using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Toolbox.Library.IO;
using Chadsoft.CTools.Image;
using SuperBMDLib.Util;
using System.Drawing.Imaging;
using System.Drawing;
using System.Runtime.InteropServices;
namespace Toolbox.Library
{
public class Decode_Gamecube
{
//Code from https://github.com/Sage-of-Mirrors/SuperBMD/blob/ce1061e9b5f57de112f1d12f6459b938594664a0/SuperBMDLib/source/Materials/BinaryTextureImage.cs
//Adjusted for proper editing in ST
#region Data Types
public static TEX_FORMAT ToGenericFormat(TextureFormats Format)
{
switch (Format)
{
case TextureFormats.C14X2: return TEX_FORMAT.C14X2;
case TextureFormats.C4: return TEX_FORMAT.C4;
case TextureFormats.C8: return TEX_FORMAT.C8;
case TextureFormats.CMPR: return TEX_FORMAT.CMPR;
case TextureFormats.I4: return TEX_FORMAT.I4;
case TextureFormats.I8: return TEX_FORMAT.I8;
case TextureFormats.IA4: return TEX_FORMAT.IA4;
case TextureFormats.IA8: return TEX_FORMAT.IA8;
case TextureFormats.RGB565: return TEX_FORMAT.RGB565;
case TextureFormats.RGB5A3: return TEX_FORMAT.RGB5A3;
case TextureFormats.RGBA32: return TEX_FORMAT.RGBA32;
default:
throw new Exception("Unknown Format " + Format);
}
}
public static PALETTE_FORMAT ToGenericPaletteFormat(PaletteFormats Format)
{
switch (Format)
{
case PaletteFormats.IA8: return PALETTE_FORMAT.IA8;
case PaletteFormats.RGB565: return PALETTE_FORMAT.RGB565;
case PaletteFormats.RGB5A3: return PALETTE_FORMAT.RGB5A3;
default:
throw new Exception("Unknown Palette Format " + Format);
}
}
public static PaletteFormats FromGenericPaletteFormat(PALETTE_FORMAT Format)
{
switch (Format)
{
case PALETTE_FORMAT.None: return PaletteFormats.IA8;
case PALETTE_FORMAT.IA8: return PaletteFormats.IA8;
case PALETTE_FORMAT.RGB565: return PaletteFormats.RGB565;
case PALETTE_FORMAT.RGB5A3: return PaletteFormats.RGB5A3;
default:
throw new Exception("Unknown Palette Format " + Format);
}
}
public static TextureFormats FromGenericFormat(TEX_FORMAT Format)
{
switch (Format)
{
case TEX_FORMAT.C14X2: return TextureFormats.C14X2;
case TEX_FORMAT.C4: return TextureFormats.C4;
case TEX_FORMAT.C8: return TextureFormats.C8;
case TEX_FORMAT.CMPR: return TextureFormats.CMPR;
case TEX_FORMAT.I4: return TextureFormats.I4;
case TEX_FORMAT.I8: return TextureFormats.I8;
case TEX_FORMAT.IA4: return TextureFormats.IA4;
case TEX_FORMAT.IA8: return TextureFormats.IA8;
case TEX_FORMAT.RGB565: return TextureFormats.RGB565;
case TEX_FORMAT.RGB5A3: return TextureFormats.RGB5A3;
case TEX_FORMAT.RGBA32: return TextureFormats.RGBA32;
default:
throw new Exception("Unknown Format " + Format);
}
}
///
/// ImageFormat specifies how the data within the image is encoded.
/// Included is a chart of how many bits per pixel there are,
/// the width/height of each block, how many bytes long the
/// actual block is, and a description of the type of data stored.
///
public enum TextureFormats
{
//Bits per Pixel | Block Width | Block Height | Block Size | Type / Description
I4 = 0x00, // 4 | 8 | 8 | 32 | grey
I8 = 0x01, // 8 | 8 | 8 | 32 | grey
IA4 = 0x02, // 8 | 8 | 4 | 32 | grey + alpha
IA8 = 0x03, // 16 | 4 | 4 | 32 | grey + alpha
RGB565 = 0x04, // 16 | 4 | 4 | 32 | color
RGB5A3 = 0x05, // 16 | 4 | 4 | 32 | color + alpha
RGBA32 = 0x06, // 32 | 4 | 4 | 64 | color + alpha
C4 = 0x08, // 4 | 8 | 8 | 32 | palette choices (IA8, RGB565, RGB5A3)
C8 = 0x09, // 8 | 8 | 4 | 32 | palette choices (IA8, RGB565, RGB5A3)
C14X2 = 0x0a, // 16 | 4 | 4 | 32 | palette (IA8, RGB565, RGB5A3) NOTE: only 14 bits are used per pixel
CMPR = 0x0e, // 4 | 8 | 8 | 32 | mini palettes in each block, RGB565 or transparent.
}
///
/// Defines how textures handle going out of [0..1] range for texcoords.
///
public enum WrapModes
{
ClampToEdge = 0,
Repeat = 1,
MirroredRepeat = 2,
}
///
/// PaletteFormat specifies how the data within the palette is stored. An
/// image uses a single palette (except CMPR which defines its own
/// mini-palettes within the Image data). Only C4, C8, and C14X2 use
/// palettes. For all other formats the type and count is zero.
///
public enum PaletteFormats
{
IA8 = 0x00,
RGB565 = 0x01,
RGB5A3 = 0x02,
}
///
/// FilterMode specifies what type of filtering the file should use for min/mag.
///
public enum FilterMode
{
/* Valid in both Min and Mag Filter */
Nearest = 0x0, // Point Sampling, No Mipmap
Linear = 0x1, // Bilinear Filtering, No Mipmap
/* Valid in only Min Filter */
NearestMipmapNearest = 0x2, // Point Sampling, Discrete Mipmap
NearestMipmapLinear = 0x3, // Bilinear Filtering, Discrete Mipmap
LinearMipmapNearest = 0x4, // Point Sampling, Linear MipMap
LinearMipmapLinear = 0x5, // Trilinear Filtering
}
///
/// The Palette simply stores the color data as loaded from the file.
/// It does not convert the files based on the Palette type to RGBA8.
///
private sealed class Palette
{
private byte[] _paletteData;
public void Load(byte[] paletteData)
{
_paletteData = paletteData;
}
public void Load(ushort[] paletteData)
{
var mem = new System.IO.MemoryStream();
using (var writer = new FileWriter(mem))
{
writer.Write(paletteData);
}
_paletteData = mem.ToArray();
}
public void Load(FileReader reader, uint paletteEntryCount)
{
//Files that don't have palettes have an entry count of zero.
if (paletteEntryCount == 0)
{
_paletteData = new byte[0];
return;
}
//All palette formats are 2 bytes per entry.
_paletteData = reader.ReadBytes((int)paletteEntryCount * 2);
}
public byte[] GetBytes()
{
return _paletteData;
}
}
#endregion
#region MethodsHelpers
public static byte[] GetMipLevel(byte[] ImageData, uint Width, uint Height, uint MipCount, uint MipLevel, TEX_FORMAT format)
{
return GetMipLevel(ImageData, Width, Height, MipCount, MipLevel, FromGenericFormat(format));
}
public static byte[] GetMipLevel(byte[] ImageData, uint Width, uint Height, uint MipCount, uint MipLevel, TextureFormats format)
{
uint offset = 0;
for (int m = 0; m < MipCount; m++)
{
uint width = (uint)Math.Max(1, Width >> m);
uint height = (uint)Math.Max(1, Height >> m);
uint size = (uint)Decode_Gamecube.GetDataSize(format, (int)width, (int)height);
if (MipLevel == m)
return Utils.SubArray(ImageData, offset, size);
offset += size;
}
return ImageData;
}
#endregion
#region Decoding
private static readonly int[] Bpp = { 4, 8, 8, 16, 16, 16, 32, 0, 4, 8, 16, 0, 0, 0, 4 };
public static int GetBpp(TextureFormats Format) { return Bpp[(uint)Format]; }
private static readonly int[] TileSizeW = { 8, 8, 8, 4, 4, 4, 4, 0, 8, 8, 4, 0, 0, 0, 8 };
private static readonly int[] TileSizeH = { 8, 4, 4, 4, 4, 4, 4, 0, 8, 4, 4, 0, 0, 0, 8 };
public static int GetDataSizeWithMips(TextureFormats format, uint Width, uint Height, uint MipCount)
{
return GetDataSizeWithMips((uint)format, Width, Height, MipCount);
}
public static int GetDataSizeWithMips(uint format, uint Width, uint Height, uint MipCount)
{
if (MipCount == 0)
MipCount = 1;
int size = 0;
for (int m = 0; m < MipCount; m++)
{
uint width = (uint)Math.Max(1, Width >> m);
uint height = (uint)Math.Max(1, Height >> m);
size += Decode_Gamecube.GetDataSize(format, width, height);
System.Console.WriteLine($"size {m} {width} {height} {size}");
}
return size;
}
public static int GetDataSize(uint Format, uint Width, uint Height)
{
return GetDataSize((TextureFormats)Format, (int)Width, (int)Height);
}
public static int GetDataSize(TextureFormats Format, int Width, int Height)
{
while ((Width % TileSizeW[(uint)Format]) != 0) Width++;
while ((Height % TileSizeH[(uint)Format]) != 0) Height++;
return Width * Height * GetBpp(Format) / 8;
}
public static System.Drawing.Bitmap DecodeDataToBitmap(byte[] ImageData, ushort[] PaletteData, uint width, uint height, TextureFormats format, PaletteFormats palleteFormat)
{
return BitmapExtension.GetBitmap(DecodeData(ImageData, PaletteData, width, height, format, palleteFormat),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
public static System.Drawing.Bitmap DecodeDataToBitmap(byte[] ImageData, byte[] PaletteData, uint width, uint height, TEX_FORMAT format, PALETTE_FORMAT palleteFormat)
{
var FormatGC = FromGenericFormat(format);
var PalleteFormatGC = FromGenericPaletteFormat(palleteFormat);
return BitmapExtension.GetBitmap(DecodeData(ImageData, PaletteData, width, height, FormatGC, PalleteFormatGC),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
public static byte[] DecodeData(byte[] ImageData, byte[] PaletteData, uint width, uint height, TEX_FORMAT format, PALETTE_FORMAT palleteFormat) {
var FormatGC = FromGenericFormat(format);
var PalleteFormatGC = FromGenericPaletteFormat(palleteFormat);
return DecodeData(ImageData, PaletteData, width, height, FormatGC, PalleteFormatGC);
}
public static byte[] DecodeData(byte[] ImageData, ushort[] PaletteData, uint width, uint height, TextureFormats format, PaletteFormats palleteFormat) {
Palette Palette = new Palette();
Palette.Load(PaletteData);
return DecodeData(ImageData, width, height, format, Palette, palleteFormat);
}
public static byte[] DecodeData(byte[] ImageData, byte[] PaletteData, uint width, uint height, TextureFormats format, PaletteFormats palleteFormat)
{
Palette Palette = new Palette();
Palette.Load(PaletteData);
return DecodeData(ImageData, width, height, format, Palette, palleteFormat);
}
private static byte[] DecodeData(byte[] data, uint width, uint height, TextureFormats format)
{
switch (format)
{
case TextureFormats.I4:
return ImageDataFormat.I4.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.I8:
return ImageDataFormat.I8.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.IA4:
return ImageDataFormat.IA4.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.IA8:
return ImageDataFormat.IA8.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.RGB565:
return ImageDataFormat.RGB565.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.RGB5A3:
return ImageDataFormat.RGB5A3.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.RGBA32:
return ImageDataFormat.Rgba32.ConvertFrom(data, (int)width, (int)height);
case TextureFormats.CMPR:
return ImageDataFormat.Cmpr.ConvertFrom(data, (int)width, (int)height);
default:
return new byte[0];
// throw new Exception(string.Format("Unsupported Binary Texture Image format {0}, unable to decode!", format.ToString()));
}
}
private static byte[] DecodeData(byte[] data, uint width, uint height, TextureFormats format, Palette imagePalette, PaletteFormats paletteFormat)
{
switch (format)
{
case TextureFormats.C4:
return DecodeC4(new FileReader(data), width, height, imagePalette, paletteFormat);
case TextureFormats.C8:
return DecodeC8(new FileReader(data), width, height, imagePalette, paletteFormat);
default:
return DecodeData(data, width, height, format);
}
}
private static byte[] DecodeRgba32(FileReader stream, uint width, uint height)
{
uint numBlocksW = width / 4; //4 byte block width
uint numBlocksH = height / 4; //4 byte block height
byte[] decodedData = new byte[width * height * 4];
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//For each block, we're going to examine block width / block height number of 'pixels'
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 4; pX++)
{
//Ensure the pixel we're checking is within bounds of the image.
if ((xBlock * 4 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
//Now we're looping through each pixel in a block, but a pixel is four bytes long.
uint destIndex = (uint)(4 * (width * ((yBlock * 4) + pY) + (xBlock * 4) + pX));
decodedData[destIndex + 3] = stream.ReadByte(); //Alpha
decodedData[destIndex + 2] = stream.ReadByte(); //Red
}
}
//...but we have to do it twice, because RGBA32 stores two sub-blocks per block. (AR, and GB)
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 4; pX++)
{
//Ensure the pixel we're checking is within bounds of the image.
if ((xBlock * 4 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
//Now we're looping through each pixel in a block, but a pixel is four bytes long.
uint destIndex = (uint)(4 * (width * ((yBlock * 4) + pY) + (xBlock * 4) + pX));
decodedData[destIndex + 1] = stream.ReadByte(); //Green
decodedData[destIndex + 0] = stream.ReadByte(); //Blue
}
}
}
}
return decodedData;
}
private static byte[] DecodeC4(FileReader stream, uint width, uint height, Palette imagePalette, PaletteFormats paletteFormat)
{
stream.SetByteOrder(true);
//4 bpp, 8 block width/height, block size 32 bytes, possible palettes (IA8, RGB565, RGB5A3)
uint numBlocksW = (width + 7) / 8;
uint numBlocksH = (height + 7) / 8;
byte[] decodedData = new byte[width * height * 8];
//Read the indexes from the file
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//Inner Loop for pixels
for (int pY = 0; pY < 8; pY++)
{
for (int pX = 0; pX < 8; pX += 2)
{
if ((xBlock * 8 + pX >= width) || (yBlock * 8 + pY >= height))
{
stream.Seek(1);
continue;
}
byte data = stream.ReadByte();
byte t = (byte)(data & 0xF0);
byte t2 = (byte)(data & 0x0F);
decodedData[width * ((yBlock * 8) + pY) + (xBlock * 8) + pX + 0] = (byte)(t >> 4);
decodedData[width * ((yBlock * 8) + pY) + (xBlock * 8) + pX + 1] = t2;
}
}
}
}
//Now look them up in the palette and turn them into actual colors.
byte[] finalDest = new byte[decodedData.Length / 2];
int pixelSize = paletteFormat == PaletteFormats.IA8 ? 2 : 4;
int destOffset = 0;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
UnpackPixelFromPalette(decodedData[y * width + x], ref finalDest, destOffset, imagePalette.GetBytes(), paletteFormat);
destOffset += pixelSize;
}
}
return finalDest;
}
private static byte[] DecodeC8(FileReader stream, uint width, uint height, Palette imagePalette, PaletteFormats paletteFormat)
{
stream.SetByteOrder(true);
//4 bpp, 8 block width/4 block height, block size 32 bytes, possible palettes (IA8, RGB565, RGB5A3)
uint numBlocksW = (width + 7) / 8;
uint numBlocksH = (height + 3) / 4;
byte[] decodedData = new byte[width * height * 8];
//Read the indexes from the file
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//Inner Loop for pixels
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 8; pX++)
{
if ((xBlock * 8 + pX >= width) || (yBlock * 4 + pY >= height))
{
stream.Seek(1);
continue;
}
byte data = stream.ReadByte();
decodedData[width * ((yBlock * 4) + pY) + (xBlock * 8) + pX] = data;
}
}
}
}
//Now look them up in the palette and turn them into actual colors.
byte[] finalDest = new byte[decodedData.Length / 2];
int pixelSize = paletteFormat == PaletteFormats.IA8 ? 2 : 4;
int destOffset = 0;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
UnpackPixelFromPalette(decodedData[y * width + x], ref finalDest, destOffset, imagePalette.GetBytes(), paletteFormat);
destOffset += pixelSize;
}
}
return finalDest;
}
private static byte[] DecodeRgb565(FileReader stream, uint width, uint height)
{
//16 bpp, 4 block width/height, block size 32 bytes, color.
uint numBlocksW = width / 4;
uint numBlocksH = height / 4;
byte[] decodedData = new byte[width * height * 4];
//Read the indexes from the file
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//Inner Loop for pixels
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 4; pX++)
{
//Ensure we're not reading past the end of the image.
if ((xBlock * 4 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
ushort sourcePixel = stream.ReadUInt16();
RGB565ToRGBA8(sourcePixel, ref decodedData,
(int)(4 * (width * ((yBlock * 4) + pY) + (xBlock * 4) + pX)));
}
}
}
}
return decodedData;
}
private static byte[] DecodeCmpr(FileReader stream, uint width, uint height)
{
//Decode S3TC1
byte[] buffer = new byte[width * height * 4];
for (int y = 0; y < height / 4; y += 2)
{
for (int x = 0; x < width / 4; x += 2)
{
for (int dy = 0; dy < 2; ++dy)
{
for (int dx = 0; dx < 2; ++dx)
{
if (4 * (x + dx) < width && 4 * (y + dy) < height)
{
byte[] fileData = stream.ReadBytes(8);
Buffer.BlockCopy(fileData, 0, buffer, (int)(8 * ((y + dy) * width / 4 + x + dx)), 8);
}
}
}
}
}
for (int i = 0; i < width * height / 2; i += 8)
{
// Micro swap routine needed
Swap(ref buffer[i], ref buffer[i + 1]);
Swap(ref buffer[i + 2], ref buffer[i + 3]);
buffer[i + 4] = S3TC1ReverseByte(buffer[i + 4]);
buffer[i + 5] = S3TC1ReverseByte(buffer[i + 5]);
buffer[i + 6] = S3TC1ReverseByte(buffer[i + 6]);
buffer[i + 7] = S3TC1ReverseByte(buffer[i + 7]);
}
//Now decompress the DXT1 data within it.
return DecompressDxt1(buffer, width, height);
}
private static void Swap(ref byte b1, ref byte b2)
{
byte tmp = b1; b1 = b2; b2 = tmp;
}
private static ushort Read16Swap(byte[] data, uint offset)
{
return (ushort)((Buffer.GetByte(data, (int)offset + 1) << 8) | Buffer.GetByte(data, (int)offset));
}
private static uint Read32Swap(byte[] data, uint offset)
{
return (uint)((Buffer.GetByte(data, (int)offset + 3) << 24) | (Buffer.GetByte(data, (int)offset + 2) << 16) | (Buffer.GetByte(data, (int)offset + 1) << 8) | Buffer.GetByte(data, (int)offset));
}
private static byte S3TC1ReverseByte(byte b)
{
byte b1 = (byte)(b & 0x3);
byte b2 = (byte)(b & 0xC);
byte b3 = (byte)(b & 0x30);
byte b4 = (byte)(b & 0xC0);
return (byte)((b1 << 6) | (b2 << 2) | (b3 >> 2) | (b4 >> 6));
}
private static byte[] DecompressDxt1(byte[] src, uint width, uint height)
{
uint dataOffset = 0;
byte[] finalData = new byte[width * height * 4];
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
// Haha this is in little-endian (DXT1) so we have to swap the already swapped bytes.
ushort color1 = Read16Swap(src, dataOffset);
ushort color2 = Read16Swap(src, dataOffset + 2);
uint bits = Read32Swap(src, dataOffset + 4);
dataOffset += 8;
byte[][] ColorTable = new byte[4][];
for (int i = 0; i < 4; i++)
ColorTable[i] = new byte[4];
RGB565ToRGBA8(color1, ref ColorTable[0], 0);
RGB565ToRGBA8(color2, ref ColorTable[1], 0);
if (color1 > color2)
{
ColorTable[2][0] = (byte)((2 * ColorTable[0][0] + ColorTable[1][0] + 1) / 3);
ColorTable[2][1] = (byte)((2 * ColorTable[0][1] + ColorTable[1][1] + 1) / 3);
ColorTable[2][2] = (byte)((2 * ColorTable[0][2] + ColorTable[1][2] + 1) / 3);
ColorTable[2][3] = 0xFF;
ColorTable[3][0] = (byte)((ColorTable[0][0] + 2 * ColorTable[1][0] + 1) / 3);
ColorTable[3][1] = (byte)((ColorTable[0][1] + 2 * ColorTable[1][1] + 1) / 3);
ColorTable[3][2] = (byte)((ColorTable[0][2] + 2 * ColorTable[1][2] + 1) / 3);
ColorTable[3][3] = 0xFF;
}
else
{
ColorTable[2][0] = (byte)((ColorTable[0][0] + ColorTable[1][0] + 1) / 2);
ColorTable[2][1] = (byte)((ColorTable[0][1] + ColorTable[1][1] + 1) / 2);
ColorTable[2][2] = (byte)((ColorTable[0][2] + ColorTable[1][2] + 1) / 2);
ColorTable[2][3] = 0xFF;
ColorTable[3][0] = (byte)((ColorTable[0][0] + 2 * ColorTable[1][0] + 1) / 3);
ColorTable[3][1] = (byte)((ColorTable[0][1] + 2 * ColorTable[1][1] + 1) / 3);
ColorTable[3][2] = (byte)((ColorTable[0][2] + 2 * ColorTable[1][2] + 1) / 3);
ColorTable[3][3] = 0x00;
}
for (int iy = 0; iy < 4; ++iy)
{
for (int ix = 0; ix < 4; ++ix)
{
if (((x + ix) < width) && ((y + iy) < height))
{
int di = (int)(4 * ((y + iy) * width + x + ix));
int si = (int)(bits & 0x3);
finalData[di + 0] = ColorTable[si][0];
finalData[di + 1] = ColorTable[si][1];
finalData[di + 2] = ColorTable[si][2];
finalData[di + 3] = ColorTable[si][3];
}
bits >>= 2;
}
}
}
}
return finalData;
}
private static byte[] DecodeIA8(FileReader stream, uint width, uint height)
{
uint numBlocksW = width / 4; //4 byte block width
uint numBlocksH = height / 4; //4 byte block height
byte[] decodedData = new byte[width * height * 4];
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//For each block, we're going to examine block width / block height number of 'pixels'
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 4; pX++)
{
//Ensure the pixel we're checking is within bounds of the image.
if ((xBlock * 4 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
//Now we're looping through each pixel in a block, but a pixel is four bytes long.
uint destIndex = (uint)(4 * (width * ((yBlock * 4) + pY) + (xBlock * 4) + pX));
byte byte0 = stream.ReadByte();
byte byte1 = stream.ReadByte();
decodedData[destIndex + 3] = byte0;
decodedData[destIndex + 2] = byte1;
decodedData[destIndex + 1] = byte1;
decodedData[destIndex + 0] = byte1;
}
}
}
}
return decodedData;
}
private static byte[] DecodeIA4(FileReader stream, uint width, uint height)
{
uint numBlocksW = width / 8;
uint numBlocksH = height / 4;
byte[] decodedData = new byte[width * height * 4];
for (int yBlock = 0; yBlock < height; yBlock++)
{
for (int xBlock = 0; xBlock < width; xBlock++)
{
//For each block, we're going to examine block width / block height number of 'pixels'
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 8; pX++)
{
//Ensure the pixel we're checking is within bounds of the image.
if ((xBlock * 8 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
byte value = stream.ReadByte();
byte alpha = (byte)((value & 0xF0) >> 4);
byte lum = (byte)(value & 0x0F);
uint destIndex = (uint)(4 * (width * ((yBlock * 4) + pY) + (xBlock * 8) + pX));
decodedData[destIndex + 0] = (byte)(lum * 0x11);
decodedData[destIndex + 1] = (byte)(lum * 0x11);
decodedData[destIndex + 2] = (byte)(lum * 0x11);
decodedData[destIndex + 3] = (byte)(alpha * 0x11);
}
}
}
}
return decodedData;
}
private static byte[] DecodeI4(FileReader stream, uint width, uint height)
{
uint numBlocksW = width / 8; //8 byte block width
uint numBlocksH = height / 8; //8 byte block height
byte[] decodedData = new byte[width * height * 4];
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//For each block, we're going to examine block width / block height number of 'pixels'
for (int pY = 0; pY < 8; pY++)
{
for (int pX = 0; pX < 8; pX += 2)
{
//Ensure the pixel we're checking is within bounds of the image.
if ((xBlock * 8 + pX >= width) || (yBlock * 8 + pY >= height))
continue;
byte data = stream.ReadByte();
byte t = (byte)((data & 0xF0) >> 4);
byte t2 = (byte)(data & 0x0F);
uint destIndex = (uint)(4 * (width * ((yBlock * 8) + pY) + (xBlock * 8) + pX));
decodedData[destIndex + 0] = (byte)(t * 0x11);
decodedData[destIndex + 1] = (byte)(t * 0x11);
decodedData[destIndex + 2] = (byte)(t * 0x11);
decodedData[destIndex + 3] = (byte)(t * 0x11);
decodedData[destIndex + 4] = (byte)(t2 * 0x11);
decodedData[destIndex + 5] = (byte)(t2 * 0x11);
decodedData[destIndex + 6] = (byte)(t2 * 0x11);
decodedData[destIndex + 7] = (byte)(t2 * 0x11);
}
}
}
}
return decodedData;
}
private static byte[] DecodeI8(FileReader stream, uint width, uint height)
{
uint numBlocksW = width / 8; //8 pixel block width
uint numBlocksH = height / 4; //4 pixel block height
byte[] decodedData = new byte[width * height * 4];
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
//For each block, we're going to examine block width / block height number of 'pixels'
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 8; pX++)
{
//Ensure the pixel we're checking is within bounds of the image.
if ((xBlock * 8 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
byte data = stream.ReadByte();
uint destIndex = (uint)(4 * (width * ((yBlock * 4) + pY) + (xBlock * 8) + pX));
decodedData[destIndex + 0] = data;
decodedData[destIndex + 1] = data;
decodedData[destIndex + 2] = data;
decodedData[destIndex + 3] = data;
}
}
}
}
return decodedData;
}
public static byte[] DecodeC14X2(FileReader stream, uint width, uint height)
{
byte[] decodedData = new byte[width * height * 2];
uint numBlocksW = width / 4; //4 pixel block width
uint numBlocksH = height / 4; //4 pixel block height
for (int yBlock = 0; yBlock < numBlocksH; yBlock++) {
for (int xBlock = 0; xBlock < numBlocksW; xBlock++) {
for (int pY = 0; pY < 4; pY++) {
for (int pX = 0; pX < 4; pX++)
{
if ((xBlock * 4 + pX >= width) || (yBlock * 4 + pY >= height))
continue;
ushort value = stream.ReadUInt16();
}
}
}
}
return decodedData;
}
private static byte[] DecodeRgb5A3(FileReader stream, uint width, uint height)
{
byte[] decodedData = new byte[width * height * 4];
for (int yy = 0; yy < height; yy += 4) {
for (int xx = 0; xx < width; xx += 4) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (xx + x >= width || yy + y >= height)
continue;
int dstPixel = (int)((width * (yy + y)) + xx + x);
int dstOffset = dstPixel * 4;
ushort sourcePixel = stream.ReadUInt16();
RGB5A3ToRGBA8(sourcePixel, ref decodedData, dstOffset);
}
}
}
}
return decodedData;
}
private static void UnpackPixelFromPalette(int paletteIndex, ref byte[] dest, int offset, byte[] paletteData, PaletteFormats format)
{
switch (format)
{
case PaletteFormats.IA8:
dest[0] = paletteData[2 * paletteIndex + 1];
dest[1] = paletteData[2 * paletteIndex + 0];
break;
case PaletteFormats.RGB565:
{
ushort palettePixelData = (ushort)((Buffer.GetByte(paletteData, 2 * paletteIndex) << 8) | Buffer.GetByte(paletteData, 2 * paletteIndex + 1));
RGB565ToRGBA8(palettePixelData, ref dest, offset);
}
break;
case PaletteFormats.RGB5A3:
{
ushort palettePixelData = (ushort)((Buffer.GetByte(paletteData, 2 * paletteIndex) << 8) | Buffer.GetByte(paletteData, 2 * paletteIndex + 1));
RGB5A3ToRGBA8(palettePixelData, ref dest, offset);
}
break;
}
}
///
/// Convert a RGB565 encoded pixel (two bytes in length) to a RGBA (4 byte in length)
/// pixel.
///
/// RGB565 encoded pixel.
/// Destination array for RGBA pixel.
/// Offset into destination array to write RGBA pixel.
private static void RGB565ToRGBA8(ushort sourcePixel, ref byte[] dest, int destOffset)
{
//This repo fixes some decoding bugs SuperBMD had
//https://github.com/RenolY2/SuperBMD/tree/master/SuperBMDLib/source
byte r, g, b;
r = (byte)((sourcePixel & 0xF100) >> 11);
g = (byte)((sourcePixel & 0x7E0) >> 5);
b = (byte)((sourcePixel & 0x1F));
r = (byte)((r << (8 - 5)) | (r >> (10 - 8)));
g = (byte)((g << (8 - 6)) | (g >> (12 - 8)));
b = (byte)((b << (8 - 5)) | (b >> (10 - 8)));
dest[destOffset] = b;
dest[destOffset + 1] = g;
dest[destOffset + 2] = r;
dest[destOffset + 3] = 0xFF; //Set alpha to 1
}
///
/// Convert a RGB5A3 encoded pixel (two bytes in length) to an RGBA (4 byte in length)
/// pixel.
///
/// RGB5A3 encoded pixel.
/// Destination array for RGBA pixel.
/// Offset into destination array to write RGBA pixel.
private static void RGB5A3ToRGBA8(ushort sourcePixel, ref byte[] dest, int destOffset)
{
byte r, g, b, a;
//No alpha bits
if ((sourcePixel & 0x8000) == 0x8000)
{
a = 0xFF;
r = (byte)((sourcePixel & 0x7C00) >> 10);
g = (byte)((sourcePixel & 0x3E0) >> 5);
b = (byte)(sourcePixel & 0x1F);
r = (byte)((r << (8 - 5)) | (r >> (10 - 8)));
g = (byte)((g << (8 - 5)) | (g >> (10 - 8)));
b = (byte)((b << (8 - 5)) | (b >> (10 - 8)));
}
//Alpha bits
else
{
a = (byte)((sourcePixel & 0x7000) >> 12);
r = (byte)((sourcePixel & 0xF00) >> 8);
g = (byte)((sourcePixel & 0xF0) >> 4);
b = (byte)(sourcePixel & 0xF);
a = (byte)((a << (8 - 3)) | (a << (8 - 6)) | (a >> (9 - 8)));
r = (byte)((r << (8 - 4)) | r);
g = (byte)((g << (8 - 4)) | g);
b = (byte)((b << (8 - 4)) | b);
}
dest[destOffset + 0] = b;
dest[destOffset + 1] = g;
dest[destOffset + 2] = r;
dest[destOffset + 3] = a;
}
//From noclip https://github.com/magcius/noclip.website/blob/e5c302ff52ad72429e5d0dc64062420546010831/src/gx/gx_texture.ts
private static byte Expand5to8(int n)
{
return (byte)((n << (8 - 5)) | (n >> (10 - 8)));
}
private static byte Expand4to8(int n)
{
return (byte)((n << 4) | n);
}
private static byte Expand3to8(int n)
{
return (byte)((n << (8 - 3)) | (n << (8 - 6)) | (n >> (9 - 8)));
}
#endregion
public static Tuple EncodeFromBitmap(System.Drawing.Bitmap bitmap, TextureFormats Format, PaletteFormats PaletteFormat = PaletteFormats.RGB565)
{
byte[] m_rgbaImageData = new byte[bitmap.Width * bitmap.Height * 4];
int width = bitmap.Width;
int height = bitmap.Height;
BitmapData dat = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(dat.Scan0, m_rgbaImageData, 0, m_rgbaImageData.Length);
bitmap.UnlockBits(dat);
bitmap.Dispose();
return EncodeData(m_rgbaImageData, Format, PaletteFormat, width, height);
}
#region Encoding
public static Tuple EncodeData(byte[] m_rgbaImageData, TextureFormats Format, PaletteFormats PaletteFormat, int Width, int Height)
{
switch (Format)
{
case TextureFormats.I4:
return new Tuple(ImageDataFormat.I4.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.I8:
return new Tuple(ImageDataFormat.I8.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.IA4:
return new Tuple(ImageDataFormat.IA4.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.IA8:
return new Tuple(ImageDataFormat.IA8.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.RGB565:
return new Tuple(ImageDataFormat.RGB565.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.RGB5A3:
return new Tuple(ImageDataFormat.RGB5A3.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.RGBA32:
return new Tuple(ImageDataFormat.Rgba32.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
case TextureFormats.C4:
return EncodeC4(PaletteFormat, m_rgbaImageData, Width, Height);
case TextureFormats.C8:
return EncodeC8(PaletteFormat, m_rgbaImageData, Width, Height);
case TextureFormats.CMPR:
return new Tuple(ImageDataFormat.Cmpr.ConvertTo(m_rgbaImageData, Width, Height, null), new ushort[0]);
default:
return new Tuple(new byte[0], new ushort[0]);
}
}
private static Tuple EncodeC4(PaletteFormats PaletteFormat, byte[] m_rgbaImageData, int Width, int Height)
{
List palColors = new List();
uint numBlocksW = (uint)Width / 8;
uint numBlocksH = (uint)Height / 8;
byte[] pixIndices = new byte[numBlocksH * numBlocksW * 8 * 8];
for (int i = 0; i < (Width * Height) * 4; i += 4)
palColors.Add(new Color32(m_rgbaImageData[i + 2], m_rgbaImageData[i + 1], m_rgbaImageData[i + 0], m_rgbaImageData[i + 3]));
List rawColorData = new List();
Dictionary pixelColorIndexes = new Dictionary();
foreach (Color32 col in palColors)
{
EncodeColor(PaletteFormat, col, rawColorData, pixelColorIndexes);
}
int pixIndex = 0;
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
for (int pY = 0; pY < 8; pY++)
{
for (int pX = 0; pX < 8; pX += 2)
{
byte color1 = (byte)(pixelColorIndexes[palColors[Width * ((yBlock * 8) + pY) + (xBlock * 8) + pX]] & 0xF);
byte color2 = (byte)(pixelColorIndexes[palColors[Width * ((yBlock * 8) + pY) + (xBlock * 8) + pX + 1]] & 0xF);
pixIndices[pixIndex] = (byte)(color1 << 4);
pixIndices[pixIndex++] |= color2;
}
}
}
}
// PaletteCount = (ushort)rawColorData.Count;
// PalettesEnabled = true;
return new Tuple(pixIndices, rawColorData.ToArray());
}
private static Tuple EncodeC8(PaletteFormats PaletteFormat, byte[] m_rgbaImageData, int Width, int Height)
{
List palColors = new List();
uint numBlocksW = (uint)Width / 8;
uint numBlocksH = (uint)Height / 4;
byte[] pixIndices = new byte[numBlocksH * numBlocksW * 8 * 4];
for (int i = 0; i < (Width * Height) * 4; i += 4)
palColors.Add(new Color32(m_rgbaImageData[i + 2], m_rgbaImageData[i + 1], m_rgbaImageData[i + 0], m_rgbaImageData[i + 3]));
List rawColorData = new List();
Dictionary pixelColorIndexes = new Dictionary();
foreach (Color32 col in palColors)
{
EncodeColor(PaletteFormat, col, rawColorData, pixelColorIndexes);
}
int pixIndex = 0;
for (int yBlock = 0; yBlock < numBlocksH; yBlock++)
{
for (int xBlock = 0; xBlock < numBlocksW; xBlock++)
{
for (int pY = 0; pY < 4; pY++)
{
for (int pX = 0; pX < 8; pX++)
{
pixIndices[pixIndex++] = pixelColorIndexes[palColors[Width * ((yBlock * 4) + pY) + (xBlock * 8) + pX]];
}
}
}
}
// PaletteCount = (ushort)rawColorData.Count;
// PalettesEnabled = true;
return new Tuple(pixIndices, rawColorData.ToArray());
}
private static void EncodeColor(PaletteFormats PaletteFormat, Color32 col, List rawColorData, Dictionary pixelColorIndexes)
{
switch (PaletteFormat)
{
case PaletteFormats.IA8:
byte i = (byte)((col.R * 0.2126) + (col.G * 0.7152) + (col.B * 0.0722));
ushort fullIA8 = (ushort)((i << 8) | (col.A));
if (!rawColorData.Contains(fullIA8))
rawColorData.Add(fullIA8);
if (!pixelColorIndexes.ContainsKey(col))
pixelColorIndexes.Add(col, (byte)rawColorData.IndexOf(fullIA8));
break;
case PaletteFormats.RGB565:
ushort r_565 = (ushort)(col.R >> 3);
ushort g_565 = (ushort)(col.G >> 2);
ushort b_565 = (ushort)(col.B >> 3);
ushort fullColor565 = 0;
fullColor565 |= b_565;
fullColor565 |= (ushort)(g_565 << 5);
fullColor565 |= (ushort)(r_565 << 11);
if (!rawColorData.Contains(fullColor565))
rawColorData.Add(fullColor565);
if (!pixelColorIndexes.ContainsKey(col))
pixelColorIndexes.Add(col, (byte)rawColorData.IndexOf(fullColor565));
break;
case PaletteFormats.RGB5A3:
ushort r_53 = (ushort)(col.R >> 4);
ushort g_53 = (ushort)(col.G >> 4);
ushort b_53 = (ushort)(col.B >> 4);
ushort a_53 = (ushort)(col.A >> 5);
ushort fullColor53 = 0;
fullColor53 |= b_53;
fullColor53 |= (ushort)(g_53 << 4);
fullColor53 |= (ushort)(r_53 << 8);
fullColor53 |= (ushort)(a_53 << 12);
if (!rawColorData.Contains(fullColor53))
rawColorData.Add(fullColor53);
if (!pixelColorIndexes.ContainsKey(col))
pixelColorIndexes.Add(col, (byte)rawColorData.IndexOf(fullColor53));
break;
}
}
public static Tuple, ushort[]> GenerateMipList(byte[] uncompressedData, uint TexWidth, uint TexHeight,
uint MipCount, TextureFormats Format, PaletteFormats PaletteFormat)
{
Bitmap Image = BitmapExtension.GetBitmap(uncompressedData, (int)TexWidth, (int)TexHeight);
return GenerateMipList(Image, TexWidth, TexHeight, MipCount, Format, PaletteFormat);
}
public static Tuple, ushort[]> GenerateMipList(Bitmap Image, uint TexWidth, uint TexHeight,
uint MipCount, TextureFormats Format, PaletteFormats PaletteFormat)
{
ushort[] paletteData = new ushort[0];
List mipmaps = new List();
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
int MipWidth = Math.Max(1, (int)TexWidth >> mipLevel);
int MipHeight = Math.Max(1, (int)TexHeight >> mipLevel);
if (mipLevel != 0)
Image = BitmapExtension.Resize(Image, MipWidth, MipHeight);
var EncodedData = Decode_Gamecube.EncodeData(BitmapExtension.ImageToByte(Image), Format, PaletteFormat, MipWidth, MipHeight);
mipmaps.Add(EncodedData.Item1);
if (mipLevel == 0) //Set palette data once
paletteData = EncodedData.Item2;
}
Image.Dispose();
return Tuple.Create(mipmaps, paletteData);
}
#endregion
}
}