using System; using System.IO; using System.Collections.Generic; using OpenTK; using System.Windows.Forms; namespace Toolbox.Library.Animations { //Todo rewrite this //Currently from forge //https://github.com/jam1garner/Smash-Forge/blob/3a5b770a96b2ba7e67ff3912ca23941851f6d9eb/Smash%20Forge/Filetypes/Animation/ANIM.cs public class ANIM { static float Deg2Rad = (float)(Math.PI / 180f); static float Rad2Deg = (float)(180f / Math.PI); private class AnimHeader { public string animVersion; public string mayaVersion; public float startTime; public float endTime; public float startUnitless; public float endUnitless; public string timeUnit; public string linearUnit; public string angularUnit; public AnimHeader() { animVersion = "1.1"; mayaVersion = "2015"; startTime = 0; endTime = 0; startUnitless = 0; endUnitless = 0; timeUnit = "ntscf"; linearUnit = "cm"; angularUnit = "deg"; } } private class AnimKey{ public float input, output; public string intan, outtan; public float t1 = 0, w1 = 1; } private class AnimData{ public string type, input, output, preInfinity, postInfinity; public bool weighted = false; public List keys = new List(); public float getValue(int frame){ AnimKey f1 = null, f2 = null; for (int i = 0; i < keys.Count-1; i++) { if ((keys [i].input-1 <= frame && keys [i + 1].input-1 >= frame)) { f1 = keys [i]; f2 = keys [i + 1]; break; } } if (f1 == null) { if (keys.Count <= 1) { return keys [0].output; } else { f1 = keys [keys.Count - 2]; f2 = keys [keys.Count - 1]; } } return Animation.Hermite (frame+1, f1.input, f2.input, weighted ? f1.t1 : 0, weighted ? f2.t1 : 0, f1.output, f2.output); } } private class AnimBone{ public string name; public List atts = new List(); } public static Animation read(string filename, STSkeleton vbn){ StreamReader reader = File.OpenText(filename); string line; bool isHeader = true; string angularUnit, linearUnit, timeUnit; int startTime = 0; int endTime = 0; List bones = new List(); Animation.KeyNode current = null; Animation.KeyFrame att = new Animation.KeyFrame(); bool inKeys = false; string type = ""; Animation a = new Animation(filename); while ((line = reader.ReadLine()) != null) { string[] args = line.Replace (";", "").TrimStart().Split (' '); if (isHeader) { if (args [0].Equals ("anim")) isHeader = false; else if (args [0].Equals ("angularUnit")) angularUnit = args [1]; else if (args [0].Equals ("endTime")) endTime = (int)Math.Ceiling(float.Parse (args [1])); else if (args [0].Equals ("startTime")) startTime = (int)Math.Ceiling(float.Parse (args [1])); } if (!isHeader) { if (inKeys) { if(args[0].Equals("}")){ inKeys = false; continue; } Animation.KeyFrame k = new Animation.KeyFrame (); //att.keys.Add (k); if (type.Contains("translate")) { if (type.Contains("X")) current.XPOS.Keys.Add(k); if (type.Contains("Y")) current.YPOS.Keys.Add(k); if (type.Contains("Z")) current.ZPOS.Keys.Add(k); } if (type.Contains("rotate")) { if (type.Contains("X")) current.XROT.Keys.Add(k); if (type.Contains("Y")) current.YROT.Keys.Add(k); if (type.Contains("Z")) current.ZROT.Keys.Add(k); } if (type.Contains("scale")) { if (type.Contains("X")) current.XSCA.Keys.Add(k); if (type.Contains("Y")) current.YSCA.Keys.Add(k); if (type.Contains("Z")) current.ZSCA.Keys.Add(k); } k.Frame = float.Parse (args [0])-1; k.Value = float.Parse (args [1]); if (type.Contains("rotate")) { k.Value *= Deg2Rad; } //k.intan = (args [2]); //k.outtan = (args [3]); if (args.Length > 7 && att.Weighted) { k.In = float.Parse(args[7]) * Deg2Rad; k.Out = float.Parse(args[8]) * Deg2Rad; } } if (args [0].Equals ("anim")) { inKeys = false; if (args.Length == 5) { //TODO: finish this type // can be name of attribute } if (args.Length == 7) { // see of the bone of this attribute exists current = null; foreach (Animation.KeyNode b in a.Bones) if (b.Text.Equals (args [3])) { current = b; break; } if (current == null) { current = new Animation.KeyNode (args[3]); current.RotType = Animation.RotationType.EULER; a.Bones.Add (current); } current.Text = args [3]; att = new Animation.KeyFrame(); att.InterType = InterpolationType.HERMITE; type = args [2]; //current.Nodes.Add (att); // row child attribute aren't needed here } } /*if (args [0].Equals ("input")) att.input = args [1]; if (args [0].Equals ("output")) att.output = args [1]; if (args [0].Equals ("preInfinity")) att.preInfinity = args [1]; if (args [0].Equals ("postInfinity")) att.postInfinity = args [1];*/ if (args[0].Equals("weighted")) att.Weighted = args[1].Equals("1"); // begining keys section if (args [0].Contains ("keys")) { inKeys = true; } } } a.FrameCount = endTime-1; reader.Close(); return a; } public static void CreateANIM(string fname, Animation a, STSkeleton vbn) { using (System.IO.StreamWriter file = new System.IO.StreamWriter(@fname)) { AnimHeader header = new AnimHeader(); file.WriteLine("animVersion " + header.animVersion + ";"); file.WriteLine("mayaVersion " + header.mayaVersion + ";"); file.WriteLine("timeUnit " + header.timeUnit + ";"); file.WriteLine("linearUnit " + header.linearUnit + ";"); file.WriteLine("angularUnit " + header.angularUnit + ";"); file.WriteLine("startTime " + 1 + ";"); file.WriteLine("endTime " + a.FrameCount + ";"); a.SetFrame(a.FrameCount - 1); //from last frame for (int li = 0; li < a.FrameCount; ++li) //go through each frame with nextFrame a.NextFrame(vbn, false, true); a.NextFrame(vbn, false, true); //go on first frame int i = 0; // writing node attributes foreach (STBone b in vbn.getBoneTreeOrder()) { i = vbn.boneIndex(b.Text); if (a.HasBone(b.Text)) { // write the bone attributes // count the attributes Animation.KeyNode n = a.GetBone(b.Text); int ac = 0; if (n.XPOS.HasAnimation()) { file.WriteLine("anim translate.translateX translateX " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.XPOS, n, a.Size(), "translateX"); file.WriteLine("}"); } if (n.YPOS.HasAnimation()) { file.WriteLine("anim translate.translateY translateY " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.YPOS, n, a.Size(), "translateY"); file.WriteLine("}"); } if (n.ZPOS.HasAnimation()) { file.WriteLine("anim translate.translateZ translateZ " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.ZPOS, n, a.Size(), "translateZ"); file.WriteLine("}"); } if (n.XROT.HasAnimation()) { file.WriteLine("anim rotate.rotateX rotateX " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.XROT, n, a.Size(), "rotateX"); file.WriteLine("}"); } if (n.YROT.HasAnimation()) { file.WriteLine("anim rotate.rotateY rotateY " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.YROT, n, a.Size(), "rotateY"); file.WriteLine("}"); } if (n.ZROT.HasAnimation()) { file.WriteLine("anim rotate.rotateZ rotateZ " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.ZROT, n, a.Size(), "rotateZ"); file.WriteLine("}"); } if (n.XSCA.HasAnimation()) { file.WriteLine("anim scale.scaleX scaleX " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.XSCA, n, a.Size(), "scaleX"); file.WriteLine("}"); } if (n.YSCA.HasAnimation()) { file.WriteLine("anim scale.scaleY scaleY " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.YSCA, n, a.Size(), "scaleY"); file.WriteLine("}"); } if (n.ZSCA.HasAnimation()) { file.WriteLine("anim scale.scaleZ scaleZ " + b.Text + " 0 0 " + (ac++) + ";"); writeKey(file, n.ZSCA, n, a.Size(), "scaleZ"); file.WriteLine("}"); } if (ac == 0) file.WriteLine("anim " + b.Text + " 0 0 0;"); } else { file.WriteLine("anim " + b.Text + " 0 0 0;"); } } } } private static void writeKey(StreamWriter file, Animation.KeyGroup keys, Animation.KeyNode rt, int size, string type) { bool isAngular = type == "rotateX" || type == "rotateY" || type == "rotateZ"; // string interp = isAngular ? "angular" : "linear"; string interp = "linear"; file.WriteLine("animData {"); file.WriteLine(" input time;"); file.WriteLine($" output {interp};"); file.WriteLine(" weighted 1;"); file.WriteLine(" preInfinity constant;"); file.WriteLine(" postInfinity constant;"); file.WriteLine(" keys {"); if (((Animation.KeyFrame)keys.Keys[0]).InterType == InterpolationType.CONSTANT) size = 1; int f = 1; foreach (Animation.KeyFrame key in keys.Keys) { float v = 0; float scale = 1; switch (type) { case "translateX": v = key.Value; break; case "translateY": v = key.Value; break; case "translateZ": v = key.Value; break; case "rotateX": if (rt.RotType == Animation.RotationType.EULER) v = key.Value * Rad2Deg; if (rt.RotType == Animation.RotationType.QUATERNION) { Quaternion q = new Quaternion(rt.XROT.GetValue(key.Frame), rt.YROT.GetValue(key.Frame), rt.ZROT.GetValue(key.Frame), rt.WROT.GetValue(key.Frame)); v = quattoeul(q).X * Rad2Deg; } break; case "rotateY": if (rt.RotType == Animation.RotationType.EULER) v = key.Value * Rad2Deg; if (rt.RotType == Animation.RotationType.QUATERNION) { Quaternion q = new Quaternion(rt.XROT.GetValue(key.Frame), rt.YROT.GetValue(key.Frame), rt.ZROT.GetValue(key.Frame), rt.WROT.GetValue(key.Frame)); v = quattoeul(q).Y * Rad2Deg; } break; case "rotateZ": if (rt.RotType == Animation.RotationType.EULER) v = key.Value * Rad2Deg; if (rt.RotType == Animation.RotationType.QUATERNION) { Quaternion q = new Quaternion(rt.XROT.GetValue(key.Frame), rt.YROT.GetValue(key.Frame), rt.ZROT.GetValue(key.Frame), rt.WROT.GetValue(key.Frame)); v = quattoeul(q).Z * Rad2Deg; } break; case "scaleX": v = key.Value; break; case "scaleY": v = key.Value; break; case "scaleZ": v = key.Value; break; } file.WriteLine(" " + (key.Frame + 1) + " {0:N6} fixed fixed 1 1 0 0 1 0 1;", v); } file.WriteLine(" }"); } public static Vector3 quattoeul(Quaternion q){ float sqw = q.W * q.W; float sqx = q.X * q.X; float sqy = q.Y * q.Y; float sqz = q.Z * q.Z; float normal = (float)Math.Sqrt (sqw + sqx + sqy + sqz); float pole_result = (q.X * q.Z) + (q.Y * q.W); if (pole_result > (0.5 * normal)){ float ry = (float)Math.PI / 2; float rz = 0; float rx = 2 * (float)Math.Atan2(q.X, q.W); return new Vector3(rx, ry, rz); } if (pole_result < (-0.5 * normal)){ float ry = (float)Math.PI/2; float rz = 0; float rx = -2 * (float)Math.Atan2(q.X, q.W); return new Vector3(rx, ry, rz); } float r11 = 2*(q.X*q.Y + q.W*q.Z); float r12 = sqw + sqx - sqy - sqz; float r21 = -2*(q.X*q.Z - q.W*q.Y); float r31 = 2*(q.Y*q.Z + q.W*q.X); float r32 = sqw - sqx - sqy + sqz; float frx = (float)Math.Atan2( r31, r32 ); float fry = (float)Math.Asin ( r21 ); float frz = (float)Math.Atan2( r11, r12 ); return new Vector3(frx, fry, frz); } } }