namespace FirstPlugin.Forms { partial class FMATEditor { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.columnHeader7 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); this.columnHeader8 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); this.columnHeader9 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); this.btnViotileFlags = new Switch_Toolbox.Library.Forms.STButton(); this.btnSamplerInputEditor = new Switch_Toolbox.Library.Forms.STButton(); this.btnAttributeInputEditor = new Switch_Toolbox.Library.Forms.STButton(); this.stTabControl1 = new Switch_Toolbox.Library.Forms.STTabControl(); this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel(); this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel(); this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel(); this.label3 = new Switch_Toolbox.Library.Forms.STLabel(); this.textBoxShaderModel = new Switch_Toolbox.Library.Forms.STTextBox(); this.chkboxVisible = new Switch_Toolbox.Library.Forms.STCheckBox(); this.label2 = new Switch_Toolbox.Library.Forms.STLabel(); this.textBoxShaderArchive = new Switch_Toolbox.Library.Forms.STTextBox(); this.label1 = new Switch_Toolbox.Library.Forms.STLabel(); this.textBoxMaterialName = new Switch_Toolbox.Library.Forms.STTextBox(); this.tabPage2 = new System.Windows.Forms.TabPage(); this.samplerEditor1 = new Forms.SamplerEditor(); this.tabPage1 = new System.Windows.Forms.TabPage(); this.tabPage3 = new System.Windows.Forms.TabPage(); this.shaderParamEditor1 = new Forms.ShaderParamEditor(); this.tabPage4 = new System.Windows.Forms.TabPage(); this.renderInfoEditor1 = new Forms.RenderInfoEditor(); this.tabPage5 = new System.Windows.Forms.TabPage(); this.shaderOptionsEditor1 = new Forms.ShaderOptionsEditor(); this.tabPage6 = new System.Windows.Forms.TabPage(); this.userDataEditor = new UserDataEditor(); this.tabPage2.SuspendLayout(); this.tabPage3.SuspendLayout(); this.tabPage4.SuspendLayout(); this.tabPage5.SuspendLayout(); this.tabPage6.SuspendLayout(); this.SuspendLayout(); // // columnHeader7 // this.columnHeader7.Text = "Name"; this.columnHeader7.Width = 267; // // columnHeader8 // this.columnHeader8.Text = "Value"; this.columnHeader8.Width = 169; // // columnHeader9 // this.columnHeader9.Text = "Format"; this.columnHeader9.Width = 44; // // btnViotileFlags // this.btnViotileFlags.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.btnViotileFlags.Location = new System.Drawing.Point(439, 32); this.btnViotileFlags.Name = "btnViotileFlags"; this.btnViotileFlags.Size = new System.Drawing.Size(75, 23); this.btnViotileFlags.TabIndex = 45; this.btnViotileFlags.UseVisualStyleBackColor = false; this.btnViotileFlags.Click += new System.EventHandler(this.btnViotileFlags_Click); // // btnSamplerInputEditor // this.btnSamplerInputEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.btnSamplerInputEditor.Location = new System.Drawing.Point(85, 79); this.btnSamplerInputEditor.Name = "btnSamplerInputEditor"; this.btnSamplerInputEditor.Size = new System.Drawing.Size(75, 23); this.btnSamplerInputEditor.TabIndex = 47; this.btnSamplerInputEditor.UseVisualStyleBackColor = false; this.btnSamplerInputEditor.Click += new System.EventHandler(this.btnSamplerInputEditor_Click); // // btnAttributeInputEditor // this.btnAttributeInputEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.btnAttributeInputEditor.Location = new System.Drawing.Point(267, 79); this.btnAttributeInputEditor.Name = "btnAttributeInputEditor"; this.btnAttributeInputEditor.Size = new System.Drawing.Size(75, 23); this.btnAttributeInputEditor.TabIndex = 49; this.btnAttributeInputEditor.UseVisualStyleBackColor = false; this.btnAttributeInputEditor.Click += new System.EventHandler(this.btnAttributeInputEditor_Click); // // stTabControl1 // this.stTabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.stTabControl1.Location = new System.Drawing.Point(0, 105); this.stTabControl1.myBackColor = System.Drawing.Color.Empty; this.stTabControl1.Name = "stTabControl1"; this.stTabControl1.SelectedIndex = 0; this.stTabControl1.Size = new System.Drawing.Size(538, 539); this.stTabControl1.TabIndex = 2; // // stLabel3 // this.stLabel3.AutoSize = true; this.stLabel3.Location = new System.Drawing.Point(186, 84); this.stLabel3.Name = "stLabel3"; this.stLabel3.Size = new System.Drawing.Size(81, 13); this.stLabel3.TabIndex = 48; this.stLabel3.Text = "Attribute Inputs:"; // // stLabel2 // this.stLabel2.AutoSize = true; this.stLabel2.Location = new System.Drawing.Point(4, 84); this.stLabel2.Name = "stLabel2"; this.stLabel2.Size = new System.Drawing.Size(80, 13); this.stLabel2.TabIndex = 46; this.stLabel2.Text = "Sampler Inputs:"; // // stLabel1 // this.stLabel1.AutoSize = true; this.stLabel1.Location = new System.Drawing.Point(366, 35); this.stLabel1.Name = "stLabel1"; this.stLabel1.Size = new System.Drawing.Size(67, 13); this.stLabel1.TabIndex = 44; this.stLabel1.Text = "Violate Flags"; // // label3 // this.label3.AutoSize = true; this.label3.Location = new System.Drawing.Point(4, 58); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(73, 13); this.label3.TabIndex = 42; this.label3.Text = "Shader Model"; // // textBoxShaderModel // this.textBoxShaderModel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.textBoxShaderModel.Location = new System.Drawing.Point(85, 54); this.textBoxShaderModel.Name = "textBoxShaderModel"; this.textBoxShaderModel.Size = new System.Drawing.Size(257, 20); this.textBoxShaderModel.TabIndex = 41; this.textBoxShaderModel.TextChanged += new System.EventHandler(this.textBoxShaderModel_TextChanged); // // chkboxVisible // this.chkboxVisible.AutoSize = true; this.chkboxVisible.Checked = true; this.chkboxVisible.CheckState = System.Windows.Forms.CheckState.Checked; this.chkboxVisible.Location = new System.Drawing.Point(361, 8); this.chkboxVisible.Name = "chkboxVisible"; this.chkboxVisible.Size = new System.Drawing.Size(56, 17); this.chkboxVisible.TabIndex = 43; this.chkboxVisible.Text = "Visible"; this.chkboxVisible.UseVisualStyleBackColor = true; this.chkboxVisible.CheckedChanged += new System.EventHandler(this.chkboxVisible_CheckedChanged); // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(4, 32); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(80, 13); this.label2.TabIndex = 40; this.label2.Text = "Shader Archive"; // // textBoxShaderArchive // this.textBoxShaderArchive.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.textBoxShaderArchive.Location = new System.Drawing.Point(85, 29); this.textBoxShaderArchive.Name = "textBoxShaderArchive"; this.textBoxShaderArchive.Size = new System.Drawing.Size(257, 20); this.textBoxShaderArchive.TabIndex = 39; this.textBoxShaderArchive.TextChanged += new System.EventHandler(this.textBoxShaderArchive_TextChanged); // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(4, 8); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(35, 13); this.label1.TabIndex = 38; this.label1.Text = "Name"; // // textBoxMaterialName // this.textBoxMaterialName.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.textBoxMaterialName.Location = new System.Drawing.Point(85, 5); this.textBoxMaterialName.Name = "textBoxMaterialName"; this.textBoxMaterialName.Size = new System.Drawing.Size(257, 20); this.textBoxMaterialName.TabIndex = 37; this.textBoxMaterialName.TextChanged += new System.EventHandler(this.textBoxMaterialName_TextChanged); // // tabPage2 // this.tabPage2.Controls.Add(this.samplerEditor1); this.tabPage2.Location = new System.Drawing.Point(4, 25); this.tabPage2.Name = "tabPage2"; this.tabPage2.Padding = new System.Windows.Forms.Padding(3); this.tabPage2.Size = new System.Drawing.Size(530, 510); this.tabPage2.TabIndex = 1; this.tabPage2.Text = "Textures"; this.tabPage2.UseVisualStyleBackColor = true; // // samplerEditor1 // this.samplerEditor1.Dock = System.Windows.Forms.DockStyle.Fill; this.samplerEditor1.Location = new System.Drawing.Point(3, 3); this.samplerEditor1.Name = "samplerEditor1"; this.samplerEditor1.Size = new System.Drawing.Size(524, 504); this.samplerEditor1.TabIndex = 0; // // tabPage1 // this.tabPage1.Location = new System.Drawing.Point(4, 25); this.tabPage1.Name = "tabPage1"; this.tabPage1.Padding = new System.Windows.Forms.Padding(3); this.tabPage1.Size = new System.Drawing.Size(530, 510); this.tabPage1.TabIndex = 6; this.tabPage1.Text = "UV View"; this.tabPage1.UseVisualStyleBackColor = true; // // tabPage3 // this.tabPage3.Controls.Add(this.shaderParamEditor1); this.tabPage3.Location = new System.Drawing.Point(4, 25); this.tabPage3.Name = "tabPage3"; this.tabPage3.Padding = new System.Windows.Forms.Padding(3); this.tabPage3.Size = new System.Drawing.Size(530, 510); this.tabPage3.TabIndex = 2; this.tabPage3.Text = "Parameters"; this.tabPage3.UseVisualStyleBackColor = true; // // shaderParamEditor1 // this.shaderParamEditor1.Dock = System.Windows.Forms.DockStyle.Fill; this.shaderParamEditor1.Location = new System.Drawing.Point(3, 3); this.shaderParamEditor1.Name = "shaderParamEditor1"; this.shaderParamEditor1.Size = new System.Drawing.Size(524, 504); this.shaderParamEditor1.TabIndex = 0; // // tabPage4 // this.tabPage4.Controls.Add(this.renderInfoEditor1); this.tabPage4.Location = new System.Drawing.Point(4, 25); this.tabPage4.Name = "tabPage4"; this.tabPage4.Padding = new System.Windows.Forms.Padding(3); this.tabPage4.Size = new System.Drawing.Size(530, 510); this.tabPage4.TabIndex = 3; this.tabPage4.Text = "Render Info"; this.tabPage4.UseVisualStyleBackColor = true; // // renderInfoEditor1 // this.renderInfoEditor1.Dock = System.Windows.Forms.DockStyle.Fill; this.renderInfoEditor1.Location = new System.Drawing.Point(3, 3); this.renderInfoEditor1.Name = "renderInfoEditor1"; this.renderInfoEditor1.Size = new System.Drawing.Size(524, 504); this.renderInfoEditor1.TabIndex = 9; // // tabPage5 // this.tabPage5.Controls.Add(this.shaderOptionsEditor1); this.tabPage5.Location = new System.Drawing.Point(4, 25); this.tabPage5.Name = "tabPage5"; this.tabPage5.Padding = new System.Windows.Forms.Padding(3); this.tabPage5.Size = new System.Drawing.Size(530, 510); this.tabPage5.TabIndex = 4; this.tabPage5.Text = "Shader Options"; this.tabPage5.UseVisualStyleBackColor = true; // // shaderOptionsEditor1 // this.shaderOptionsEditor1.Dock = System.Windows.Forms.DockStyle.Fill; this.shaderOptionsEditor1.Location = new System.Drawing.Point(3, 3); this.shaderOptionsEditor1.Name = "shaderOptionsEditor1"; this.shaderOptionsEditor1.Size = new System.Drawing.Size(524, 504); this.shaderOptionsEditor1.TabIndex = 0; // // tabPage6 // this.tabPage6.Controls.Add(this.userDataEditor); this.tabPage6.Location = new System.Drawing.Point(4, 25); this.tabPage6.Name = "tabPage6"; this.tabPage6.Padding = new System.Windows.Forms.Padding(3); this.tabPage6.Size = new System.Drawing.Size(530, 510); this.tabPage6.TabIndex = 5; this.tabPage6.Text = "User Data"; this.tabPage6.UseVisualStyleBackColor = true; // // userDataEditor // this.userDataEditor.Dock = System.Windows.Forms.DockStyle.Fill; this.userDataEditor.Location = new System.Drawing.Point(3, 3); this.userDataEditor.Name = "userDataEditor"; this.userDataEditor.Size = new System.Drawing.Size(524, 504); this.userDataEditor.TabIndex = 0; // // FMATEditor // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.btnAttributeInputEditor); this.Controls.Add(this.stLabel3); this.Controls.Add(this.btnSamplerInputEditor); this.Controls.Add(this.stLabel2); this.Controls.Add(this.btnViotileFlags); this.Controls.Add(this.stLabel1); this.Controls.Add(this.label3); this.Controls.Add(this.textBoxShaderModel); this.Controls.Add(this.chkboxVisible); this.Controls.Add(this.stTabControl1); this.Controls.Add(this.label2); this.Controls.Add(this.textBoxShaderArchive); this.Controls.Add(this.label1); this.Controls.Add(this.textBoxMaterialName); this.Name = "FMATEditor"; this.Size = new System.Drawing.Size(538, 644); this.tabPage2.ResumeLayout(false); this.tabPage3.ResumeLayout(false); this.tabPage4.ResumeLayout(false); this.tabPage5.ResumeLayout(false); this.tabPage6.ResumeLayout(false); this.ResumeLayout(false); this.PerformLayout(); } #endregion private Switch_Toolbox.Library.Forms.STTabControl stTabControl1; private System.Windows.Forms.TabPage tabPage2; private System.Windows.Forms.TabPage tabPage3; private System.Windows.Forms.TabPage tabPage4; private System.Windows.Forms.TabPage tabPage5; private System.Windows.Forms.TabPage tabPage6; private Switch_Toolbox.Library.Forms.STCheckBox chkboxVisible; private Switch_Toolbox.Library.Forms.STLabel label3; private Switch_Toolbox.Library.Forms.STTextBox textBoxShaderModel; private Switch_Toolbox.Library.Forms.STLabel label2; private Switch_Toolbox.Library.Forms.STTextBox textBoxShaderArchive; private Switch_Toolbox.Library.Forms.STLabel label1; private Switch_Toolbox.Library.Forms.STTextBox textBoxMaterialName; private System.Windows.Forms.ColumnHeader columnHeader7; private System.Windows.Forms.ColumnHeader columnHeader8; private System.Windows.Forms.ColumnHeader columnHeader9; private SamplerEditor samplerEditor1; private UserDataEditor userDataEditor; private ShaderParamEditor shaderParamEditor1; private RenderInfoEditor renderInfoEditor1; private ShaderOptionsEditor shaderOptionsEditor1; private System.Windows.Forms.TabPage tabPage1; private Switch_Toolbox.Library.Forms.STLabel stLabel1; private Switch_Toolbox.Library.Forms.STButton btnViotileFlags; private Switch_Toolbox.Library.Forms.STButton btnSamplerInputEditor; private Switch_Toolbox.Library.Forms.STLabel stLabel2; private Switch_Toolbox.Library.Forms.STButton btnAttributeInputEditor; private Switch_Toolbox.Library.Forms.STLabel stLabel3; } }