORMAT.BC3_UNORM: case TEX_FORMAT.BC3_TYPELESS: case TEX_FORMAT.BC4_UNORM: case TEX_FORMAT.BC4_TYPELESS: case TEX_FORMAT.BC4_SNORM: case TEX_FORMAT.BC5_UNORM: case TEX_FORMAT.BC5_TYPELESS: case TEX_FORMAT.BC5_SNORM: case TEX_FORMAT.BC6H_UF16: case TEX_FORMAT.BC6H_SF16: case TEX_FORMAT.BC7_UNORM: case TEX_FORMAT.BC7_UNORM_SRGB: return true; default: return false; } } public static STChannelType[] SetChannelsByFormat(TEX_FORMAT Format) { STChannelType[] channels = new STChannelType[4]; switch (Format) { case TEX_FORMAT.BC5_UNORM: case TEX_FORMAT.BC5_SNORM: channels[0] = STChannelType.Red; channels[1] = STChannelType.Green; channels[2] = STChannelType.One; channels[3] = STChannelType.One; break; case TEX_FORMAT.BC4_UNORM: case TEX_FORMAT.BC4_SNORM: channels[0] = STChannelType.Red; channels[1] = STChannelType.Red; channels[2] = STChannelType.Red; channels[3] = STChannelType.Red; break; default: channels[0] = STChannelType.Red; channels[1] = STChannelType.Green; channels[2] = STChannelType.Blue; channels[3] = STChannelType.Alpha; break; } return channels; } public static int GenerateTotalMipCount(uint Width, uint Height) { int mipCount = 1; int width = (int)Width; int height = (int)Height; while (width > 1 || height > 1) { ++mipCount; if (width > 1) width /= 2; if (height > 1) height /= 2; } return mipCount; } public static string SetNameFromPath(string path) { string FileName = Path.GetFileName(path); string extension = System.IO.Path.GetExtension(FileName); return FileName.Substring(0, FileName.Length - extension.Length); } public Bitmap GetComponentBitmap(Bitmap image, bool ShowAlpha = true) { //Check if it's RGBA to save time editing the image if (UseRGBA()) return image; else if (ShowAlpha) return BitmapExtension.SetChannel(image, RedChannel, GreenChannel, BlueChannel, AlphaChannel); else return BitmapExtension.SetChannel(image, RedChannel, GreenChannel, BlueChannel, STChannelType.One); } private bool UseRGBA() { if (RedChannel == STChannelType.Red && GreenChannel == STChannelType.Green && BlueChannel == STChannelType.Blue && AlphaChannel == STChannelType.Alpha) return true; else return false; } public static byte[] ConvertBgraToRgba(byte[] bytes) { if (bytes == null) throw new Exception("Data block returned null. Make sure the parameters and image properties are correct!"); for (int i = 0; i < bytes.Length; i += 4) { var temp = bytes[i]; bytes[i] = bytes[i + 2]; bytes[i + 2] = temp; } return bytes; } private static byte[] ConvertBgraToRgba(byte[] bytes, string Format, int bpp, int width, int height, byte[] compSel) { if (bytes == null) throw new Exception("Data block returned null. Make sure the parameters and image properties are correct!"); int size = width * height * 4; byte[] NewImageData = new byte[size]; byte[] comp = new byte[6] { 0, 0xFF, 0, 0, 0, 0xFF }; for (int y = 0; y < height; y += 1) { for (int x = 0; x < width; x += 1) { var pos = (y * width + x) * bpp; var pos_ = (y * width + x) * 4; int pixel = 0; for (int i = 0; i < bpp; i += 1) pixel |= bytes[pos + i] << (8 * i); comp = GetComponentsFromPixel(Format, pixel, comp); NewImageData[pos_ + 3] = comp[compSel[3]]; NewImageData[pos_ + 2] = comp[compSel[2]]; NewImageData[pos_ + 1] = comp[compSel[1]]; NewImageData[pos_ + 0] = comp[compSel[0]]; } } return NewImageData; } private static byte[] GetComponentsFromPixel(string Format, int pixel, byte[] comp) { switch (Format) { case "RGBX8": comp[2] = (byte)(pixel & 0xFF); comp[3] = (byte)((pixel & 0xFF00) >> 8); comp[4] = (byte)((pixel & 0xFF0000) >> 16); comp[5] = (byte)((pixel & 0xFF000000) >> 24); break; case "RGBA8": comp[2] = (byte)(pixel & 0xFF); comp[3] = (byte)((pixel & 0xFF00) >> 8); comp[4] = (byte)((pixel & 0xFF0000) >> 16); comp[5] = (byte)((pixel & 0xFF000000) >> 24); break; case "RGBA4": comp[2] = (byte)((pixel & 0xF) * 17); comp[3] = (byte)(((pixel & 0xF0) >> 4) * 17); comp[4] = (byte)(((pixel & 0xF00) >> 8) * 17); comp[5] = (byte)(((pixel & 0xF000) >> 12) * 17); break; case "RGBA5": comp[2] = (byte)(((pixel & 0xF800) >> 11) / 0x1F * 0xFF); comp[3] = (byte)(((pixel & 0x7E0) >> 5) / 0x3F * 0xFF); comp[4] = (byte)((pixel & 0x1F) / 0x1F * 0xFF); break; } return comp; } public Properties GenericProperties { get { Properties prop = new Properties(); prop.Height = Height; prop.Width = Width; prop.Format = Format; prop.Depth = Depth; prop.MipCount = MipCount; prop.ArrayCount = ArrayCount; prop.ImageSize = (uint)GetImageData().Length; return prop; } } public class Properties { [Browsable(true)] [ReadOnly(true)] [Description("Height of the image.")] [Category("Image Info")] public uint Height { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Width of the image.")] [Category("Image Info")] public uint Width { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Depth of the image (3D type).")] [Category("Image Info")] public uint Depth { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Format of the image.")] [Category("Image Info")] public TEX_FORMAT Format { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Mip map count of the image.")] [Category("Image Info")] public uint MipCount { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("Array count of the image for multiple surfaces.")] [Category("Image Info")] public uint ArrayCount { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("The image size in bytes.")] [Category("Image Info")] public uint ImageSize { get; set; } [Browsable(true)] [ReadOnly(true)] [Description("The swizzle value.")] [Category("Image Info")] public uint Swizzle { get; set; } } } }